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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /saga/scene.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h370
1 files changed, 0 insertions, 370 deletions
diff --git a/saga/scene.h b/saga/scene.h
deleted file mode 100644
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--- a/saga/scene.h
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@@ -1,370 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004-2006 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-// Scene management module private header file
-
-#ifndef SAGA_SCENE_H
-#define SAGA_SCENE_H
-
-#include "saga/font.h"
-#include "saga/list.h"
-#include "saga/actor.h"
-#include "saga/interface.h"
-
-namespace Saga {
-
-#define SCENE_DOORS_MAX 16
-
-#define NO_CHAPTER_CHANGE -2
-
-class ObjectMap;
-
-struct Event;
-
-enum SceneFlags {
- kSceneFlagISO = 1,
- kSceneFlagShowCursor = 2
-};
-
-struct BGInfo {
- Rect bounds;
- byte *buffer;
- size_t bufferLength;
-};
-
-typedef int (SceneProc) (int, void *);
-
-
-enum SCENE_PROC_PARAMS {
- SCENE_BEGIN = 0,
- SCENE_END
-};
-
-// Resource type numbers
-enum SAGAResourceTypes {
- SAGA_UNKNOWN,
- SAGA_ACTOR,
- SAGA_OBJECT,
- SAGA_BG_IMAGE,
- SAGA_BG_MASK,
- SAGA_STRINGS,
- SAGA_OBJECT_MAP,
- SAGA_ACTION_MAP,
- SAGA_ISO_IMAGES,
- SAGA_ISO_MAP,
- SAGA_ISO_PLATFORMS,
- SAGA_ISO_METATILES,
- SAGA_ENTRY,
- SAGA_ANIM,
- SAGA_ISO_MULTI,
- SAGA_PAL_ANIM,
- SAGA_FACES,
- SAGA_PALETTE
-};
-
-#define SAGA_RESLIST_ENTRY_LEN 4
-
-struct SceneResourceData {
- uint32 resourceId;
- int resourceType;
- byte *buffer;
- size_t size;
- bool invalid;
-};
-
-#define SAGA_SCENE_DESC_LEN 16
-
-struct SceneDescription {
- int16 flags;
- int16 resourceListResourceId;
- int16 endSlope;
- int16 beginSlope;
- uint16 scriptModuleNumber;
- uint16 sceneScriptEntrypointNumber;
- uint16 startScriptEntrypointNumber;
- int16 musicResourceId;
- SceneResourceData *resourceList;
- size_t resourceListCount;
-};
-
-struct SceneEntry {
- Location location;
- int facing;
-};
-
-struct SceneEntryList {
- SceneEntry *entryList;
- int entryListCount;
-
- const SceneEntry * getEntry(int index) {
- if ((index < 0) || (index >= entryListCount)) {
- error("SceneEntryList::getEntry wrong index (%d)", index);
- }
- return &entryList[index];
- }
- void freeMem() {
- free(entryList);
- memset(this, 0, sizeof(*this));
- }
- SceneEntryList() {
- memset(this, 0, sizeof(*this));
- }
- ~SceneEntryList() {
- freeMem();
- }
-};
-
-struct SceneImage {
- int loaded;
- int w;
- int h;
- int p;
- byte *buf;
- size_t buf_len;
- byte *res_buf;
- size_t res_len;
- PalEntry pal[256];
-};
-
-
-enum SceneTransitionType {
- kTransitionNoFade,
- kTransitionFade
-};
-
-enum SceneLoadFlags {
- kLoadByResourceId,
- kLoadBySceneNumber,
- kLoadByDescription
-};
-
-struct LoadSceneParams {
- int32 sceneDescriptor;
- SceneLoadFlags loadFlag;
- SceneDescription* sceneDescription;
- SceneProc *sceneProc;
- bool sceneSkipTarget;
- SceneTransitionType transitionType;
- int actorsEntrance;
- int chapter;
-};
-
-typedef Common::List<LoadSceneParams> SceneQueueList;
-
-///// IHNM-specific stuff
-#define IHNM_PALFADE_TIME 1000
-#define IHNM_INTRO_FRAMETIME 80
-#define IHNM_DGLOGO_TIME 8000
-#define IHNM_TITLE_TIME_GM 28750
-#define IHNM_TITLE_TIME_FM 19500
-
-///// ITE-specific stuff
-#define ITE_INTRO_FRAMETIME 90
-
-#define INTRO_CAPTION_Y 170
-#define INTRO_DE_CAPTION_Y 160
-#define VOICE_PAD 50
-#define VOICE_LETTERLEN 90
-
-#define PALETTE_FADE_DURATION 1000
-#define DISSOLVE_DURATION 3000
-#define LOGO_DISSOLVE_DURATION 1000
-
-#define CREDIT_DURATION1 4000
-
-struct IntroDialogue {
- uint32 i_voice_rn;
- const char *i_str;
-};
-
-struct IntroCredit {
- Common::Language lang;
- int game;
- int type;
- const char *string;
-};
-
-
-class Scene {
- public:
- Scene(SagaEngine *vm);
- ~Scene();
-
-// Console functions
- void cmdActionMapInfo();
- void cmdObjectMapInfo();
-
- void cmdSceneChange(int argc, const char **argv);
-
- void startScene();
- void nextScene();
- void skipScene();
- void endScene();
- void queueScene(LoadSceneParams *sceneQueue) {
- _sceneQueue.push_back(*sceneQueue);
- }
-
- void draw();
- int getFlags() const { return _sceneDescription.flags; }
- int getScriptModuleNumber() const { return _sceneDescription.scriptModuleNumber; }
