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authorTorbjörn Andersson2005-06-04 12:25:25 +0000
committerTorbjörn Andersson2005-06-04 12:25:25 +0000
commitc312db302c893095910f2a8ef5889af6b478ccba (patch)
tree8becbe939a927976bd5917a5d846281737570be2 /saga/sound.h
parent46a46184acffd0c5d10109fcba6ce3767d0fe243 (diff)
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My Linux ITE CD developed read errors, so Joe sent me a replacement, for
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333
Diffstat (limited to 'saga/sound.h')
-rw-r--r--saga/sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sound.h b/saga/sound.h
index a22dd79b3e..d14842f1f6 100644
--- a/saga/sound.h
+++ b/saga/sound.h
@@ -64,7 +64,7 @@ public:
private:
- int playSoundBuffer(Audio::SoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);
+ int playSoundBuffer(Audio::SoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop, bool forceBigEndian);
int _soundInitialized;
int _enabled;