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authorEugene Sandulenko2005-07-05 15:15:35 +0000
committerEugene Sandulenko2005-07-05 15:15:35 +0000
commitcdead6d57b9d90d8f80cba023e5e6056765b273d (patch)
tree2df15564cb5fb2a03f790ab7c95410869cc2c820 /saga/scene.h
parent792ca1aec42d68d8e46331331db3aa01215ff49c (diff)
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- Stripped down unused SURFACE parameter in palette-related functions
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h
index cf0dc19c85..a67acb4fd9 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -82,7 +82,8 @@ enum SAGAResourceTypes {
SAGA_ANIM_7,
SAGA_ISO_MULTI = 22,
SAGA_PAL_ANIM = 23,
- SAGA_FACES = 24
+ SAGA_FACES = 24,
+ SAGA_PALETTE = 25
};
#define SAGA_RESLIST_ENTRY_LEN 4