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author | Andrew Kurushin | 2005-07-31 12:03:03 +0000 |
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committer | Andrew Kurushin | 2005-07-31 12:03:03 +0000 |
commit | 7ae74f3177c2e8d77ae38bea42ef91abc8bb5dc1 (patch) | |
tree | b69b1ab7d49365ce8a6858ad07c94f44ddaa1a3c /saga/scene.h | |
parent | 6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (diff) | |
download | scummvm-rg350-7ae74f3177c2e8d77ae38bea42ef91abc8bb5dc1.tar.gz scummvm-rg350-7ae74f3177c2e8d77ae38bea42ef91abc8bb5dc1.tar.bz2 scummvm-rg350-7ae74f3177c2e8d77ae38bea42ef91abc8bb5dc1.zip |
added scen resource types dump at debuglevel==10
svn-id: r18605
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h index 77bc55be31..8c75581c5e 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -163,6 +163,7 @@ struct LoadSceneParams { bool sceneSkipTarget; SceneTransitionType transitionType; int actorsEntrance; + bool extended; // IHNM GotoScene_ analog }; typedef Common::List<LoadSceneParams> SceneQueueList; @@ -269,6 +270,7 @@ class Scene { void loadSceneResourceList(uint32 resourceId); void loadSceneEntryList(const byte* resourcePointer, size_t resourceLength); void processSceneResources(); + void getResourceTypes(SAGAResourceTypes *&types, int &typesCount); SagaEngine *_vm; @@ -277,7 +279,6 @@ class Scene { int *_sceneLUT; int _sceneCount; SceneQueueList _sceneQueue; - int _firstScene; bool _sceneLoaded; int _sceneNumber; int _outsetSceneNumber; |