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author | Torbjörn Andersson | 2005-06-04 12:34:38 +0000 |
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committer | Torbjörn Andersson | 2005-06-04 12:34:38 +0000 |
commit | 5d84b5afe3ca330aa530ef34d6be552aa1016ef2 (patch) | |
tree | 4fee41431126698ac867cc6c2972da6c580892a6 /saga/scene.h | |
parent | c312db302c893095910f2a8ef5889af6b478ccba (diff) | |
download | scummvm-rg350-5d84b5afe3ca330aa530ef34d6be552aa1016ef2.tar.gz scummvm-rg350-5d84b5afe3ca330aa530ef34d6be552aa1016ef2.tar.bz2 scummvm-rg350-5d84b5afe3ca330aa530ef34d6be552aa1016ef2.zip |
There were cases when an ITE intro credits line could appear in both
English and German at the same time. I've simplified the handling a bit by
splitting the line flags into language and... not-language? platform? since
this was easier than adding another combined flag. Easier to read, anyway.
I've also fixed some other minor things, e.g. "Edward" was shortened to
"Ed" in the WyrmKeep version. Of course, there may be regressions. And
there are some cases where English texts could appear in German versions,
but I don't know if it ever happens for any existing versin of the game.
svn-id: r18334
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/scene.h b/saga/scene.h index f92661bb04..21f2ac31e7 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -206,6 +206,7 @@ struct INTRO_DIALOGUE { }; struct INTRO_CREDIT { + Common::Language lang; int game; int type; const char *string; |