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author | Torbjörn Andersson | 2005-09-23 14:29:26 +0000 |
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committer | Torbjörn Andersson | 2005-09-23 14:29:26 +0000 |
commit | 1897e6046ba105d03c164c24b991558754db92fc (patch) | |
tree | 96aeca8d9617bc993927de5a0f7ba3bf0a5b0c27 /saga/scene.h | |
parent | 843399b9e8ca0faa2426a683c36898c9bb37ce21 (diff) | |
download | scummvm-rg350-1897e6046ba105d03c164c24b991558754db92fc.tar.gz scummvm-rg350-1897e6046ba105d03c164c24b991558754db92fc.tar.bz2 scummvm-rg350-1897e6046ba105d03c164c24b991558754db92fc.zip |
Experimental loading of the cutaway list. Next step will be to get ScummVM
to actually *play* the cutaways. I'll look into that later.
svn-id: r18865
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/saga/scene.h b/saga/scene.h index 2547016afb..f47dac78d4 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -251,11 +251,9 @@ class Scene { _sceneQueue.clear(); } void changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = NO_CHAPTER_CHANGE); - void freeCutawayList(); bool isSceneLoaded() const { return _sceneLoaded; } - int getSceneResourceId(int sceneNumber) { if ((sceneNumber < 0) || (sceneNumber >= _sceneCount)) { error("getSceneResourceId: wrong sceneNumber %i", sceneNumber); |