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authorAndrew Kurushin2005-01-11 21:10:36 +0000
committerAndrew Kurushin2005-01-11 21:10:36 +0000
commit244b227b19b6bec659e4c00e2d7aa9596978cbe5 (patch)
treef7a88160f68d6f4da5e5580ae13ce9bb382d7795 /saga/sound.cpp
parentf1026ce3eb0bf4ad4e68987e4952dff141ccf331 (diff)
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- remove game.h & image.h
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545
Diffstat (limited to 'saga/sound.cpp')
-rw-r--r--saga/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sound.cpp b/saga/sound.cpp
index 96f4199760..2253ce8c5e 100644
--- a/saga/sound.cpp
+++ b/saga/sound.cpp
@@ -166,7 +166,7 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol
if (buf->s_samplebits == 16) {
flags |= SoundMixer::FLAG_16BITS;
- if (!(_vm->_features & GF_BIG_ENDIAN_DATA))
+ if (!(_vm->getFeatures() & GF_BIG_ENDIAN_DATA))
flags |= SoundMixer::FLAG_LITTLE_ENDIAN;
}
if (buf->s_stereo)