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authorAndrew Kurushin2005-05-08 14:04:06 +0000
committerAndrew Kurushin2005-05-08 14:04:06 +0000
commita81b093e65f90ea70c5b07676a1fcc46d3e95a5e (patch)
treee0fced8f17e32e28fe24a1c948d2a74e6a039699 /saga/scene.cpp
parent781472641e32d1999660caa54c27b218c5b4298d (diff)
downloadscummvm-rg350-a81b093e65f90ea70c5b07676a1fcc46d3e95a5e.tar.gz
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fixed sfSceneEq bug
fixed load actors entrance removed some orphans svn-id: r17964
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp321
1 files changed, 118 insertions, 203 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index a9c2e33f86..4c33ee59ce 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -86,6 +86,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
for (i = 0; i < _sceneMax; i++) {
_sceneLUT[i] = readS.readUint16();
+ debug(8, "sceneNumber %i has resourceId %i", i, _sceneLUT[i]);
}
free(scene_lut_p);
@@ -108,8 +109,8 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
_sceneNumber = 0;
_sceneResourceId = 0;
_inGame = false;
- _loadDesc = false;
- memset(&_desc, 0, sizeof(_desc));
+ _loadDescription = false;
+ memset(&_sceneDescription, 0, sizeof(_sceneDescription));
_resListEntries = 0;
_resList = NULL;
_animEntries = 0;
@@ -130,37 +131,17 @@ Scene::~Scene() {
}
}
-int Scene::queueScene(SCENE_QUEUE *scene_queue) {
- assert(_initialized);
- assert(scene_queue != NULL);
-
- _sceneQueue.push_back(*scene_queue);
- return SUCCESS;
-}
-
-int Scene::clearSceneQueue() {
- assert(_initialized);
-
- _sceneQueue.clear();
-
- return SUCCESS;
-}
-
-int Scene::startScene() {
+void Scene::startScene() {
SceneQueueList::iterator queueIterator;
- SCENE_QUEUE *scene_qdat;
+ LoadSceneParams *sceneQueue;
EVENT event;
- assert(_initialized);
-
if (_sceneLoaded) {
- warning("Scene::start(): Error: Can't start game...scene already loaded");
- return FAILURE;
+ error("Scene::start(): Error: Can't start game...scene already loaded");
}
if (_inGame) {
- warning("Scene::start(): Error: Can't start game...game already started");
- return FAILURE;
+ error("Scene::start(): Error: Can't start game...game already started");
}
// Hide cursor during intro
@@ -177,38 +158,31 @@ int Scene::startScene() {
IHNMStartProc();
break;
default:
- warning("Scene::start(): Error: Can't start game... gametype not supported");
+ error("Scene::start(): Error: Can't start game... gametype not supported");
break;
}
// Load the head in scene queue
queueIterator = _sceneQueue.begin();
if (queueIterator == _sceneQueue.end()) {
- return SUCCESS;
+ return;
}
- scene_qdat = queueIterator.operator->();
- assert(scene_qdat != NULL);
+ sceneQueue = queueIterator.operator->();
- loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);
-
- return SUCCESS;
+ loadScene(sceneQueue);
}
-int Scene::nextScene() {
+void Scene::nextScene() {
SceneQueueList::iterator queueIterator;
- SCENE_QUEUE *scene_qdat;
-
- assert(_initialized);
+ LoadSceneParams *sceneQueue;
if (!_sceneLoaded) {
- warning("Scene::next(): Error: Can't advance scene...no scene loaded");
- return FAILURE;
+ error("Scene::next(): Error: Can't advance scene...no scene loaded");
}
if (_inGame) {
- warning("Scene::next(): Error: Can't advance scene...game already started");
- return FAILURE;
+ error("Scene::next(): Error: Can't advance scene...game already started");
}
endScene();
@@ -216,100 +190,82 @@ int Scene::nextScene() {
// Delete the current head in scene queue
queueIterator = _sceneQueue.begin();
if (queueIterator == _sceneQueue.end()) {
- return SUCCESS;
+ return;
}
queueIterator = _sceneQueue.erase(queueIterator);
if (queueIterator == _sceneQueue.end()) {
- return SUCCESS;
