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author | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
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committer | Eugene Sandulenko | 2005-01-17 18:49:00 +0000 |
commit | 5200b8f1fa8df767cc74bc7df0f2429a6d984624 (patch) | |
tree | 3b92b21dcd8a1daa8fa73df24017896b39ed1c05 /saga/scene.cpp | |
parent | 32117397288624adb700dfdb6c6e71bbc5993cc5 (diff) | |
download | scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.gz scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.tar.bz2 scummvm-rg350-5200b8f1fa8df767cc74bc7df0f2429a6d984624.zip |
o Proper implementation of sfPlaySound() which knows about CD<->floppy
difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 179b2ebbfa..37ed57290b 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -66,8 +66,8 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) { // Load scene lookup table - debug(0, "Loading scene LUT from resource %u.", _vm->getResourceDescription()->scene_lut_rn); - result = RSC_LoadResource(_sceneContext, _vm->getResourceDescription()->scene_lut_rn, &scene_lut_p, &scene_lut_len); + debug(0, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->scene_lut_rn)); + result = RSC_LoadResource(_sceneContext, RSC_ConvertID(_vm->getResourceDescription()->scene_lut_rn), &scene_lut_p, &scene_lut_len); if (result != SUCCESS) { warning("Scene::Scene(): Error: couldn't load scene LUT"); return; |