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authorEugene Sandulenko2004-11-15 03:03:48 +0000
committerEugene Sandulenko2004-11-15 03:03:48 +0000
commit4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch)
tree41382d001ca51502103e788f1beabc511661186f /saga/sprite.cpp
parent183a11153e680a1b6cd399da09deff7a690304dc (diff)
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o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r--saga/sprite.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index 102b2360f8..96631006e9 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -37,13 +37,11 @@
namespace Saga {
Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
- int result;
-
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
- result = GAME_GetFileContext(&_spriteContext, GAME_RESOURCEFILE, 0);
- if (result != SUCCESS) {
+ _spriteContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ if (_spriteContext == NULL) {
return;
}