diff options
author | Eugene Sandulenko | 2004-12-28 03:44:07 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2004-12-28 03:44:07 +0000 |
commit | 03ed4dd4df23b8c6962419df7212dd863ead6664 (patch) | |
tree | 4a9fc0d96cedb4c4e1afe8a0d0130620908466f1 /saga/sfuncs.cpp | |
parent | 48e70acbaa96a8bf6fe4147a21596f2be7524794 (diff) | |
download | scummvm-rg350-03ed4dd4df23b8c6962419df7212dd863ead6664.tar.gz scummvm-rg350-03ed4dd4df23b8c6962419df7212dd863ead6664.tar.bz2 scummvm-rg350-03ed4dd4df23b8c6962419df7212dd863ead6664.zip |
o Fixed animation playback
o Implemented almost all animation opcodes
svn-id: r16352
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r-- | saga/sfuncs.cpp | 65 |
1 files changed, 29 insertions, 36 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 4eb1efc5f5..c240f633d3 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -54,8 +54,8 @@ void Script::setupScriptFuncList(void) { OPCODE(sfScriptWalkTo), OPCODE(SF_doAction), OPCODE(sfSetActorFacing), - OPCODE(SF_startBgdAnim), - OPCODE(SF_stopBgdAnim), + OPCODE(sfStartBgdAnim), + OPCODE(sfStopBgdAnim), OPCODE(SF_freezeInterface), OPCODE(SF_dialogMode), OPCODE(SF_killActorThreads), @@ -68,10 +68,10 @@ void Script::setupScriptFuncList(void) { OPCODE(SF_getNumber), OPCODE(SF_openDoor), OPCODE(SF_closeDoor), - OPCODE(SF_setBgdAnimSpeed), + OPCODE(sfSetBgdAnimSpeed), OPCODE(SF_cycleColors), OPCODE(SF_centerActor), - OPCODE(SF_startAnim), + OPCODE(sfStartBgdAnimSpeed), OPCODE(SF_actorWalkToAsync), OPCODE(SF_enableZone), OPCODE(sfSetActorState), @@ -251,19 +251,24 @@ int Script::sfSetActorFacing(SCRIPTFUNC_PARAMS) { } // Script function #9 (0x09) -int Script::SF_startBgdAnim(SCRIPTFUNC_PARAMS) { - ScriptDataWord param1 = thread->pop(); - ScriptDataWord param2 = thread->pop(); +int Script::sfStartBgdAnim(SCRIPTFUNC_PARAMS) { + int animId = getSWord(thread->pop()); + int cycles = getSWord(thread->pop()); - debug(1, "stub: SF_startBgdAnim(%d, %d)", param1, param2); + _vm->_anim->setCycles(animId, cycles); + _vm->_anim->play(animId, kRepeatSpeed); + + debug(1, "sfStartBgdAnim(%d, %d)", animId, cycles); return SUCCESS; } // Script function #10 (0x0A) -int Script::SF_stopBgdAnim(SCRIPTFUNC_PARAMS) { - ScriptDataWord param = thread->pop(); +int Script::sfStopBgdAnim(SCRIPTFUNC_PARAMS) { + ScriptDataWord animId = thread->pop(); - debug(1, "stub: SF_stopBgdAnim(%d)", param); + _vm->_anim->stop(animId); + + debug(1, "sfStopBgdAnim(%d)", animId); return SUCCESS; } @@ -417,11 +422,13 @@ int Script::SF_closeDoor(SCRIPTFUNC_PARAMS) { } // Script function #23 (0x17) -int Script::SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS) { - ScriptDataWord param1 = thread->pop(); - ScriptDataWord param2 = thread->pop(); +int Script::sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS) { + int animId = getSWord(thread->pop()); + int speed = getSWord(thread->pop()); + + _vm->_anim->setFrameTime(animId, ticksToMSec(speed)); + debug(1, "sfSetBgdAnimSpeed(%d, %d)", animId, speed); - debug(1, "stub: SF_setBgdAnimSpeed(%d, %d)", param1, param2); return SUCCESS; } @@ -444,29 +451,15 @@ int Script::SF_centerActor(SCRIPTFUNC_PARAMS) { // Script function #26 (0x1A) nonblocking // Starts the specified animation -// Param1: ? -// Param2: frames of animation to play or -1 to loop -// Param3: animation id -int Script::SF_startAnim(SCRIPTFUNC_PARAMS) { -// FIXME: implementation is wrong. Should link animation - ScriptDataWord timer_parm; - ScriptDataWord frame_parm; - ScriptDataWord anim_id_parm; - int frame_count; - int anim_id; - - anim_id_parm = thread->pop(); - frame_parm = thread->pop(); - timer_parm = thread->pop(); +int Script::sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS) { + int animId = getSWord(thread->pop()); + int cycles = getSWord(thread->pop()); + int speed = getSWord(thread->pop()); - frame_count = getSWord(frame_parm); - anim_id = getSWord(anim_id_parm); - - if (_vm->_anim->play(anim_id, 0) != SUCCESS) { - _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id); - return FAILURE; - } + _vm->_anim->setCycles(animId, cycles); + _vm->_anim->play(animId, ticksToMSec(speed)); + debug(1, "sfStartBgdAnimSpeed(%d, %d, %d)", animId, cycles, speed); return SUCCESS; } |