+ return;
}
// Load the head in scene queue
- scene_qdat = queueIterator.operator->();
- assert(scene_qdat != NULL);
+ sceneQueue = queueIterator.operator->();
- loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);
-
- return SUCCESS;
+ loadScene(sceneQueue);
}
-int Scene::skipScene() {
+void Scene::skipScene() {
SceneQueueList::iterator queueIterator;
- SCENE_QUEUE *scene_qdat = NULL;
- SCENE_QUEUE *skip_qdat = NULL;
+ LoadSceneParams *sceneQueue = NULL;
+ LoadSceneParams *skipQueue = NULL;
assert(_initialized);
if (!_sceneLoaded) {
- warning("Scene::skip(): Error: Can't skip scene...no scene loaded");
- return FAILURE;
+ error("Scene::skip(): Error: Can't skip scene...no scene loaded");
}
if (_inGame) {
- warning("Scene::skip(): Error: Can't skip scene...game already started");
- return FAILURE;
+ error("Scene::skip(): Error: Can't skip scene...game already started");
}
// Walk down scene queue and try to find a skip target
queueIterator = _sceneQueue.begin();
if (queueIterator == _sceneQueue.end()) {
- warning("Scene::skip(): Error: Can't skip scene...no scenes in queue");
- return FAILURE;
+ error("Scene::skip(): Error: Can't skip scene...no scenes in queue");
}
++queueIterator;
while (queueIterator != _sceneQueue.end()) {
- scene_qdat = queueIterator.operator->();
- assert(scene_qdat != NULL);
+ sceneQueue = queueIterator.operator->();
+ assert(sceneQueue != NULL);
- if (scene_qdat->scene_skiptarget) {
- skip_qdat = scene_qdat;
+ if (sceneQueue->sceneSkipTarget) {
+ skipQueue = sceneQueue;
break;
}
++queueIterator;
}
// If skip target found, remove preceding scenes and load
- if (skip_qdat != NULL) {
+ if (skipQueue != NULL) {
_sceneQueue.erase(_sceneQueue.begin(), queueIterator);
endScene();
- loadScene(skip_qdat->scene_n, skip_qdat->load_flag, skip_qdat->scene_proc, skip_qdat->sceneDescription, skip_qdat->fadeType, 0);
+ loadScene(skipQueue);
}
- // Search for a scene to skip to
-
- return SUCCESS;
}
-int Scene::changeScene(int sceneNumber, int actorsEntrance, int fadeIn) {
- assert(_initialized);
+void Scene::changeScene(uint16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType) {
+ LoadSceneParams sceneParams;
- if (!_sceneLoaded) {
- warning("Scene::changeScene(): Error: Can't change scene. No scene currently loaded. Game in invalid state");
- return FAILURE;
- }
-
- if ((sceneNumber < 0) || (sceneNumber > _sceneMax)) {
- warning("Scene::changeScene(): Error: Can't change scene. Invalid scene number");
- return FAILURE;
- }
-
- if (_sceneLUT[sceneNumber] == 0) {
- warning("Scene::changeScene(): Error: Can't change scene; invalid scene descriptor resource number (0)");
- return FAILURE;
- }
+ sceneParams.actorsEntrance = actorsEntrance;
+ sceneParams.loadFlag = kLoadBySceneNumber;
+ sceneParams.sceneDescriptor = sceneNumber;
+ sceneParams.transitionType = transitionType;
+ sceneParams.sceneProc = NULL;
+ sceneParams.sceneSkipTarget = false;
endScene();
- loadScene(sceneNumber, BY_SCENE, NULL, NULL, fadeIn, actorsEntrance);
+ loadScene(&sceneParams);
- return SUCCESS;
}
void Scene::getSlopes(int &beginSlope, int &endSlope) {
- beginSlope = _vm->getSceneHeight() - _desc.beginSlope;
- endSlope = _vm->getSceneHeight() - _desc.endSlope;
+ beginSlope = _vm->getSceneHeight() - _sceneDescription.beginSlope;
+ endSlope = _vm->getSceneHeight() - _sceneDescription.endSlope;
}
int Scene::getBGInfo(SCENE_BGINFO *bginfo) {
@@ -434,78 +390,50 @@ void Scene::initDoorsState() {
memcpy(_sceneDoors, initSceneDoors, sizeof (_sceneDoors) );
}
-int Scene::getInfo(SCENE_INFO *si) {
- assert(_initialized);
- assert(si != NULL);
-
- si->text_list = _textList;
-
- return SUCCESS;
-}
-
-int Scene::getSceneLUT(int scene_num) {
- assert((scene_num > 0) && (scene_num < _sceneMax));
