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authorEugene Sandulenko2005-10-11 02:22:53 +0000
committerEugene Sandulenko2005-10-11 02:22:53 +0000
commitf715044e4e4ef9dc7eca7a402369a249d282c73d (patch)
tree4c36c91d9e3d0f76f2e35adabdb9667b5784015e /saga/scene.cpp
parent02bcf56072d17807db0e5ee47006ca86552a1d43 (diff)
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Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 909914cd4c..4acef59409 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -610,7 +610,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
_vm->_interface->clearInventory();
_vm->_resource->loadGlobalResources(loadSceneParams->chapter, loadSceneParams->actorsEntrance);
- _vm->_interface->addToInventory(IHNM_OBJ_PROFILE);
+ _vm->_interface->addToInventory(0x4000); //IHNM_OBJ_PROFILE);
_vm->_interface->activate();
if (loadSceneParams->chapter == 8 || loadSceneParams->chapter == -1)
@@ -620,7 +620,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
_inGame = true;
- //_vm->_script->setVerb(kVerbIHNMWalkTo); uncomment then panel will be done
+ _vm->_script->setVerb(kVerbWalkTo);
if (loadSceneParams->sceneDescriptor == -2) {
return;