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author | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
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committer | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
commit | f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch) | |
tree | c6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /saga/scene.h | |
parent | 53d807ab169572a9991c18cc1373b585a8ec44d8 (diff) | |
download | scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.gz scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.bz2 scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.zip |
o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command
All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.
svn-id: r15416
Diffstat (limited to 'saga/scene.h')
-rw-r--r-- | saga/scene.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h index 0112f6e6a5..e787722c2d 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -82,6 +82,7 @@ enum SAGA_RESOURCE_TYPES { SAGA_ISO_TILESET = 8, SAGA_ISO_METAMAP = 9, SAGA_ISO_METATILESET = 10, + SAGA_ENTRY = 12, SAGA_ANIM_1 = 14, SAGA_ANIM_2, SAGA_ANIM_3, @@ -89,7 +90,8 @@ enum SAGA_RESOURCE_TYPES { SAGA_ANIM_5, SAGA_ANIM_6, SAGA_ANIM_7, - SAGA_PAL_ANIM = 23 + SAGA_PAL_ANIM = 23, + SAGA_FACES = 24 }; #define SAGA_RESLIST_ENTRY_LEN 4 |