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author | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
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committer | Eugene Sandulenko | 2004-11-15 03:03:48 +0000 |
commit | 4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch) | |
tree | 41382d001ca51502103e788f1beabc511661186f /saga/sprite.cpp | |
parent | 183a11153e680a1b6cd399da09deff7a690304dc (diff) | |
download | scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.gz scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.tar.bz2 scummvm-rg350-4295a17c2323d025aad8ccd7084a8c3bdedfcaa6.zip |
o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r-- | saga/sprite.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 102b2360f8..96631006e9 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -37,13 +37,11 @@ namespace Saga { Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) { - int result; - debug(0, "Initializing sprite subsystem..."); // Load sprite module resource context - result = GAME_GetFileContext(&_spriteContext, GAME_RESOURCEFILE, 0); - if (result != SUCCESS) { + _spriteContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + if (_spriteContext == NULL) { return; } |