diff options
author | Eugene Sandulenko | 2004-11-06 22:33:08 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2004-11-06 22:33:08 +0000 |
commit | 74704a4d95d7a0040916ccad264ffff76eef7d40 (patch) | |
tree | d4daccaa4414b92305ba7d83dbdbf02b48a4676e /saga/sfuncs.cpp | |
parent | c3bc9e2e956bed5005eb89afe3e6a75e445193a2 (diff) | |
download | scummvm-rg350-74704a4d95d7a0040916ccad264ffff76eef7d40.tar.gz scummvm-rg350-74704a4d95d7a0040916ccad264ffff76eef7d40.tar.bz2 scummvm-rg350-74704a4d95d7a0040916ccad264ffff76eef7d40.zip |
Add stub for every script function
svn-id: r15722
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r-- | saga/sfuncs.cpp | 421 |
1 files changed, 341 insertions, 80 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index f72b899b4a..b22de449a8 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -44,89 +44,98 @@ namespace Saga { #define OPCODE(x) &Script::x void Script::setupScriptFuncList(void) { - static const SFUNC_ENTRY SFuncList[SFUNC_NUM] = { - {0, 0, NULL}, - {1, 1, OPCODE(SF_sleep)}, - {2, 1, OPCODE(SF_takeObject)}, - {3, 1, OPCODE(SF_objectIsCarried)}, - {4, 1, OPCODE(SF_setStatusText)}, - {5, 0, OPCODE(SF_commandMode)}, - {6, 3, OPCODE(SF_actorWalkTo)}, - {7, 4, OPCODE(SF_doAction)}, - {8, 2, OPCODE(SF_setFacing)}, - {9, 2, OPCODE(SF_startBgdAnim)}, - {10, 1, OPCODE(SF_stopBgdAnim)}, - {11, 1, OPCODE(SF_freezeInterface)}, - {12, 0, OPCODE(SF_dialogMode)}, - {13, 0, NULL}, - {14, 2, OPCODE(SF_faceTowards)}, - {15, 2, OPCODE(SF_setFollower)}, - {16, 2, OPCODE(SF_gotoScene)}, - {17, 0, NULL}, - {18, 0, NULL}, - {19, 0, NULL}, - {20, 0, NULL}, - {21, 0, NULL}, - {22, 0, NULL}, - {23, 2, OPCODE(SF_setBgdAnimSpeed)}, - {24, 0, NULL}, - {25, 1, OPCODE(SF_centerActor)}, - {26, 3, OPCODE(SF_startAnim)}, - {27, 3, OPCODE(SF_actorWalkToAsync)}, - {28, 0, NULL}, - {29, 2, OPCODE(SF_setActorState)}, - {30, 3, OPCODE(SF_moveTo)}, - {31, 1, OPCODE(SF_sceneEq)}, - {32, 0, NULL}, - {33, 1, OPCODE(SF_finishBgdAnim)}, - {34, 2, OPCODE(SF_swapActors)}, - {35, 0, NULL}, - {36, 4, OPCODE(SF_actorWalk)}, - {37, 4, OPCODE(SF_cycleActorFrames)}, - {38, 3, OPCODE(SF_setFrame)}, - {39, 1, OPCODE(SF_setRightPortrait)}, - {40, 1, OPCODE(SF_setLeftPortrait)}, - {41, 4, OPCODE(SF_linkAnim)}, - {42, 4, OPCODE(SF_scriptSpecialWalk)}, - {43, 6, OPCODE(SF_placeActor)}, - {44, 0, OPCODE(SF_checkUserInterrupt)}, - {45, 5, OPCODE(SF_walkRelative)}, - {46, 5, OPCODE(SF_moveRelative)}, - {47, 0, NULL}, - {48, 0, OPCODE(SF_placard)}, - {49, 0, OPCODE(SF_placardOff)}, - {50, 0, NULL}, - {51, 0, NULL}, - {52, 6, OPCODE(SF_throwActor)}, - {53, 1, OPCODE(SF_waitWalk)}, - {54, 0, NULL}, - {55, 2, OPCODE(SF_changeActorScene)}, - {56, 4, OPCODE(SF_climb)}, - {57, 0, NULL}, - {58, 2, OPCODE(SF_setActorZ)}, - {59, 0, NULL}, - {60, 1, OPCODE(SF_getActorX)}, - {61, 1, OPCODE(SF_getActorY)}, - {62, 0, NULL}, - {63, 1, OPCODE(SF_playMusic)}, - {64, 0, NULL}, - {65, 0, NULL}, - {66, 0, NULL}, - {67, 0, NULL}, - {68, 0, NULL}, - {69, 1, OPCODE(SF_enableEscape)}, - {70, 1, OPCODE(SF_playSound)}, - {71, 0, NULL}, - {72, 0, NULL}, - {73, 0, NULL}, - {74, 0, NULL}, - {75, 1, OPCODE(SF_rand)}, - {76, 0, OPCODE(SF_fadeMusic)}, - {77, 0, NULL} + static const SFunc_T SFuncList[SFUNC_NUM] = { + OPCODE(SF_putString), + OPCODE(SF_sleep), + OPCODE(SF_takeObject), + OPCODE(SF_objectIsCarried), + OPCODE(SF_setStatusText), + OPCODE(SF_commandMode), + OPCODE(SF_actorWalkTo), + OPCODE(SF_doAction), + OPCODE(SF_setFacing), + OPCODE(SF_startBgdAnim), + OPCODE(SF_stopBgdAnim), + OPCODE(SF_freezeInterface), + OPCODE(SF_dialogMode), + OPCODE(SF_killActorThreads), + OPCODE(SF_faceTowards), + OPCODE(SF_setFollower), + OPCODE(SF_gotoScene), + OPCODE(SF_setObjImage), + OPCODE(SF_setObjName), + OPCODE(SF_getObjName), + OPCODE(SF_getNumber), + OPCODE(SF_openDoor), + OPCODE(SF_closeDoor), + OPCODE(SF_setBgdAnimSpeed), + OPCODE(SF_cycleColors), + OPCODE(SF_centerActor), + OPCODE(SF_startAnim), + OPCODE(SF_actorWalkToAsync), + OPCODE(SF_enableZone), + OPCODE(SF_setActorState), + OPCODE(SF_moveTo), + OPCODE(SF_sceneEq), + OPCODE(SF_dropObject), + OPCODE(SF_finishBgdAnim), + OPCODE(SF_swapActors), + OPCODE(SF_simulSpeech), + OPCODE(SF_actorWalk), + OPCODE(SF_cycleActorFrames), + OPCODE(SF_setFrame), + OPCODE(SF_setRightPortrait), + OPCODE(SF_setLeftPortrait), + OPCODE(SF_linkAnim), + OPCODE(SF_scriptSpecialWalk), + OPCODE(SF_placeActor), + OPCODE(SF_checkUserInterrupt), + OPCODE(SF_walkRelative), + OPCODE(SF_moveRelative), + OPCODE(SF_simulSPeech2), + OPCODE(SF_placard), + OPCODE(SF_placardOff), + OPCODE(SF_setProtagState), + OPCODE(SF_resumeBgdAnim), + OPCODE(SF_throwActor), + OPCODE(SF_waitWalk), + OPCODE(SF_sceneID), + OPCODE(SF_changeActorScene), + OPCODE(SF_climb), + OPCODE(SF_setDoorState), + OPCODE(SF_setActorZ), + OPCODE(SF_text), + OPCODE(SF_getActorX), + OPCODE(SF_getActorY), + OPCODE(SF_eraseDelta), + OPCODE(SF_playMusic), + OPCODE(SF_pickClimbOutPos), + OPCODE(SF_tossRif), + OPCODE(SF_showControls), + OPCODE(SF_showMap), + OPCODE(SF_puzzleWon), + OPCODE(SF_enableEscape), + OPCODE(SF_playSound), + OPCODE(SF_playLoopedSound), + OPCODE(SF_getDeltaFrame), + OPCODE(SF_showProtect), + OPCODE(SF_protectResult), + OPCODE(SF_rand), + OPCODE(SF_fadeMusic), + OPCODE(SF_playVoice) }; _SFuncList = SFuncList; } +// Script function #0 (0x00) +int Script::SF_putString(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_putString(), %d args", nArgs); + return SUCCESS; +} + // Script function #1 (0x01) blocking // Suspends thread execution for the specified time period int Script::SF_sleep(SCRIPTFUNC_PARAMS) { @@ -291,6 +300,15 @@ int Script::SF_dialogMode(SCRIPTFUNC_PARAMS) { return _vm->_interface->setMode(kPanelDialogue); } +// Script function #13 (0x0D) +int Script::SF_killActorThreads(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_killActorThreads(), %d args", nArgs); + return SUCCESS; +} + // Script function #14 (0x0E) int Script::SF_faceTowards(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -318,6 +336,60 @@ int Script::SF_gotoScene(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #17 (0x11) +int Script::SF_setObjImage(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_setObjImage(), %d args", nArgs); + return SUCCESS; +} + +// Script function #18 (0x12) +int Script::SF_setObjName(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_setObjName(), %d args", nArgs); + return SUCCESS; +} + +// Script function #19 (0x13) +int Script::SF_getObjName(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_getObjName(), %d args", nArgs); + return SUCCESS; +} + +// Script function #20 (0x14) +int Script::SF_getNumber(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_getNumber(), %d args", nArgs); + return SUCCESS; +} + +// Script function #21 (0x15) +int Script::SF_openDoor(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_openDoor(), %d args", nArgs); + return SUCCESS; +} + +// Script function #22 (0x16) +int Script::SF_closeDoor(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_closeDoor(), %d args", nArgs); + return SUCCESS; +} + // Script function #23 (0x17) int Script::SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -327,6 +399,15 @@ int Script::SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #24 (0x18) +int Script::SF_cycleColors(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_cycleColors(), %d args", nArgs); + return SUCCESS; +} + // Script function #25 (0x19) int Script::SF_centerActor(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop(); @@ -395,6 +476,15 @@ int Script::SF_actorWalkToAsync(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #28 (0x1C) +int Script::SF_enableZone(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_enableZone(), %d args", nArgs); + return SUCCESS; +} + // Script function #29 (0x1D) int Script::SF_setActorState(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -453,6 +543,15 @@ int Script::SF_sceneEq(SCRIPTFUNC_PARAMS) { } +// Script function #32 (0x20) +int Script::SF_dropObject(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_dropObject(), %d args", nArgs); + return SUCCESS; +} + // Script function #33 (0x21) int Script::SF_finishBgdAnim(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop(); @@ -470,6 +569,15 @@ int Script::SF_swapActors(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #35 (0x23) +int Script::SF_simulSpeech(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_simulSpeech(), %d args", nArgs); + return SUCCESS; +} + // Script function #36 (0x24) ? // Commands the specified actor to walk to the given position // Param1: actor id @@ -719,6 +827,15 @@ int Script::SF_moveRelative(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #47 (0x2F) +int Script::SF_simulSPeech2(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_simulSPeech2(), %d