aboutsummaryrefslogtreecommitdiff
path: root/saga/scene.h
diff options
context:
space:
mode:
authorTorbjörn Andersson2004-12-03 19:15:44 +0000
committerTorbjörn Andersson2004-12-03 19:15:44 +0000
commitc64c7eb4d4edd087031603df446abf271f616480 (patch)
treedcd747faca1c7f8d8fc0a9ba42a1bf1d076e83a7 /saga/scene.h
parent2cfdcb5a59dec0e66e81dc91be142224156de473 (diff)
downloadscummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.tar.gz
scummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.tar.bz2
scummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.zip
First pass at migrating from the old Reinherit console to the ScummVM
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/saga/scene.h b/saga/scene.h
index f300339b58..b4124573a4 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -214,7 +214,9 @@ class Scene {
public:
Scene(SagaEngine *vm);
~Scene();
- int reg();
+
+ void CF_actioninfo();
+ void CF_objectinfo();
int startScene();
int nextScene();
@@ -235,8 +237,8 @@ class Scene {
bool initialized() { return _initialized; }
- void sceneInfoCmd(int argc, char *argv[]);
- void sceneChangeCmd(int argc, char *argv[]);
+ void sceneInfoCmd();
+ void sceneChangeCmd(int argc, const char **argv);
int getSceneLUT(int num);
int currentSceneNumber() { return _sceneNumber; }