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author | Eugene Sandulenko | 2005-10-17 14:20:18 +0000 |
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committer | Eugene Sandulenko | 2005-10-17 14:20:18 +0000 |
commit | b4a4f779e3f45e5034f5985a5bc50d4dfb9b06f0 (patch) | |
tree | 512d19c187e87c9f1438d058e493e57a786f40f6 /saga/scene.cpp | |
parent | f3c387f328123a8ed15fa45a9008033dc06aed8f (diff) | |
download | scummvm-rg350-b4a4f779e3f45e5034f5985a5bc50d4dfb9b06f0.tar.gz scummvm-rg350-b4a4f779e3f45e5034f5985a5bc50d4dfb9b06f0.tar.bz2 scummvm-rg350-b4a4f779e3f45e5034f5985a5bc50d4dfb9b06f0.zip |
Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
when everything else is :).
svn-id: r19136
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 13bd9d929a..4e77bc02a2 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -1040,7 +1040,7 @@ void Scene::processSceneResources() { _bgMask.res_len = resourceDataLength; _bgMask.loaded = 1; _vm->decodeBGImage(_bgMask.res_buf, _bgMask.res_len, &_bgMask.buf, - &_bgMask.buf_len, &_bgMask.w, &_bgMask.h); + &_bgMask.buf_len, &_bgMask.w, &_bgMask.h, true); // At least in ITE the mask needs to be clipped. |