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author | Eugene Sandulenko | 2005-08-07 00:00:43 +0000 |
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committer | Eugene Sandulenko | 2005-08-07 00:00:43 +0000 |
commit | 215a94ae30082e396ab6179e26ab6e182602f8a7 (patch) | |
tree | 6404c4d54735610814ca9238b7d38372a0b36a19 /saga/script.h | |
parent | 5956747e2e9d38defe5684a67992dfc6dba58cf4 (diff) | |
download | scummvm-rg350-215a94ae30082e396ab6179e26ab6e182602f8a7.tar.gz scummvm-rg350-215a94ae30082e396ab6179e26ab6e182602f8a7.tar.bz2 scummvm-rg350-215a94ae30082e396ab6179e26ab6e182602f8a7.zip |
WIP on metaResources. Most resources are load. Now we start correct
scene. But there are following problems:
o Inclomplete support for actors speech, so opSpeak is skipped
o For some weird reason actors do not appear at all. Actually code seems to
be trying to read only protagonist frames
o It crashes on reading sprites due to wrong input
svn-id: r18624
Diffstat (limited to 'saga/script.h')
-rw-r--r-- | saga/script.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/script.h b/saga/script.h index a0c00521d1..2ff86c7194 100644 --- a/saga/script.h +++ b/saga/script.h @@ -549,6 +549,7 @@ private: void sfDebugShowData(SCRIPTFUNC_PARAMS); void SF_stub(SCRIPTFUNC_PARAMS); void sfNull(SCRIPTFUNC_PARAMS); + void sfWaitFramesEsc(SCRIPTFUNC_PARAMS); void sfPsychicProfile(SCRIPTFUNC_PARAMS); void sfPsychicProfileOff(SCRIPTFUNC_PARAMS); }; |