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author | Andrew Kurushin | 2005-05-22 11:59:22 +0000 |
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committer | Andrew Kurushin | 2005-05-22 11:59:22 +0000 |
commit | 3b01bef51bdd1b763b67e3b2620726c6855a34a3 (patch) | |
tree | d8e89b6cc0904ebc7114471692d96f6b97b97444 /saga/scene.h | |
parent | 7dc115be6f9182c7f82396cab576647bf9d63f5c (diff) | |
download | scummvm-rg350-3b01bef51bdd1b763b67e3b2620726c6855a34a3.tar.gz scummvm-rg350-3b01bef51bdd1b763b67e3b2620726c6855a34a3.tar.bz2 scummvm-rg350-3b01bef51bdd1b763b67e3b2620726c6855a34a3.zip |
fixes some todo (hardcoded resource ids -> customized per game)
preparation for option dialog (wip)
svn-id: r18217
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h index a71aecbce8..d16fc4573b 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -232,7 +232,7 @@ class Scene { _sceneQueue.push_back(*sceneQueue); } - int draw(SURFACE *); + void draw(); int getFlags() const { return _sceneDescription.flags; } int getScriptModuleNumber() const { return _sceneDescription.scriptModuleNumber; } bool isInDemo() { return !_inGame; } |