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author | Eugene Sandulenko | 2004-12-30 18:45:48 +0000 |
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committer | Eugene Sandulenko | 2004-12-30 18:45:48 +0000 |
commit | 75f31d28c97492fbf73826fe6eb3f600875e8ea0 (patch) | |
tree | 9b25a3734da9db4a0eece525f77e106c3a752a7b /saga/script.h | |
parent | 682dfbcaf7f44b28111e6754ea2845a33e4b3871 (diff) | |
download | scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.tar.gz scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.tar.bz2 scummvm-rg350-75f31d28c97492fbf73826fe6eb3f600875e8ea0.zip |
o COde formatting
o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct
svn-id: r16390
Diffstat (limited to 'saga/script.h')
-rw-r--r-- | saga/script.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/saga/script.h b/saga/script.h index 1b1036bed6..a6c617fde6 100644 --- a/saga/script.h +++ b/saga/script.h @@ -344,9 +344,9 @@ private: int sfScriptWalk(SCRIPTFUNC_PARAMS); int sfCycleFrames(SCRIPTFUNC_PARAMS); int sfSetFrame(SCRIPTFUNC_PARAMS); - int SF_setRightPortrait(SCRIPTFUNC_PARAMS); - int SF_setLeftPortrait(SCRIPTFUNC_PARAMS); - int SF_linkAnim(SCRIPTFUNC_PARAMS); + int sfSetPortrait(SCRIPTFUNC_PARAMS); + int sfSetProtagPortrait(SCRIPTFUNC_PARAMS); + int sfChainBgdAnim(SCRIPTFUNC_PARAMS); int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS); int sfPlaceActor(SCRIPTFUNC_PARAMS); int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS); @@ -368,19 +368,19 @@ private: int SF_getActorX(SCRIPTFUNC_PARAMS); int SF_getActorY(SCRIPTFUNC_PARAMS); int SF_eraseDelta(SCRIPTFUNC_PARAMS); - int SF_playMusic(SCRIPTFUNC_PARAMS); + int sfPlayMusic(SCRIPTFUNC_PARAMS); int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS); int SF_tossRif(SCRIPTFUNC_PARAMS); int SF_showControls(SCRIPTFUNC_PARAMS); int SF_showMap(SCRIPTFUNC_PARAMS); int SF_puzzleWon(SCRIPTFUNC_PARAMS); - int SF_enableEscape(SCRIPTFUNC_PARAMS); - int SF_playSound(SCRIPTFUNC_PARAMS); + int sfEnableEscape(SCRIPTFUNC_PARAMS); + int sfPlaySound(SCRIPTFUNC_PARAMS); int SF_playLoopedSound(SCRIPTFUNC_PARAMS); int SF_getDeltaFrame(SCRIPTFUNC_PARAMS); int SF_showProtect(SCRIPTFUNC_PARAMS); int SF_protectResult(SCRIPTFUNC_PARAMS); - int SF_rand(SCRIPTFUNC_PARAMS); + int sfRand(SCRIPTFUNC_PARAMS); int SF_fadeMusic(SCRIPTFUNC_PARAMS); int SF_playVoice(SCRIPTFUNC_PARAMS); }; |