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authorPaweł Kołodziejski2004-10-27 21:32:28 +0000
committerPaweł Kołodziejski2004-10-27 21:32:28 +0000
commitc7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch)
tree89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/scene.h
parent117952430d8a64692ae01f122916f1ac52f7ca0f (diff)
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removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 0f7176b7d7..0e8a459a86 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -33,10 +33,10 @@ namespace Saga {
class ActionMap;
class ObjectMap;
-enum R_SCENE_MODES {
- R_SCENE_MODE_INVALID,
- R_SCENE_MODE_NORMAL,
- R_SCENE_MODE_ISO
+enum SCENE_MODES {
+ SCENE_MODE_INVALID,
+ SCENE_MODE_NORMAL,
+ SCENE_MODE_ISO
};
struct SCENE_ZINFO {
@@ -54,13 +54,13 @@ struct SCENE_BGINFO {
size_t bg_buflen;
};
-struct R_SCENE_INFO {
+struct SCENE_INFO {
SCENE_ZINFO z_info;
SCENE_BGINFO bg_info;
- R_TEXTLIST *text_list;
+ TEXTLIST *text_list;
};
-typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
+typedef int (SCENE_PROC) (int, SCENE_INFO *, void *);
#define PALETTE_FADE_DURATION 1000
@@ -99,7 +99,7 @@ enum SAGA_RESOURCE_TYPES {
#define SAGA_RESLIST_ENTRY_LEN 4
-struct R_SCENE_RESLIST {
+struct SCENE_RESLIST {
uint32 res_number;
int res_type;
byte *res_data;
@@ -108,7 +108,7 @@ struct R_SCENE_RESLIST {
#define SAGA_SCENE_DESC_LEN 16
-struct R_SCENE_DESC {
+struct SCENE_DESC {
int16 flags;
int16 resListRN;
int16 endSlope;
@@ -117,7 +117,7 @@ struct R_SCENE_DESC {
uint16 sceneScriptNum;
uint16 startScriptNum;
int16 musicRN;
- R_SCENE_RESLIST *resList;
+ SCENE_RESLIST *resList;
size_t resListCnt;
};
@@ -145,23 +145,23 @@ enum SCENE_FADE_TYPES {
SCENE_FADE_NO_INTERFACE = 2
};
-struct R_SCENE_QUEUE {
+struct SCENE_QUEUE {
uint32 scene_n;
- R_SCENE_DESC *scene_desc;
+ SCENE_DESC *scene_desc;
int load_flag;
- R_SCENE_PROC *scene_proc;
+ SCENE_PROC *scene_proc;
int scene_skiptarget;
int fadeType;
};
///// IHNM-specific stuff
-#define R_IHNM_PALFADE_TIME 1000
-#define R_IHNM_INTRO_FRAMETIME 80
-#define R_IHNM_DGLOGO_TIME 8000
-#define R_IHNM_TITLE_TIME 16000
+#define IHNM_PALFADE_TIME 1000
+#define IHNM_INTRO_FRAMETIME 80
+#define IHNM_DGLOGO_TIME 8000
+#define IHNM_TITLE_TIME 16000
///// ITE-specific stuff
-#define R_INTRO_STRMAX 256
+#define INTRO_STRMAX 256
#define ITE_INTRO_FRAMETIME 90
@@ -175,7 +175,7 @@ struct R_SCENE_QUEUE {
#define CREDIT_DURATION1 4000
-enum R_INTRO_SCENE_DIALOGUE_INFO {
+enum INTRO_SCENE_DIALOGUE_INFO {
INTRO_CAVE1_START = 0,
INTRO_CAVE1_END = 4,
@@ -189,10 +189,10 @@ enum R_INTRO_SCENE_DIALOGUE_INFO {
INTRO_CAVE4_END = 14
};
-struct R_INTRO_DIALOGUE {
+struct INTRO_DIALOGUE {
uint32 i_voice_rn;
const char *i_cvar_name;
- char i_str[R_INTRO_STRMAX];
+ char i_str[INTRO_STRMAX];
};
struct INTRO_CAPTION {
@@ -220,15 +220,15 @@ class Scene {
int nextScene();
int skipScene();
int endScene();
- int queueScene(R_SCENE_QUEUE *scene_queue);
- int draw(R_SURFACE *);
+ int queueScene(SCENE_QUEUE *scene_queue);
+ int draw(SURFACE *);
int getMode();
int getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len);
int isBGMaskPresent(void);
int getBGInfo(SCENE_BGINFO *bginfo);
int getZInfo(SCENE_ZINFO *zinfo);
int getBGPal(PALENTRY **pal);
- int getInfo(R_SCENE_INFO *si);
+ int getInfo(SCENE_INFO *si);
int clearSceneQueue(void);
int changeScene(int scene_num);
@@ -239,7 +239,7 @@ class Scene {
void sceneChangeCmd(int argc, char *argv[]);
private:
- int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *,
+ int loadScene(int scene, int load_flag, SCENE_PROC scene_proc, SCENE_DESC *,
int fadeIn);
int loadSceneDescriptor(uint32 res_number);
int loadSceneResourceList(uint32 res_number);
@@ -249,7 +249,7 @@ class Scene {
SagaEngine *_vm;
bool _initialized;
- R_RSCFILE_CONTEXT *_sceneContext;
+ RSCFILE_CONTEXT *_sceneContext;
int *_sceneLUT;
int _sceneCount;
int _sceneMax;
@@ -261,18 +261,18 @@ class Scene {
int _sceneResNum;
bool _inGame;
bool _loadDesc;
- R_SCENE_DESC _desc;
+ SCENE_DESC _desc;
int _resListEntries;
- R_SCENE_RESLIST *_resList;
+ SCENE_RESLIST *_resList;
int _animEntries;
YS_DL_LIST *_animList;
- R_SCENE_PROC *_sceneProc;
- R_TEXTLIST *_textList;
+ SCENE_PROC *_sceneProc;
+ TEXTLIST *_textList;
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
- static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
- int defaultScene(int param, R_SCENE_INFO *scene_info);
+ static int SC_defaultScene(int param, SCENE_INFO *scene_info, void *refCon);
+ int defaultScene(int param, SCENE_INFO *scene_info);
public:
ActionMap *_actionMap;
@@ -283,39 +283,39 @@ class Scene {
int ITEStartProc();
public:
- static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_IHNMHateProc(int param, SCENE_INFO *scene_info, void *refCon);
private:
- int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
- int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
- int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
- int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
+ int IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info);
+ int IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info);
+ int IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info);
+ int IHNMHateProc(int param, SCENE_INFO *scene_info);
public:
int ITEIntroRegisterLang(void);
- static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
- static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon);
+ static int SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon);
private:
- int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
- int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
+ int ITEIntroAnimProc(int param, SCENE_INFO *scene_info);
+ int ITEIntroCave1Proc(int param, SCENE_INFO *scene_info);
+ int ITEIntroCave2Proc(int param, SCENE_INFO *scene_info);
+ int ITEIntroCave3Proc(int param, SCENE_INFO *scene_info);
+ int ITEIntroCave4Proc(int param, SCENE_INFO *scene_info);
+ int ITEIntroValleyProc(int param, SCENE_INFO *scene_info);
+ int ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info);
+ int ITEIntroFairePathProc(int param, SCENE_INFO *scene_info);
+ int ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info);
};