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authorEugene Sandulenko2005-10-07 05:31:13 +0000
committerEugene Sandulenko2005-10-07 05:31:13 +0000
commitfe48a005177228f7b63dbd1d73630336de5c15cd (patch)
treec932048f79b3472ddc688cf314ee08aa0e36ccb4 /saga/sfuncs.cpp
parent5f20bf11e6b694319d1d6a3e8df833008bbb56b7 (diff)
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Draw acrtors (eriktorbjorn, rejoice).
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r--saga/sfuncs.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index a0d955db12..286fd20901 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -1100,7 +1100,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
frameType = thread->pop();
frameOffset = thread->pop();
- debug(1, "sfPlaceActor(id = %d, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x,
+ debug(1, "sfPlaceActor(id = 0x%x, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x,
actorLocation.y, actorDirection, frameType, frameOffset);
actor = _vm->_actor->getActor(actorId);
@@ -1122,7 +1122,6 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
}
actor->_targetObject = ID_NOTHING;
-
}
// Script function #44 (0x2C) nonblocking