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authorEugene Sandulenko2005-10-17 14:20:18 +0000
committerEugene Sandulenko2005-10-17 14:20:18 +0000
commitb4a4f779e3f45e5034f5985a5bc50d4dfb9b06f0 (patch)
tree512d19c187e87c9f1438d058e493e57a786f40f6 /saga/scene.cpp
parentf3c387f328123a8ed15fa45a9008033dc06aed8f (diff)
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Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
when everything else is :). svn-id: r19136
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 13bd9d929a..4e77bc02a2 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -1040,7 +1040,7 @@ void Scene::processSceneResources() {
_bgMask.res_len = resourceDataLength;
_bgMask.loaded = 1;
_vm->decodeBGImage(_bgMask.res_buf, _bgMask.res_len, &_bgMask.buf,
- &_bgMask.buf_len, &_bgMask.w, &_bgMask.h);
+ &_bgMask.buf_len, &_bgMask.w, &_bgMask.h, true);
// At least in ITE the mask needs to be clipped.