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authorEugene Sandulenko2005-08-10 15:31:15 +0000
committerEugene Sandulenko2005-08-10 15:31:15 +0000
commit4e4c1f5b73eeaf30435e079a8ff4a5915496a9bd (patch)
tree78575674fab04df939b5e67461c44351e5a369bb /saga/scene.cpp
parenta64f09906fd7b94ba486660590073d9a4556fcb9 (diff)
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Rename event types to comply with our standards.
svn-id: r18647
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 27ecb1d9fb..6369aa988c 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -262,9 +262,9 @@ void Scene::startScene() {
}
// Hide cursor during intro
- event.type = ONESHOT_EVENT;
- event.code = CURSOR_EVENT;
- event.op = EVENT_HIDE;
+ event.type = kEvTOneshot;
+ event.code = kCursorEvent;
+ event.op = kEventHide;
_vm->_events->queue(&event);
switch (_vm->getGameType()) {
@@ -717,9 +717,9 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
//fix placard bug
//i guess we should remove RF_PLACARD flag - and use _interface->getMode()
- event.type = ONESHOT_EVENT;
- event.code = GRAPHICS_EVENT;
- event.op = EVENT_CLEARFLAG;
+ event.type = kEvTOneshot;
+ event.code = kGraphicsEvent;
+ event.op = kEventClearFlag;
event.param = RF_PLACARD;
q_event = _vm->_events->chain(q_event, &event);
@@ -730,28 +730,28 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
// Fade to black out
_vm->_gfx->getCurrentPal(current_pal);
- event.type = IMMEDIATE_EVENT;
- event.code = PAL_EVENT;
- event.op = EVENT_PALTOBLACK;
+ event.type = kEvTImmediate;
+ event.code = kPalEvent;
+ event.op = kEventPalToBlack;
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
// set fade mode
- event.type = IMMEDIATE_EVENT;
- event.code = INTERFACE_EVENT;
- event.op = EVENT_SET_FADE_MODE;
+ event.type = kEvTImmediate;
+ event.code = kInterfaceEvent;
+ event.op = kEventSetFadeMode;
event.param = kNoFade;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Display scene background, but stay with black palette
- event.type = IMMEDIATE_EVENT;
- event.code = BG_EVENT;
- event.op = EVENT_DISPLAY;
- event.param = NO_SET_PALETTE;
+ event.type = kEvTImmediate;
+ event.code = kBgEvent;
+ event.op = kEventDisplay;
+ event.param = kEvPNoSetPalette;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
@@ -760,9 +760,9 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
// Start the scene pre script, but stay with black palette
if (_sceneDescription.startScriptEntrypointNumber > 0) {
- event.type = ONESHOT_EVENT;
- event.code = SCRIPT_EVENT;
- event.op = EVENT_EXEC_BLOCKING;
+ event.type = kEvTOneshot;
+ event.code = kScriptEvent;
+ event.op = kEventExecBlocking;
event.time = 0;
event.param = _sceneDescription.scriptModuleNumber;
event.param2 = _sceneDescription.startScriptEntrypointNumber;
@@ -777,18 +777,18 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
if (loadSceneParams->transitionType == kTransitionFade) {
// set fade mode
- event.type = IMMEDIATE_EVENT;
- event.code = INTERFACE_EVENT;
- event.op = EVENT_SET_FADE_MODE;
+ event.type = kEvTImmediate;
+ event.code = kInterfaceEvent;
+ event.op = kEventSetFadeMode;
event.param = kFadeIn;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in from black to the scene background palette
- event.type = IMMEDIATE_EVENT;
- event.code = PAL_EVENT;
- event.op = EVENT_BLACKTOPAL;
+ event.type = kEvTImmediate;
+ event.code = kPalEvent;
+ event.op = kEventBlackToPal;
event.time = 0;
event.duration = kNormalFadeDuration;
event.data = _bg.pal;
@@ -796,9 +796,9 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
q_event = _vm->_events->chain(q_event, &event);
// set fade mode
- event.type = IMMEDIATE_EVENT;
- event.code = INTERFACE_EVENT;
- event.op = EVENT_SET_FADE_MODE;
+ event.type = kEvTImmediate;
+ event.code = kInterfaceEvent;
+ event.op = kEventSetFadeMode;
event.param = kNoFade;
event.time = 0;
event.duration = 0;
@@ -816,61 +816,61 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
_vm->_sound->stopSound();
if (_sceneDescription.musicResourceId >= 0) {
- event.type = ONESHOT_EVENT;
- event.code = MUSIC_EVENT;
+ event.type = kEvTOneshot;
+ event.code = kMusicEvent;
event.param = _sceneDescription.musicResourceId;
event.param2 = MUSIC_DEFAULT;
- event.op = EVENT_PLAY;
+ event.op = kEventPlay;
event.time = 0;
_vm->_events->queue(&event);
} else {
- event.type = ONESHOT_EVENT;
- event.code = MUSIC_EVENT;
- event.op = EVENT_STOP;
+ event.type = kEvTOneshot;
+ event.code = kMusicEvent;
+ event.op = kEventStop;
event.time = 0;
_vm->_events->queue(&event);
}
// Set scene background
- event.type = ONESHOT_EVENT;
- event.code = BG_EVENT;
- event.op = EVENT_DISPLAY;
- event.param = SET_PALETTE;
+ event.type = kEvTOneshot;
+ event.code = kBgEvent;
+ event.op = kEventDisplay;
+ event.param = kEvPSetPalette;
event.time = 0;
_vm->_events->queue(&event);
if (getFlags() & kSceneFlagShowCursor) {
// Activate user interface
- event.type = ONESHOT_EVENT;
- event.code = INTERFACE_EVENT;
- event.op = EVENT_ACTIVATE;
+ event.type = kEvTOneshot;
+ event.code = kInterfaceEvent;
+ event.op = kEventActivate;
event.time = 0;
_vm->_events->queue(&event);
}
// Begin palette cycle animation if present
- event.type = ONESHOT_EVENT;
- event.code = PALANIM_EVENT;
- event.op = EVENT_CYCLESTART;
+ event.type = kEvTOneshot;
+ event.code = kPalAnimEvent;
+ event.op = kEventCycleStart;
event.time = 0;
q_event = _vm->_events->queue(&event);
// Show cursor
- event.type = ONESHOT_EVENT;
- event.code = CURSOR_EVENT;
- event.op = EVENT_SHOW;
+ event.type = kEvTOneshot;
+ event.code = kCursorEvent;
+ event.op = kEventShow;
_vm->_events->chain(q_event, &event);
// Start the scene main script
if (_sceneDescription.sceneScriptEntrypointNumber > 0) {
- event.type = ONESHOT_EVENT;
- event.code = SCRIPT_EVENT;
- event.op = EVENT_EXEC_NONBLOCKING;
+ event.type = kEvTOneshot;
+ event.code = kScriptEvent;
+ event.op = kEventExecNonBlocking;
event.time = 0;
event.param = _sceneDescription.scriptModuleNumber;
event.param2 = _sceneDescription.sceneScriptEntrypointNumber;