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author | Torbjörn Andersson | 2004-12-03 19:15:44 +0000 |
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committer | Torbjörn Andersson | 2004-12-03 19:15:44 +0000 |
commit | c64c7eb4d4edd087031603df446abf271f616480 (patch) | |
tree | dcd747faca1c7f8d8fc0a9ba42a1bf1d076e83a7 /saga/sfuncs.cpp | |
parent | 2cfdcb5a59dec0e66e81dc91be142224156de473 (diff) | |
download | scummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.tar.gz scummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.tar.bz2 scummvm-rg350-c64c7eb4d4edd087031603df446abf271f616480.zip |
First pass at migrating from the old Reinherit console to the ScummVM
console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r-- | saga/sfuncs.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 398d075e13..ade1c34114 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -219,7 +219,7 @@ int Script::SF_actorWalkTo(SCRIPTFUNC_PARAMS) { actor_id = _vm->_sdata->readWordS(actor_parm); actor_idx = _vm->_actor->getActorIndex(actor_id); if (actor_idx < 0) { - _vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.\n", actor_id); return FAILURE; } @@ -262,7 +262,7 @@ int Script::SF_setFacing(SCRIPTFUNC_PARAMS) { orientation = _vm->_sdata->readWordS(orient_parm); actor_idx = _vm->_actor->getActorIndex(actor_id); if (actor_idx < 0) { - _vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.\n", actor_id); return FAILURE; } @@ -468,7 +468,7 @@ int Script::SF_startAnim(SCRIPTFUNC_PARAMS) { anim_id = _vm->_sdata->readWordS(anim_id_parm); if (_vm->_anim->play(anim_id, 0) != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id); return FAILURE; } @@ -495,7 +495,7 @@ int Script::SF_actorWalkToAsync(SCRIPTFUNC_PARAMS) { actor_id = _vm->_sdata->readWordS(actor_parm); actor_idx = _vm->_actor->getActorIndex(actor_id); if (actor_idx < 0) { - _vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.\n", actor_id); return FAILURE; } @@ -551,7 +551,7 @@ int Script::SF_moveTo(SCRIPTFUNC_PARAMS) { if (!_vm->_actor->actorExists(actor_id)) { result = _vm->_actor->create(actor_id, pt.x, pt.y); if (result != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.30: Couldn't create actor 0x%X.", actor_id); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.30: Couldn't create actor 0x%X.\n", actor_id); return FAILURE; } } else { @@ -646,7 +646,7 @@ int Script::SF_actorWalk(SCRIPTFUNC_PARAMS) { actor_idx = _vm->_actor->getActorIndex(_vm->_sdata->readWordS(actor_parm)); if (actor_idx < 0) { - _vm->_console->print(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.", (int)actor_parm); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.\n", (int)actor_parm); return FAILURE; } @@ -688,7 +688,7 @@ int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) { actor_idx = _vm->_actor->getActorIndex(actor_id); if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.37: Actor::setAction() failed."); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.37: Actor::setAction() failed.\n"); return FAILURE; } @@ -720,7 +720,7 @@ int Script::SF_setFrame(SCRIPTFUNC_PARAMS) { actor_idx = _vm->_actor->getActorIndex(actor_id); if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.38: Actor::setAction() failed."); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.38: Actor::setAction() failed.\n"); return FAILURE; } @@ -768,7 +768,7 @@ int Script::SF_linkAnim(SCRIPTFUNC_PARAMS) { anim_id2 = _vm->_sdata->readWordU(anim2_parm); if (_vm->_anim->link(anim_id1, anim_id2) != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.41: Anim::link() failed. (%u->%u)\n", anim_id1, anim_id2); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.41: Anim::link() failed. (%u->%u)\n", anim_id1, anim_id2); return FAILURE; } @@ -824,7 +824,7 @@ int Script::SF_placeActor(SCRIPTFUNC_PARAMS) { if (!_vm->_actor->actorExists(actor_id)) { result = _vm->_actor->create(actor_id, pt.x, pt.y); if (result != SUCCESS) { - _vm->_console->print(S_WARN_PREFIX "SF.43: Couldn't create actor 0x%X.", actor_id); + _vm->_console->DebugPrintf(S_WARN_PREFIX "SF.43: Couldn't create actor 0x%X.\n", actor_id); return FAILURE; } } else { |