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authorTorbjörn Andersson2004-10-21 06:49:11 +0000
committerTorbjörn Andersson2004-10-21 06:49:11 +0000
commit1e062a6d8980d845f058b2782798d4c6e608c54f (patch)
treeeccfe2f4cac40b97f45521598cba83f5278b0854 /saga/script.h
parented089f7f389e64ddccd751d1d4e30f81c445497e (diff)
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A bunch of mostly panel-related fixes for the ITE intro. Apart from the
numerous animation glitches, it's looking almost like the real thing now. It's no longer possible to walk away during the intro. This should provide a great incentive to implement the "Escape" feature. ;-) svn-id: r15626
Diffstat (limited to 'saga/script.h')
-rw-r--r--saga/script.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/script.h b/saga/script.h
index c5b666339e..5bbde08f4d 100644
--- a/saga/script.h
+++ b/saga/script.h
@@ -236,8 +236,8 @@ private:
int SF_sleep(R_SCRIPTFUNC_PARAMS);
int SF_takeObject(R_SCRIPTFUNC_PARAMS);
int SF_objectIsCarried(R_SCRIPTFUNC_PARAMS);
- int SF_setCommandText(R_SCRIPTFUNC_PARAMS);
- int SF_mainMode(R_SCRIPTFUNC_PARAMS);
+ int SF_setStatusText(R_SCRIPTFUNC_PARAMS);
+ int SF_commandMode(R_SCRIPTFUNC_PARAMS);
int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS);
int SF_setFacing(R_SCRIPTFUNC_PARAMS);
int SF_startBgdAnim(R_SCRIPTFUNC_PARAMS);