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authorAndrew Kurushin2005-04-02 20:04:39 +0000
committerAndrew Kurushin2005-04-02 20:04:39 +0000
commit13e2492b93de53622665fd9e479c548bef96060f (patch)
tree85b9bf4ed893a59bd9a07aa00ef057cc89a91a6e /saga/scene.h
parentc5a48549459bf1302c2e6259a79b05ec195c045d (diff)
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some world map fix:
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 65cba6b3b4..df0c1344e1 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -260,7 +260,8 @@ class Scene {
int getSceneLUT(int num);
- int currentSceneNumber() { return _sceneNumber; }
+ int currentSceneNumber() const { return _sceneNumber; }
+ int currentSceneResourceId() const { return _sceneResourceId; }
private:
int loadScene(int scene, int load_flag, SCENE_PROC scene_proc, SceneDescription *, int fadeIn, int actorsEntrance);
@@ -281,7 +282,7 @@ class Scene {
int _firstScene;
bool _sceneLoaded;
int _sceneNumber;
- int _sceneResNum;
+ int _sceneResourceId;
bool _inGame;
bool _loadDesc;
SceneDescription _desc;