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author | Eugene Sandulenko | 2005-01-07 21:13:26 +0000 |
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committer | Eugene Sandulenko | 2005-01-07 21:13:26 +0000 |
commit | eb76ac619fdb9cccf0e3ba97115894d046a8f563 (patch) | |
tree | b910f28ee684bb1ee60231c1802c9fb0185b0cf0 /saga/scene.h | |
parent | 0a89a28e4588a64e8a7b62d34f3cd621f666c0f0 (diff) | |
download | scummvm-rg350-eb76ac619fdb9cccf0e3ba97115894d046a8f563.tar.gz scummvm-rg350-eb76ac619fdb9cccf0e3ba97115894d046a8f563.tar.bz2 scummvm-rg350-eb76ac619fdb9cccf0e3ba97115894d046a8f563.zip |
o Last fixes for panels. Now they work like in original.
o Code formatting in scene.h
svn-id: r16479
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/saga/scene.h b/saga/scene.h index 4b33b131cc..4f6e302b10 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -237,9 +237,7 @@ class Scene { bool isInDemo() { return !_inGame; } void getBGMaskInfo(int &width, int &height, byte *&buffer, size_t &bufferLength); - int isBGMaskPresent() { - return _bgMask.loaded; - } + int isBGMaskPresent() { return _bgMask.loaded; } int getBGMaskType(const Point &testPoint); bool validBGMaskPoint(const Point &testPoint); bool canWalk(const Point &testPoint); |