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author | Eugene Sandulenko | 2005-10-11 02:22:53 +0000 |
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committer | Eugene Sandulenko | 2005-10-11 02:22:53 +0000 |
commit | f715044e4e4ef9dc7eca7a402369a249d282c73d (patch) | |
tree | 4c36c91d9e3d0f76f2e35adabdb9667b5784015e /saga/scene.cpp | |
parent | 02bcf56072d17807db0e5ee47006ca86552a1d43 (diff) | |
download | scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.gz scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.bz2 scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.zip |
Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific)
o Enable inventory drawing
o Load inventory sprites
o Hid now unneeded actor loading debug output
svn-id: r19011
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 909914cd4c..4acef59409 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -610,7 +610,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { _vm->_interface->clearInventory(); _vm->_resource->loadGlobalResources(loadSceneParams->chapter, loadSceneParams->actorsEntrance); - _vm->_interface->addToInventory(IHNM_OBJ_PROFILE); + _vm->_interface->addToInventory(0x4000); //IHNM_OBJ_PROFILE); _vm->_interface->activate(); if (loadSceneParams->chapter == 8 || loadSceneParams->chapter == -1) @@ -620,7 +620,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { _inGame = true; - //_vm->_script->setVerb(kVerbIHNMWalkTo); uncomment then panel will be done + _vm->_script->setVerb(kVerbWalkTo); if (loadSceneParams->sceneDescriptor == -2) { return; |