-
- return _sceneLUT[scene_num];
-}
-
-int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneDescription *scene_desc_param, int fadeType, int actorsEntrance) {
- SCENE_INFO scene_info;
- uint32 resourceId = 0;
+void Scene::loadScene(LoadSceneParams *loadSceneParams) {
int result;
int i;
EVENT event;
EVENT *q_event;
static PALENTRY current_pal[PAL_ENTRIES];
- assert(_initialized);
-
if (_sceneLoaded) {
- warning("Scene::loadScene(): Error, a scene is already loaded");
- return FAILURE;
+ error("Scene::loadScene(): Error, a scene is already loaded");
}
- _loadDesc = true;
- _sceneNumber = -1;
+ _loadDescription = true;
- switch (load_flag) {
- case BY_RESOURCE:
- resourceId = scene_num;
+ switch (loadSceneParams->loadFlag) {
+ case kLoadByResourceId:
+ _sceneNumber = 0; // original assign zero for loaded by resource id
+ _sceneResourceId = loadSceneParams->sceneDescriptor;
break;
- case BY_SCENE:
- assert((scene_num > 0) && (scene_num < _sceneMax));
- resourceId = _sceneLUT[scene_num];
- _sceneNumber = scene_num;
+ case kLoadBySceneNumber:
+ _sceneNumber = loadSceneParams->sceneDescriptor;
+ _sceneResourceId = getSceneResourceId(_sceneNumber);
break;
- case BY_DESC:
- assert(scene_desc_param != NULL);
- assert(scene_desc_param->resList != NULL);
- _loadDesc = false;
- _desc = *scene_desc_param;
- _resList = scene_desc_param->resList;
- _resListEntries = scene_desc_param->resListCnt;
- break;
- default:
- warning("Scene::loadScene(): Error: Invalid scene load flag");
- return FAILURE;
+ case kLoadByDescription:
+ _sceneNumber = -1;
+ _sceneResourceId = -1;
+ assert(loadSceneParams->sceneDescription != NULL);
+ assert(loadSceneParams->sceneDescription->resList != NULL);
+ _loadDescription = false;
+ _sceneDescription = *loadSceneParams->sceneDescription;
+ _resList = loadSceneParams->sceneDescription->resList;
+ _resListEntries = loadSceneParams->sceneDescription->resListCnt;
break;
}
// Load scene descriptor and resource list resources
- if (_loadDesc) {
-
- _sceneResourceId = resourceId;
- assert(_sceneResourceId != 0);
- debug(0, "Loading scene resource %u:", resourceId);
+ if (_loadDescription) {
+ debug(0, "Loading scene resource %u:", _sceneResourceId);
- if (loadSceneDescriptor(resourceId) != SUCCESS) {
- warning("Scene::loadScene(): Error reading scene descriptor");
- return FAILURE;
+ if (loadSceneDescriptor(_sceneResourceId) != SUCCESS) {
+ error("Scene::loadScene(): Error reading scene descriptor");
}
- if (loadSceneResourceList(_desc.resListRN) != SUCCESS) {
- warning("Scene::loadScene(): Error reading scene resource list");
- return FAILURE;
+ if (loadSceneResourceList(_sceneDescription.resListRN) != SUCCESS) {
+ error("Scene::loadScene(): Error reading scene resource list");
}
} else {
debug(0, "Loading memory scene resource.");
@@ -516,18 +444,16 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
result = RSC_LoadResource(_sceneContext, _resList[i].res_number,
&_resList[i].res_data, &_resList[i].res_data_len);
if (result != SUCCESS) {
- warning("Scene::loadScene(): Error: Allocation failure loading scene resource list");
- return FAILURE;
+ error("Scene::loadScene(): Error: Allocation failure loading scene resource list");
}
}
// Process resources from scene resource list
if (processSceneResources() != SUCCESS) {
- warning("Scene::loadScene(): Error loading scene resources");
- return FAILURE;
+ error("Scene::loadScene(): Error loading scene resources");
}
- if (_desc.flags & kSceneFlagISO) {
+ if (_sceneDescription.flags & kSceneFlagISO) {
_outsetSceneNumber = _sceneNumber;
} else {
if (!(_bg.w < _vm->getDisplayWidth() || _bg.h < _vm->getSceneHeight()))
@@ -537,7 +463,8 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
