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authorEugene Sandulenko2004-11-15 03:03:48 +0000
committerEugene Sandulenko2004-11-15 03:03:48 +0000
commit4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch)
tree41382d001ca51502103e788f1beabc511661186f /saga/scene.cpp
parent183a11153e680a1b6cd399da09deff7a690304dc (diff)
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o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index bccc198b5c..8b91cfbd94 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -75,8 +75,8 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
GAME_GetSceneInfo(&gs_desc);
// Load scene module resource context
- result = GAME_GetFileContext(&_sceneContext, GAME_RESOURCEFILE, 0);
- if (result != SUCCESS) {
+ _sceneContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ if (_sceneContext == NULL) {
warning("Scene::Scene(): Couldn't load scene resource context");
return;
}