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authorAndrew Kurushin2005-01-18 15:01:21 +0000
committerAndrew Kurushin2005-01-18 15:01:21 +0000
commitb4b2e52df78fd309613d8df73f090b98e834969b (patch)
tree7e79ad73fbb11d0755e2c3e4926d99ab3653bb95 /saga/scene.h
parentc1ce30b0bfa69aee3c91602536da8d2c5fa72e8b (diff)
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another step in verb implementation:
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 705c05c871..490b390dba 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -292,7 +292,6 @@ class Scene {
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
- StringsTable _sceneStrings;
int _sceneDoors[SCENE_DOORS_MAX];
static int SC_defaultScene(int param, SCENE_INFO *scene_info, void *refCon);
@@ -302,6 +301,7 @@ class Scene {
ObjectMap *_actionMap;
ObjectMap *_objectMap;
SceneEntryList _entryList;
+ StringsTable _sceneStrings;
private:
int IHNMStartProc();