- bool isInIntro() { return !_inGame; }
- const Rect& getSceneClip() const { return _sceneClip; }
-
- void getBGMaskInfo(int &width, int &height, byte *&buffer, size_t &bufferLength);
- int isBGMaskPresent() { return _bgMask.loaded; }
- int getBGMaskType(const Point &testPoint);
- bool validBGMaskPoint(const Point &testPoint);
- bool canWalk(const Point &testPoint);
- bool offscreenPath(Point &testPoint);
-
- void setDoorState(int doorNumber, int doorState);
- int getDoorState(int doorNumber);
- void initDoorsState();
-
- void getBGInfo(BGInfo &bgInfo);
- void getBGPal(PalEntry *&pal) {
- pal = (PalEntry *)_bg.pal;
- }
-
- void getSlopes(int &beginSlope, int &endSlope);
-
- void clearSceneQueue(void) {
- _sceneQueue.clear();
- }
- void changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = NO_CHAPTER_CHANGE);
-
- bool isSceneLoaded() const { return _sceneLoaded; }
-
- int getSceneResourceId(int sceneNumber) {
- if ((sceneNumber < 0) || (sceneNumber >= _sceneCount)) {
- error("getSceneResourceId: wrong sceneNumber %i", sceneNumber);
- }
- return _sceneLUT[sceneNumber];
- }
- int currentSceneNumber() const { return _sceneNumber; }
- int currentChapterNumber() const { return _chapterNumber; }
- void setChapterNumber(int ch) { _chapterNumber = ch; }
- int getOutsetSceneNumber() const { return _outsetSceneNumber; }
- int currentSceneResourceId() const { return _sceneResourceId; }
- void cutawaySkip() {
- if (_vm->_scene->isInIntro())
- _vm->_framesEsc = 2;
- else
- _vm->_framesEsc = 1;
- }
-
- void drawTextList(Surface *ds);
-
- int getHeight() const {
- if (_vm->_interface->getMode() == kPanelChapterSelection)
- return _vm->_gameDisplayInfo.logicalHeight;
- else
- return _vm->_gameDisplayInfo.sceneHeight;
- }
-
- private:
- void loadScene(LoadSceneParams *loadSceneParams);
- void loadSceneDescriptor(uint32 resourceId);
- void loadSceneResourceList(uint32 resourceId);
- void loadSceneEntryList(const byte* resourcePointer, size_t resourceLength);
- void processSceneResources();
- void getResourceTypes(SAGAResourceTypes *&types, int &typesCount);
-
-
- SagaEngine *_vm;
-
- ResourceContext *_sceneContext;
- int *_sceneLUT;
- int _sceneCount;
- SceneQueueList _sceneQueue;
- bool _sceneLoaded;
- int _sceneNumber;
- int _chapterNumber;
- int _outsetSceneNumber;
- int _sceneResourceId;
- bool _inGame;
- bool _loadDescription;
- SceneDescription _sceneDescription;
- size_t _resourceListCount;
- SceneResourceData *_resourceList;
- SceneProc *_sceneProc;
- SceneImage _bg;
- SceneImage _bgMask;
- Common::Rect _sceneClip;
-
- int _sceneDoors[SCENE_DOORS_MAX];
-
-
- public:
- ObjectMap *_actionMap;
- ObjectMap *_objectMap;
- SceneEntryList _entryList;
- StringsTable _sceneStrings;
- TextList _textList;
-
- private:
- int IHNMStartProc();
- int ITEStartProc();
-
- public:
- static int SC_IHNMIntroMovieProc1(int param, void *refCon);
- static int SC_IHNMIntroMovieProc2(int param, void *refCon);
- static int SC_IHNMIntroMovieProc3(int param, void *refCon);
- static int SC_IHNMHateProc(int param, void *refCon);
-
- private:
- int IHNMIntroMovieProc1(int param);
- int IHNMIntroMovieProc2(int param);
- int IHNMIntroMovieProc3(int param);
- int IHNMHateProc(int param);
-
- public:
- static int SC_ITEIntroAnimProc(int param, void *refCon);
- static int SC_ITEIntroCave1Proc(int param, void *refCon);
- static int SC_ITEIntroCave2Proc(int param, void *refCon);
- static int SC_ITEIntroCave3Proc(int param, void *refCon);
- static int SC_ITEIntroCave4Proc(int param, void *refCon);
- static int SC_ITEIntroValleyProc(int param, void *refCon);
- static int SC_ITEIntroTreeHouseProc(int param, void *refCon);
- static int SC_ITEIntroFairePathProc(int param, void *refCon);
- static int SC_ITEIntroFaireTentProc(int param, void *refCon);
-
- private:
- Event *ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialogue dialogue[]);
- Event *ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]);
- int ITEIntroAnimProc(int param);
- int ITEIntroCave1Proc(int param);
- int ITEIntroCave2Proc(int param);
- int ITEIntroCave3Proc(int param);
- int ITEIntroCave4Proc(int param);
- int ITEIntroValleyProc(int param);
- int ITEIntroTreeHouseProc(int param);
- int ITEIntroFairePathProc(int param);
- int ITEIntroFaireTentProc(int param);
-
-};
-
-} // End of namespace Saga
-
-#endif