_sceneLoaded = true;
q_event = NULL;
- if (fadeType == SCENE_FADE || fadeType == SCENE_FADE_NO_INTERFACE) {
+ if (loadSceneParams->transitionType == kTransitionFade ||
+ loadSceneParams->transitionType == kTransitionFadeNoInterface) {
_vm->_interface->rememberMode();
_vm->_interface->setMode(kPanelFade, true);
@@ -552,7 +479,7 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
event.data = current_pal;
q_event = _vm->_events->queue(&event);
- if (fadeType != SCENE_FADE_NO_INTERFACE) {
+ if (loadSceneParams->transitionType != kTransitionFadeNoInterface) {
// Activate user interface
event.type = IMMEDIATE_EVENT;
event.code = INTERFACE_EVENT;
@@ -581,22 +508,23 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
}
// Start the scene pre script, but stay with black palette
- if (_desc.startScriptEntrypointNumber > 0) {
+ if (_sceneDescription.startScriptEntrypointNumber > 0) {
event.type = ONESHOT_EVENT;
event.code = SCRIPT_EVENT;
event.op = EVENT_EXEC_BLOCKING;
event.time = 0;
- event.param = _desc.scriptModuleNumber;
- event.param2 = _desc.startScriptEntrypointNumber;
+ event.param = _sceneDescription.scriptModuleNumber;
+ event.param2 = _sceneDescription.startScriptEntrypointNumber;
event.param3 = 0; // Action
event.param4 = _sceneNumber; // Object
- event.param5 = actorsEntrance; // With Object
+ event.param5 = loadSceneParams->actorsEntrance; // With Object
event.param6 = 0; // Actor
q_event = _vm->_events->chain(q_event, &event);
}
- if (fadeType == SCENE_FADE || fadeType == SCENE_FADE_NO_INTERFACE) {
+ if (loadSceneParams->transitionType == kTransitionFade ||
+ loadSceneParams->transitionType == kTransitionFadeNoInterface) {
// Fade in from black to the scene background palette
event.type = IMMEDIATE_EVENT;
event.code = PAL_EVENT;
@@ -608,9 +536,8 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
q_event = _vm->_events->chain(q_event, &event);
}
- getInfo(&scene_info);
- if (scene_proc == NULL) {
+ if (loadSceneParams->sceneProc == NULL) {
if (!_inGame) {
_inGame = true;
_vm->_interface->setMode(kPanelInventory);
@@ -619,10 +546,10 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
_vm->_sound->stopVoice();
_vm->_sound->stopSound();
- if (_desc.musicRN >= 0) {
+ if (_sceneDescription.musicRN >= 0) {
event.type = ONESHOT_EVENT;
event.code = MUSIC_EVENT;
- event.param = _desc.musicRN;
+ event.param = _sceneDescription.musicRN;
event.param2 = MUSIC_DEFAULT;
event.op = EVENT_PLAY;
event.time = 0;
@@ -669,16 +596,16 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
_vm->_events->chain(q_event, &event);
// Start the scene main script
- if (_desc.sceneScriptEntrypointNumber > 0) {
+ if (_sceneDescription.sceneScriptEntrypointNumber > 0) {
event.type = ONESHOT_EVENT;
event.code = SCRIPT_EVENT;
event.op = EVENT_EXEC_NONBLOCKING;
event.time = 0;
- event.param = _desc.scriptModuleNumber;
- event.param2 = _desc.sceneScriptEntrypointNumber;
+ event.param = _sceneDescription.scriptModuleNumber;
+ event.param2 = _sceneDescription.sceneScriptEntrypointNumber;
event.param3 = kVerbEnter; // Action
event.param4 = _sceneNumber; // Object
- event.param5 = actorsEntrance; // With Object
+ event.param5 = loadSceneParams->actorsEntrance; // With Object
event.param6 = 0; // Actor
_vm->_events->queue(&event);
@@ -687,20 +614,19 @@ int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SceneD
debug(0, "Scene started");
} else {
- scene_proc(SCENE_BEGIN, &scene_info, this);
+ loadSceneParams->sceneProc(SCENE_BEGIN, this);
}
- // We probably don't want "followers" to go into scene -1. At the very
+ // We probably don't want "followers" to go into scene -1 , 0. At the very
// least we don't want garbage to be drawn that early in the ITE intro.
