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authorPaweł Kołodziejski2004-05-01 16:15:55 +0000
committerPaweł Kołodziejski2004-05-01 16:15:55 +0000
commit0af53f3c97075e380aab15bcc8dd7126b05bd9c4 (patch)
treea2f929125159a287518df2a70f11d58561dd954e /saga/sndres.cpp
parentd84d93b5d0709e95dec412fe8c9b4e5c2dfa9e2e (diff)
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indent
svn-id: r13715
Diffstat (limited to 'saga/sndres.cpp')
-rw-r--r--saga/sndres.cpp41
1 files changed, 6 insertions, 35 deletions
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index 3e6d45e895..6fc98017c7 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -20,13 +20,8 @@
* $Header$
*
*/
-/*
- Description:
-
- Sound resource management class
- Notes:
-*/
+// Sound resource management class
#include "saga.h"
#include "reinherit.h"
@@ -35,15 +30,9 @@
#include <limits.h>
-/*
- * Uses the following modules:
-\*--------------------------------------------------------------------------*/
#include "game_mod.h"
#include "rscfile_mod.h"
-/*
- * Begin module component
-\*--------------------------------------------------------------------------*/
#include "sndres.h"
#include "sound.h"
@@ -58,13 +47,12 @@ SndRes::SndRes(SagaEngine *vm) {
return;
}
- result = GAME_GetFileContext(&_voice_ctxt,
- R_GAME_VOICEFILE, 0);
+ result = GAME_GetFileContext(&_voice_ctxt, R_GAME_VOICEFILE, 0);
if (result != R_SUCCESS) {
return;
}
- /* Grab sound resource information for the current game */
+ // Grab sound resource information for the current game
GAME_GetSoundInfo(&_snd_info);
_vm = vm;
@@ -110,31 +98,21 @@ int SndRes::load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_
snd_buf_i->s_freq = _snd_info.freq;
snd_buf_i->s_samplebits = _snd_info.sample_size;
snd_buf_i->s_stereo = _snd_info.stereo;
-
snd_buf_i->res_data = snd_res;
snd_buf_i->res_len = snd_res_len;
-
snd_buf_i->s_buf = snd_res;
snd_buf_i->s_buf_len = snd_res_len;
-
snd_buf_i->s_signed = 1;
-
break;
-
case R_GAME_SOUND_VOC:
if (loadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) {
-
RSC_FreeResource(snd_res);
-
return R_FAILURE;
}
-
break;
-
default:
/* Unknown sound type */
RSC_FreeResource(snd_res);
-
return R_FAILURE;
break;
}
@@ -206,8 +184,7 @@ int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_b
return R_FAILURE;
}
- byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE -
- (voc_b1.time_constant << 8));
+ byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8));
snd_buf_i->s_stereo = 0;
snd_buf_i->s_samplebits = 8;
@@ -220,11 +197,8 @@ int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_b
snd_buf_i->s_buf_len = read_len - 1; /* -1 for end block */
snd_buf_i->s_signed = 0;
-
return R_SUCCESS;
-
break;
-
default:
read_p += voc_gb.block_len;
read_len -= voc_gb.block_len;
@@ -251,13 +225,10 @@ int SndRes::getVoiceLength(uint32 voice_rn) {
}
if (_snd_info.res_type == R_GAME_SOUND_PCM) {
- ms_f = (double)length /
- (_snd_info.sample_size / CHAR_BIT) /
- (_snd_info.freq) * 1000.0;
-
+ ms_f = (double)length / (_snd_info.sample_size / CHAR_BIT) / (_snd_info.freq) * 1000.0;
ms_i = (int)ms_f;
} else if (_snd_info.res_type == R_GAME_SOUND_VOC) {
- /* Rough hack, fix this to be accurate */
+ // Rough hack, fix this to be accurate
ms_f = (double)length / 14705 * 1000.0;
ms_i = (int)ms_f;
} else {