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authorEugene Sandulenko2005-10-04 23:38:19 +0000
committerEugene Sandulenko2005-10-04 23:38:19 +0000
commit62a9b56577bd015328d9b185f9a7a9450eb22147 (patch)
tree156240422190f6814328413b1860879093246d64 /saga/scene.h
parent0719a4e6c27a10af41303aa961812b3dde333045 (diff)
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IHNM changes:
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/saga/scene.h b/saga/scene.h
index d446555f23..def1d1ddd2 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -261,6 +261,8 @@ class Scene {
return _sceneLUT[sceneNumber];
}
int currentSceneNumber() const { return _sceneNumber; }
+ int currentChapterNumber() const { return _chapterNumber; }
+ void setChapterNumber(int ch) { _chapterNumber = ch; }
int getOutsetSceneNumber() const { return _outsetSceneNumber; }
int currentSceneResourceId() const { return _sceneResourceId; }
void cutawaySkip() {
@@ -288,6 +290,7 @@ class Scene {
SceneQueueList _sceneQueue;
bool _sceneLoaded;
int _sceneNumber;
+ int _chapterNumber;
int _outsetSceneNumber;
int _sceneResourceId;
bool _inGame;