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author | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
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committer | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
commit | 4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch) | |
tree | 41382d001ca51502103e788f1beabc511661186f /saga/sndres.h | |
parent | 183a11153e680a1b6cd399da09deff7a690304dc (diff) | |
download | scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.gz scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.bz2 scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.zip |
o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
Diffstat (limited to 'saga/sndres.h')
-rw-r--r-- | saga/sndres.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/saga/sndres.h b/saga/sndres.h index 53de34641a..bbe91fe02d 100644 --- a/saga/sndres.h +++ b/saga/sndres.h @@ -70,8 +70,6 @@ public: int playSound(uint32 sound_rn, int volume); int playVoice(uint32 voice_rn); int getVoiceLength(uint32 voice_rn); - int ITEVOC_Resample(long src_freq, long dst_freq, byte *src_buf, - size_t src_buf_len, byte **dst_buf, size_t *dst_buf_len); private: int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i); @@ -79,7 +77,7 @@ public: int _init; - RSCFILE_CONTEXT *_sfx_ctxt; + RSCFILE_CONTEXT *_sfx_ctxt; RSCFILE_CONTEXT *_voice_ctxt; GAME_SOUNDINFO _snd_info; |