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authorEugene Sandulenko2004-12-30 18:45:48 +0000
committerEugene Sandulenko2004-12-30 18:45:48 +0000
commit75f31d28c97492fbf73826fe6eb3f600875e8ea0 (patch)
tree9b25a3734da9db4a0eece525f77e106c3a752a7b /saga/script.h
parent682dfbcaf7f44b28111e6754ea2845a33e4b3871 (diff)
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o COde formatting
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390
Diffstat (limited to 'saga/script.h')
-rw-r--r--saga/script.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/saga/script.h b/saga/script.h
index 1b1036bed6..a6c617fde6 100644
--- a/saga/script.h
+++ b/saga/script.h
@@ -344,9 +344,9 @@ private:
int sfScriptWalk(SCRIPTFUNC_PARAMS);
int sfCycleFrames(SCRIPTFUNC_PARAMS);
int sfSetFrame(SCRIPTFUNC_PARAMS);
- int SF_setRightPortrait(SCRIPTFUNC_PARAMS);
- int SF_setLeftPortrait(SCRIPTFUNC_PARAMS);
- int SF_linkAnim(SCRIPTFUNC_PARAMS);
+ int sfSetPortrait(SCRIPTFUNC_PARAMS);
+ int sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
+ int sfChainBgdAnim(SCRIPTFUNC_PARAMS);
int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
int sfPlaceActor(SCRIPTFUNC_PARAMS);
int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
@@ -368,19 +368,19 @@ private:
int SF_getActorX(SCRIPTFUNC_PARAMS);
int SF_getActorY(SCRIPTFUNC_PARAMS);
int SF_eraseDelta(SCRIPTFUNC_PARAMS);
- int SF_playMusic(SCRIPTFUNC_PARAMS);
+ int sfPlayMusic(SCRIPTFUNC_PARAMS);
int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
int SF_tossRif(SCRIPTFUNC_PARAMS);
int SF_showControls(SCRIPTFUNC_PARAMS);
int SF_showMap(SCRIPTFUNC_PARAMS);
int SF_puzzleWon(SCRIPTFUNC_PARAMS);
- int SF_enableEscape(SCRIPTFUNC_PARAMS);
- int SF_playSound(SCRIPTFUNC_PARAMS);
+ int sfEnableEscape(SCRIPTFUNC_PARAMS);
+ int sfPlaySound(SCRIPTFUNC_PARAMS);
int SF_playLoopedSound(SCRIPTFUNC_PARAMS);
int SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
int SF_showProtect(SCRIPTFUNC_PARAMS);
int SF_protectResult(SCRIPTFUNC_PARAMS);
- int SF_rand(SCRIPTFUNC_PARAMS);
+ int sfRand(SCRIPTFUNC_PARAMS);
int SF_fadeMusic(SCRIPTFUNC_PARAMS);
int SF_playVoice(SCRIPTFUNC_PARAMS);
};