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authorEugene Sandulenko2005-01-07 22:18:53 +0000
committerEugene Sandulenko2005-01-07 22:18:53 +0000
commitc316ab62cfb86ff5155d03bff53926a8e68c285a (patch)
treea7e9ae4fe2937c0b9ddce93fb47e6d4f4d2ccae0 /saga/scene.h
parentf74fce354f4aece89b45a301d0519fc67f876f5d (diff)
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Eliminate _scene->getMode() and use scene flags instead
svn-id: r16482
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 4f6e302b10..de5c8031c5 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -36,13 +36,6 @@ namespace Saga {
class ActionMap;
class ObjectMap;
-enum SCENE_MODES {
- SCENE_MODE_INVALID,
- SCENE_MODE_NORMAL,
- SCENE_MODE_ISO
-};
-
-
struct SCENE_BGINFO {
int bg_x;
int bg_y;
@@ -232,7 +225,6 @@ class Scene {
int endScene();
int queueScene(SCENE_QUEUE *scene_queue);
int draw(SURFACE *);
- int getMode();
int getFlags() { return _desc.flags; }
bool isInDemo() { return !_inGame; }
@@ -279,7 +271,6 @@ class Scene {
SceneQueueList _sceneQueue;
int _firstScene;
bool _sceneLoaded;
- int _sceneMode;
int _sceneNumber;
int _sceneResNum;
bool _inGame;