- if (_sceneNumber != -1)
- _vm->_actor->updateActorsScene(actorsEntrance);
+ if (_sceneNumber > 0)
+ _vm->_actor->updateActorsScene(loadSceneParams->actorsEntrance);
- if (_desc.flags & kSceneFlagShowCursor)
+ if (_sceneDescription.flags & kSceneFlagShowCursor)
_vm->_interface->activate();
- return SUCCESS;
}
int Scene::loadSceneDescriptor(uint32 res_number) {
@@ -716,14 +642,14 @@ int Scene::loadSceneDescriptor(uint32 res_number) {
MemoryReadStreamEndian readS(scene_desc_data, scene_desc_len, IS_BIG_ENDIAN);
- _desc.flags = readS.readSint16();
- _desc.resListRN = readS.readSint16();
- _desc.endSlope = readS.readSint16();
- _desc.beginSlope = readS.readSint16();
- _desc.scriptModuleNumber = readS.readUint16();
- _desc.sceneScriptEntrypointNumber = readS.readUint16();
- _desc.startScriptEntrypointNumber = readS.readUint16();
- _desc.musicRN = readS.readSint16();
+ _sceneDescription.flags = readS.readSint16();
+ _sceneDescription.resListRN = readS.readSint16();
+ _sceneDescription.endSlope = readS.readSint16();
+ _sceneDescription.beginSlope = readS.readSint16();
+ _sceneDescription.scriptModuleNumber = readS.readUint16();
+ _sceneDescription.sceneScriptEntrypointNumber = readS.readUint16();
+ _sceneDescription.startScriptEntrypointNumber = readS.readUint16();
+ _sceneDescription.musicRN = readS.readSint16();
RSC_FreeResource(scene_desc_data);
@@ -828,7 +754,7 @@ int Scene::processSceneResources() {
_actionMap->load(res_data, res_data_len);
break;
case SAGA_ISO_IMAGES:
- if (!(_desc.flags & kSceneFlagISO)) {
+ if (!(_sceneDescription.flags & kSceneFlagISO)) {
error("Scene::ProcessSceneResources(): not Iso mode");
}
@@ -837,7 +763,7 @@ int Scene::processSceneResources() {
_vm->_isoMap->loadImages(res_data, res_data_len);
break;
case SAGA_ISO_MAP:
- if (!(_desc.flags & kSceneFlagISO)) {
+ if (!(_sceneDescription.flags & kSceneFlagISO)) {
error("Scene::ProcessSceneResources(): not Iso mode");
}
@@ -846,7 +772,7 @@ int Scene::processSceneResources() {
_vm->_isoMap->loadMap(res_data, res_data_len);
break;
case SAGA_ISO_PLATFORMS:
- if (!(_desc.flags & kSceneFlagISO)) {
+ if (!(_sceneDescription.flags & kSceneFlagISO)) {
error("Scene::ProcessSceneResources(): not Iso mode");
}
@@ -855,7 +781,7 @@ int Scene::processSceneResources() {
_vm->_isoMap->loadPlatforms(res_data, res_data_len);
break;
case SAGA_ISO_METATILES:
- if (!(_desc.flags & kSceneFlagISO)) {
+ if (!(_sceneDescription.flags & kSceneFlagISO)) {
error("Scene::ProcessSceneResources(): not Iso mode");
}
@@ -891,7 +817,7 @@ int Scene::processSceneResources() {
}
break;
case SAGA_ISO_MULTI:
- if (!(_desc.flags & kSceneFlagISO)) {
+ if (!(_sceneDescription.flags & kSceneFlagISO)) {
error("Scene::ProcessSceneResources(): not Iso mode");
}
@@ -926,7 +852,7 @@ int Scene::draw(SURFACE *dst_s) {
_vm->_render->getBufferInfo(&buf_info);
