diff options
author | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
commit | cdead6d57b9d90d8f80cba023e5e6056765b273d (patch) | |
tree | 2df15564cb5fb2a03f790ab7c95410869cc2c820 /saga/scene.h | |
parent | 792ca1aec42d68d8e46331331db3aa01215ff49c (diff) | |
download | scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.gz scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.bz2 scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.zip |
- Stripped down unused SURFACE parameter in palette-related functions
- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h index cf0dc19c85..a67acb4fd9 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -82,7 +82,8 @@ enum SAGAResourceTypes { SAGA_ANIM_7, SAGA_ISO_MULTI = 22, SAGA_PAL_ANIM = 23, - SAGA_FACES = 24 + SAGA_FACES = 24, + SAGA_PALETTE = 25 }; #define SAGA_RESLIST_ENTRY_LEN 4 |