args", nArgs); + return SUCCESS; +} + // Script function #48 (0x30) int Script::SF_placard(SCRIPTFUNC_PARAMS) { debug(1, "stub: SF_placard()"); @@ -731,6 +848,24 @@ int Script::SF_placardOff(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #50 (0x32) +int Script::SF_setProtagState(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_setProtagState(), %d args", nArgs); + return SUCCESS; +} + +// Script function #51 (0x33) +int Script::SF_resumeBgdAnim(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_resumeBgdAnim(), %d args", nArgs); + return SUCCESS; +} + // Script function #52 (0x34) int Script::SF_throwActor(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -752,6 +887,15 @@ int Script::SF_waitWalk(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #54 (0x36) +int Script::SF_sceneID(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_sceneID(), %d args", nArgs); + return SUCCESS; +} + // Script function #55 (0x37) int Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -772,6 +916,15 @@ int Script::SF_climb(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #57 (0x39) +int Script::SF_setDoorState(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_setDoorState(), %d args", nArgs); + return SUCCESS; +} + // Script function #58 (0x3A) int Script::SF_setActorZ(SCRIPTFUNC_PARAMS) { SDataWord_T param1 = thread->pop(); @@ -781,6 +934,15 @@ int Script::SF_setActorZ(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #59 (0x3B) +int Script::SF_text(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_text(), %d args", nArgs); + return SUCCESS; +} + // Script function #60 (0x3C) int Script::SF_getActorX(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop(); @@ -797,6 +959,15 @@ int Script::SF_getActorY(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #62 (0x3E) +int Script::SF_eraseDelta(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_eraseDelta(), %d args", nArgs); + return SUCCESS; +} + // Script function #63 (0x3F) int Script::SF_playMusic(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop() + 9; @@ -809,7 +980,52 @@ int Script::SF_playMusic(SCRIPTFUNC_PARAMS) { return SUCCESS; } -// Script function #69 +// Script function #64 (0x40) +int Script::SF_pickClimbOutPos(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_pickClimbOutPos(), %d args", nArgs); + return SUCCESS; +} + +// Script function #65 (0x41) +int Script::SF_tossRif(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_tossRif(), %d args", nArgs); + return SUCCESS; +} + +// Script function #66 (0x42) +int Script::SF_showControls(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_showControls(), %d args", nArgs); + return SUCCESS; +} + +// Script function #67 (0x43) +int Script::SF_showMap(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_showMap(), %d args", nArgs); + return SUCCESS; +} + +// Script function #68 (0x44) +int Script::SF_puzzleWon(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_puzzleWon(), %d args", nArgs); + return SUCCESS; +} + +// Script function #69 (0x45) int Script::SF_enableEscape(SCRIPTFUNC_PARAMS) { if (thread->pop()) _abortEnabled = true; @@ -904,6 +1120,42 @@ int Script::SF_playSound(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #71 (0x47) +int Script::SF_playLoopedSound(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_playLoopedSound(), %d args", nArgs); + return SUCCESS; +} + +// Script function #72 (0x48) +int Script::SF_getDeltaFrame(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_getDeltaFrame(), %d args", nArgs); + return SUCCESS; +} + +// Script function #73 (0x49) +int Script::SF_showProtect(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_showProtect(), %d args", nArgs); + return SUCCESS; +} + +// Script function #74 (0x4A) +int Script::SF_protectResult(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_protectResult(), %d args", nArgs); + return SUCCESS; +} + // Script function #75 (0x4d) int Script::SF_rand(SCRIPTFUNC_PARAMS) { SDataWord_T param = thread->pop(); @@ -919,4 +1171,13 @@ int Script::SF_fadeMusic(SCRIPTFUNC_PARAMS) { return SUCCESS; } +// Script function #77 (0x4d) +int Script::SF_playVoice(SCRIPTFUNC_PARAMS) { + for (int i = 0; i < nArgs; i++) + thread->pop(); + + debug(1, "stub: SF_playVoice(), %d args", nArgs); + return SUCCESS; +} + } // End of namespace Saga |