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author | Eugene Sandulenko | 2004-10-27 02:27:54 +0000 |
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committer | Eugene Sandulenko | 2004-10-27 02:27:54 +0000 |
commit | b4df9bb2c1ba4970e4f519da477a75a55ad8b93b (patch) | |
tree | 10a22a3427e3c0c3fdace2da9a0386a1743a35b0 /saga/script.h | |
parent | dc796c939998e74b0e97c894b14da6bc6e2f35e3 (diff) | |
download | scummvm-rg350-b4df9bb2c1ba4970e4f519da477a75a55ad8b93b.tar.gz scummvm-rg350-b4df9bb2c1ba4970e4f519da477a75a55ad8b93b.tar.bz2 scummvm-rg350-b4df9bb2c1ba4970e4f519da477a75a55ad8b93b.zip |
Started to rework script threads. Partially moved to thread flags.
Scene skipping now works, but scripts aren't chained yet.
svn-id: r15688
Diffstat (limited to 'saga/script.h')
-rw-r--r-- | saga/script.h | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/saga/script.h b/saga/script.h index 5bbde08f4d..04af017413 100644 --- a/saga/script.h +++ b/saga/script.h @@ -62,7 +62,7 @@ enum R_SCRIPT_VERBS { S_VERB_GIVE }; -#define STHREAD_DEF_INSTR_COUNT 8 +#define STHREAD_TIMESLICE 8 struct R_SEMAPHORE { int hold_count; @@ -75,15 +75,35 @@ enum { kVarActor }; +enum { + kTFlagNone = 0, + kTFlagWaiting = 1, // wait for even denoted in waitType + kTFlagFinished = 2, + kTFlagAborted = 4, + kTFlagAsleep = 7 // Combination of all flags which can halt a thread +}; + +enum { + kTWaitNone = 0, // waiting for nothing + kTWaitDelay, // waiting for a timer + kTWaitSpeech, // waiting for speech to finish + kTWaitDialogEnd, // waiting for my dialog to finish + kTWaitDialogBegin, // waiting for other dialog to finish + kTWaitWalk, // waiting to finish walking + kTWaitRequest, // a request is up + kTWaitPause +}; + struct R_SCRIPT_THREAD { - int executing; + int flags; + int waitType; - int sleep_time; + uint sleepTime; int ep_num; // Entrypoint number unsigned long ep_offset; // Entrypoint offset unsigned long i_offset; // Instruction offset - R_SEMAPHORE sem; + R_SEMAPHORE sem; // FIXME: no equivalent. should be replaced with flags // The scripts are allowed to access the stack like any other memory // area. It's therefore probably quite important that our stacks work @@ -195,6 +215,9 @@ protected: R_SCRIPT_DATABUF *_dataBuf[R_SCRIPT_DATABUF_NUM]; YS_DL_LIST *_threadList; + bool _skipSpeeches; + bool _abortEnabled; + public: int _dbg_singlestep; int _dbg_dostep; @@ -204,19 +227,20 @@ public: public: R_SCRIPT_THREAD *SThreadCreate(); int SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num); - int SThreadExecThreads(int msec); + int SThreadExecThreads(uint msec); int SThreadHoldSem(R_SEMAPHORE *sem); int SThreadReleaseSem(R_SEMAPHORE *sem); int SThreadDebugStep(); void SThreadCompleteThread(void); int SThreadDestroy(R_SCRIPT_THREAD *thread); + void SThreadAbortAll(void); private: void setFramePtr(R_SCRIPT_THREAD *thread, int newPtr); unsigned char *SThreadGetReadPtr(R_SCRIPT_THREAD *thread); unsigned long SThreadGetReadOffset(const byte *read_p); size_t SThreadGetReadLen(R_SCRIPT_THREAD *thread); - int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec); + int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit); int SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num); private: @@ -276,6 +300,7 @@ private: int SF_playMusic(R_SCRIPTFUNC_PARAMS); int SF_enableEscape(R_SCRIPTFUNC_PARAMS); int SF_playSound(R_SCRIPTFUNC_PARAMS); + int SF_gotoScene(R_SCRIPTFUNC_PARAMS); }; } // End of namespace Saga |