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author | Paweł Kołodziejski | 2004-10-27 21:32:28 +0000 |
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committer | Paweł Kołodziejski | 2004-10-27 21:32:28 +0000 |
commit | c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch) | |
tree | 89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/scene.h | |
parent | 117952430d8a64692ae01f122916f1ac52f7ca0f (diff) | |
download | scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.tar.gz scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.tar.bz2 scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.zip |
removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/saga/scene.h b/saga/scene.h index 0f7176b7d7..0e8a459a86 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -33,10 +33,10 @@ namespace Saga { class ActionMap; class ObjectMap; -enum R_SCENE_MODES { - R_SCENE_MODE_INVALID, - R_SCENE_MODE_NORMAL, - R_SCENE_MODE_ISO +enum SCENE_MODES { + SCENE_MODE_INVALID, + SCENE_MODE_NORMAL, + SCENE_MODE_ISO }; struct SCENE_ZINFO { @@ -54,13 +54,13 @@ struct SCENE_BGINFO { size_t bg_buflen; }; -struct R_SCENE_INFO { +struct SCENE_INFO { SCENE_ZINFO z_info; SCENE_BGINFO bg_info; - R_TEXTLIST *text_list; + TEXTLIST *text_list; }; -typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *); +typedef int (SCENE_PROC) (int, SCENE_INFO *, void *); #define PALETTE_FADE_DURATION 1000 @@ -99,7 +99,7 @@ enum SAGA_RESOURCE_TYPES { #define SAGA_RESLIST_ENTRY_LEN 4 -struct R_SCENE_RESLIST { +struct SCENE_RESLIST { uint32 res_number; int res_type; byte *res_data; @@ -108,7 +108,7 @@ struct R_SCENE_RESLIST { #define SAGA_SCENE_DESC_LEN 16 -struct R_SCENE_DESC { +struct SCENE_DESC { int16 flags; int16 resListRN; int16 endSlope; @@ -117,7 +117,7 @@ struct R_SCENE_DESC { uint16 sceneScriptNum; uint16 startScriptNum; int16 musicRN; - R_SCENE_RESLIST *resList; + SCENE_RESLIST *resList; size_t resListCnt; }; @@ -145,23 +145,23 @@ enum SCENE_FADE_TYPES { SCENE_FADE_NO_INTERFACE = 2 }; -struct R_SCENE_QUEUE { +struct SCENE_QUEUE { uint32 scene_n; - R_SCENE_DESC *scene_desc; + SCENE_DESC *scene_desc; int load_flag; - R_SCENE_PROC *scene_proc; + SCENE_PROC *scene_proc; int scene_skiptarget; int fadeType; }; ///// IHNM-specific stuff -#define R_IHNM_PALFADE_TIME 1000 -#define R_IHNM_INTRO_FRAMETIME 80 -#define R_IHNM_DGLOGO_TIME 8000 -#define R_IHNM_TITLE_TIME 16000 +#define IHNM_PALFADE_TIME 1000 +#define IHNM_INTRO_FRAMETIME 80 +#define IHNM_DGLOGO_TIME 8000 +#define IHNM_TITLE_TIME 16000 ///// ITE-specific stuff -#define R_INTRO_STRMAX 256 +#define INTRO_STRMAX 256 #define ITE_INTRO_FRAMETIME 90 @@ -175,7 +175,7 @@ struct R_SCENE_QUEUE { #define CREDIT_DURATION1 4000 -enum R_INTRO_SCENE_DIALOGUE_INFO { +enum INTRO_SCENE_DIALOGUE_INFO { INTRO_CAVE1_START = 0, INTRO_CAVE1_END = 4, @@ -189,10 +189,10 @@ enum R_INTRO_SCENE_DIALOGUE_INFO { INTRO_CAVE4_END = 14 }; -struct R_INTRO_DIALOGUE { +struct INTRO_DIALOGUE { uint32 i_voice_rn; const char *i_cvar_name; - char i_str[R_INTRO_STRMAX]; + char i_str[INTRO_STRMAX]; }; struct INTRO_CAPTION { @@ -220,15 +220,15 @@ class Scene { int nextScene(); int skipScene(); int endScene(); - int queueScene(R_SCENE_QUEUE *scene_queue); - int draw(R_SURFACE *); + int queueScene(SCENE_QUEUE *scene_queue); + int draw(SURFACE *); int getMode(); int getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len); int isBGMaskPresent(void); int getBGInfo(SCENE_BGINFO *bginfo); int getZInfo(SCENE_ZINFO *zinfo); int getBGPal(PALENTRY **pal); - int getInfo(R_SCENE_INFO *si); + int getInfo(SCENE_INFO *si); int clearSceneQueue(void); int changeScene(int scene_num); @@ -239,7 +239,7 @@ class Scene { void sceneChangeCmd(int argc, char *argv[]); private: - int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *, + int loadScene(int scene, int load_flag, SCENE_PROC scene_proc, SCENE_DESC *, int fadeIn); int loadSceneDescriptor(uint32 res_number); int loadSceneResourceList(uint32 res_number); @@ -249,7 +249,7 @@ class Scene { SagaEngine *_vm; bool _initialized; - R_RSCFILE_CONTEXT *_sceneContext; + RSCFILE_CONTEXT *_sceneContext; int *_sceneLUT; int _sceneCount; int _sceneMax; @@ -261,18 +261,18 @@ class Scene { int _sceneResNum; bool _inGame; bool _loadDesc; - R_SCENE_DESC _desc; + SCENE_DESC _desc; int _resListEntries; - R_SCENE_RESLIST *_resList; + SCENE_RESLIST *_resList; int _animEntries; YS_DL_LIST *_animList; - R_SCENE_PROC *_sceneProc; - R_TEXTLIST *_textList; + SCENE_PROC *_sceneProc; + TEXTLIST *_textList; SCENE_IMAGE _bg; SCENE_IMAGE _bgMask; - static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon); - int defaultScene(int param, R_SCENE_INFO *scene_info); + static int SC_defaultScene(int param, SCENE_INFO *scene_info, void *refCon); + int defaultScene(int param, SCENE_INFO *scene_info); public: ActionMap *_actionMap; @@ -283,39 +283,39 @@ class Scene { int ITEStartProc(); public: - static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon); + static int SC_IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_IHNMHateProc(int param, SCENE_INFO *scene_info, void *refCon); private: - int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info); - int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info); - int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info); - int IHNMHateProc(int param, R_SCENE_INFO *scene_info); + int IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info); + int IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info); + int IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info); + int IHNMHateProc(int param, SCENE_INFO *scene_info); public: int ITEIntroRegisterLang(void); - static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon); - static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon); + static int SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon); private: - int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info); - int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info); - int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info); - int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info); - int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info); - int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info); - int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info); - int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info); - int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info); + int ITEIntroAnimProc(int param, SCENE_INFO *scene_info); + int ITEIntroCave1Proc(int param, SCENE_INFO *scene_info); + int ITEIntroCave2Proc(int param, SCENE_INFO *scene_info); + int ITEIntroCave3Proc(int param, SCENE_INFO *scene_info); + int ITEIntroCave4Proc(int param, SCENE_INFO *scene_info); + int ITEIntroValleyProc(int param, SCENE_INFO *scene_info); + int ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info); + int ITEIntroFairePathProc(int param, SCENE_INFO *scene_info); + int ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info); }; |