- if (_desc.flags & kSceneFlagISO) {
+ if (_sceneDescription.flags & kSceneFlagISO) {
_vm->_isoMap->adjustScroll(false);
_vm->_isoMap->draw(dst_s);
} else {
@@ -937,22 +863,16 @@ int Scene::draw(SURFACE *dst_s) {
return SUCCESS;
}
-int Scene::endScene() {
- SCENE_INFO scene_info;
-
- assert(_initialized);
+void Scene::endScene() {
if (!_sceneLoaded) {
- warning("Scene::endScene(): No scene to end");
- return -1;
+ error("Scene::endScene(): No scene to end");
}
debug(0, "Ending scene...");
if (_sceneProc != NULL) {
- getInfo(&scene_info);
-
- _sceneProc(SCENE_END, &scene_info, this);
+ _sceneProc(SCENE_END, this);
}
//
@@ -978,7 +898,7 @@ int Scene::endScene() {
}
// Free scene resource list
- if (_loadDesc) {
+ if (_loadDescription) {
free(_resList);
}
@@ -1003,7 +923,6 @@ int Scene::endScene() {
_sceneLoaded = false;
- return SUCCESS;
}
void Scene::cmdSceneChange(int argc, const char **argv) {
@@ -1018,11 +937,7 @@ void Scene::cmdSceneChange(int argc, const char **argv) {
clearSceneQueue();
- if (changeScene(scene_num, 0) == SUCCESS) {
- _vm->_console->DebugPrintf("Scene changed.\n");
- } else {
- _vm->_console->DebugPrintf("Couldn't change scene!\n");
- }
+ changeScene(scene_num, 0, kTransitionNoFade);
}
void Scene::cmdSceneInfo() {
@@ -1031,14 +946,14 @@ void Scene::cmdSceneInfo() {
_vm->_console->DebugPrintf(fmt, "Scene number:", _sceneNumber);
_vm->_console->DebugPrintf(fmt, "Descriptor ResourceId:", _sceneResourceId);
_vm->_console->DebugPrintf("-------------------------\n");
- _vm->_console->DebugPrintf(fmt, "Flags:", _desc.flags);
- _vm->_console->DebugPrintf(fmt, "Resource list R#:", _desc.resListRN);
- _vm->_console->DebugPrintf(fmt, "End slope:", _desc.endSlope);
- _vm->_console->DebugPrintf(fmt, "Begin slope:", _desc.beginSlope);
- _vm->_console->DebugPrintf(fmt, "scriptModuleNumber:", _desc.scriptModuleNumber);
- _vm->_console->DebugPrintf(fmt, "sceneScriptEntrypointNumber:", _desc.sceneScriptEntrypointNumber);
- _vm->_console->DebugPrintf(fmt, "startScriptEntrypointNumber:", _desc.startScriptEntrypointNumber);
- _vm->_console->DebugPrintf(fmt, "Music R#", _desc.musicRN);
+ _vm->_console->DebugPrintf(fmt, "Flags:", _sceneDescription.flags);
+ _vm->_console->DebugPrintf(fmt, "Resource list R#:", _sceneDescription.resListRN);
+ _vm->_console->DebugPrintf(fmt, "End slope:", _sceneDescription.endSlope);
+ _vm->_console->DebugPrintf(fmt, "Begin slope:", _sceneDescription.beginSlope);
+ _vm->_console->DebugPrintf(fmt, "scriptModuleNumber:", _sceneDescription.scriptModuleNumber);
+ _vm->_console->DebugPrintf(fmt, "sceneScriptEntrypointNumber:", _sceneDescription.sceneScriptEntrypointNumber);
+ _vm->_console->DebugPrintf(fmt, "startScriptEntrypointNumber:", _sceneDescription.startScriptEntrypointNumber);
+ _vm->_console->DebugPrintf(fmt, "Music R#", _sceneDescription.musicRN);
}