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authorEugene Sandulenko2004-10-05 02:16:26 +0000
committerEugene Sandulenko2004-10-05 02:16:26 +0000
commitf1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch)
treec6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /saga/scene.h
parent53d807ab169572a9991c18cc1373b585a8ec44d8 (diff)
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o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
Diffstat (limited to 'saga/scene.h')
-rw-r--r--saga/scene.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/saga/scene.h b/saga/scene.h
index 0112f6e6a5..e787722c2d 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -82,6 +82,7 @@ enum SAGA_RESOURCE_TYPES {
SAGA_ISO_TILESET = 8,
SAGA_ISO_METAMAP = 9,
SAGA_ISO_METATILESET = 10,
+ SAGA_ENTRY = 12,
SAGA_ANIM_1 = 14,
SAGA_ANIM_2,
SAGA_ANIM_3,
@@ -89,7 +90,8 @@ enum SAGA_RESOURCE_TYPES {
SAGA_ANIM_5,
SAGA_ANIM_6,
SAGA_ANIM_7,
- SAGA_PAL_ANIM = 23
+ SAGA_PAL_ANIM = 23,
+ SAGA_FACES = 24
};
#define SAGA_RESLIST_ENTRY_LEN 4