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authorEugene Sandulenko2005-01-07 21:13:26 +0000
committerEugene Sandulenko2005-01-07 21:13:26 +0000
commiteb76ac619fdb9cccf0e3ba97115894d046a8f563 (patch)
treeb910f28ee684bb1ee60231c1802c9fb0185b0cf0 /saga/scene.h
parent0a89a28e4588a64e8a7b62d34f3cd621f666c0f0 (diff)
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o Last fixes for panels. Now they work like in original.
o Code formatting in scene.h svn-id: r16479
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 4b33b131cc..4f6e302b10 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -237,9 +237,7 @@ class Scene {
bool isInDemo() { return !_inGame; }
void getBGMaskInfo(int &width, int &height, byte *&buffer, size_t &bufferLength);
- int isBGMaskPresent() {
- return _bgMask.loaded;
- }
+ int isBGMaskPresent() { return _bgMask.loaded; }
int getBGMaskType(const Point &testPoint);
bool validBGMaskPoint(const Point &testPoint);
bool canWalk(const Point &testPoint);