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authorPaweł Kołodziejski2004-10-27 21:32:28 +0000
committerPaweł Kołodziejski2004-10-27 21:32:28 +0000
commitc7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch)
tree89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/sprite.cpp
parent117952430d8a64692ae01f122916f1ac52f7ca0f (diff)
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removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r--saga/sprite.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index e9a136c214..d0fa8cb076 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -42,14 +42,14 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
- result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
- if (result != R_SUCCESS) {
+ result = GAME_GetFileContext(&_spriteContext, GAME_RESOURCEFILE, 0);
+ if (result != SUCCESS) {
return;
}
- _decodeBufLen = R_DECODE_BUF_LEN;
+ _decodeBufLen = DECODE_BUF_LEN;
- _decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
+ _decodeBuf = (byte *)malloc(DECODE_BUF_LEN);
if (_decodeBuf == NULL) {
return;
}
@@ -67,20 +67,20 @@ Sprite::~Sprite(void) {
free(_decodeBuf);
}
-int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
- R_SPRITELIST *new_slist;
+int Sprite::loadList(int resource_num, SPRITELIST **sprite_list_p) {
+ SPRITELIST *new_slist;
byte *spritelist_data;
size_t spritelist_len;
uint16 sprite_count;
uint16 i;
- new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist);
+ new_slist = (SPRITELIST *)malloc(sizeof *new_slist);
if (new_slist == NULL) {
- return R_MEM;
+ return MEM;
}
- if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
- return R_FAILURE;
+ if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
+ return FAILURE;
}
MemoryReadStream readS(spritelist_data, spritelist_len);
@@ -89,10 +89,10 @@ int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
new_slist->sprite_count = sprite_count;
- new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
+ new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
if (new_slist->offset_list == NULL) {
free(new_slist);
- return R_MEM;
+ return MEM;
}
for (i = 0; i < sprite_count; i++) {
@@ -106,10 +106,10 @@ int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
*sprite_list_p = new_slist;
- return R_SUCCESS;
+ return SUCCESS;
}
-int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
+int Sprite::appendList(int resource_num, SPRITELIST *spritelist) {
byte *spritelist_data;
size_t spritelist_len;
void *test_p;
@@ -118,12 +118,12 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
uint16 sprite_count;
int i;
- if (spritelist->append_count >= (R_APPENDMAX - 1)) {
- return R_FAILURE;
+ if (spritelist->append_count >= (APPENDMAX - 1)) {
+ return FAILURE;
}
- if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
- return R_FAILURE;
+ if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
+ return FAILURE;
}
MemoryReadStream readS(spritelist_data, spritelist_len);
@@ -135,10 +135,10 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list);
if (test_p == NULL) {
- return R_MEM;
+ return MEM;
}
- spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p;
+ spritelist->offset_list = (SPRITELIST_OFFSET *)test_p;
spritelist->sprite_count = new_sprite_count;
spritelist->append_count++;
@@ -150,14 +150,14 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
spritelist->sprite_data[spritelist->append_count] = spritelist_data;
- return R_SUCCESS;
+ return SUCCESS;
}
-int Sprite::getListLen(R_SPRITELIST *spritelist) {
+int Sprite::getListLen(SPRITELIST *spritelist) {
return spritelist->sprite_count;
}
-int Sprite::freeSprite(R_SPRITELIST *spritelist) {
+int Sprite::freeSprite(SPRITELIST *spritelist) {
int i;
for (i = 0; i <= spritelist->append_count; i++) {
@@ -168,10 +168,10 @@ int Sprite::freeSprite(R_SPRITELIST *spritelist) {
free(spritelist->offset_list);
free(spritelist);
- return R_SUCCESS;
+ return SUCCESS;
}
-int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::draw(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@@ -187,7 +187,7 @@ int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int s
int y_align;
if (!_initialized) {
- return R_FAILURE;
+ return FAILURE;
}
offset = sprite_list->offset_list[sprite_num].offset;
@@ -244,10 +244,10 @@ int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int s
src_row_p += s_width;
}
- return R_SUCCESS;
+ return SUCCESS;
}
-int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::drawOccluded(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@@ -263,14 +263,14 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
int s_height;
int x_align;
int y_align;
- int z_lut[R_SPRITE_ZMAX];
+ int z_lut[SPRITE_ZMAX];
int e_slope;
// Clipinfo variables
Point spr_pt;
Rect spr_src_rect;
Rect spr_dst_rect;
- R_CLIPINFO ci;
+ CLIPINFO ci;
// BG mask variables
int mask_w;
@@ -285,7 +285,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
int actor_z;
if (!_initialized) {
- return R_FAILURE;
+ return FAILURE;
}
if (!_vm->_scene->isBGMaskPresent()) {
@@ -294,7 +294,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
if (sprite_num >= sprite_list->sprite_count) {
warning("Invalid sprite number (%d) for sprite list %d", sprite_num, sprite_list->slist_rn);
- return R_FAILURE;
+ return FAILURE;
}
// Get sprite data from list
@@ -321,7 +321,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
e_slope = zinfo.endSlope;
- for (i = 0; i < R_SPRITE_ZMAX; i++) {
+ for (i = 0; i < SPRITE_ZMAX; i++) {
z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i));
}
@@ -352,7 +352,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
_vm->_gfx->getClipInfo(&ci);
if (ci.nodraw) {
- return R_SUCCESS;
+ return SUCCESS;
}
decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
@@ -369,7 +369,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
mask_p = mask_row_p;
for (x = 0; x < ci.draw_w; x++) {
if (*src_p != 0) {
- mask_z = *mask_p & R_SPRITE_ZMASK;
+ mask_z = *mask_p & SPRITE_ZMASK;
if (actor_z > z_lut[mask_z]) {
*dst_p = *src_p;
}
@@ -390,7 +390,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu
_vm->textDraw(2, ds, buf, spr_x - x_align, spr_y - y_align, 255, 0, FONT_OUTLINE);
}
*/
- return R_SUCCESS;
+ return SUCCESS;
}
int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
@@ -446,7 +446,7 @@ int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, s
}
}
- return R_SUCCESS;
+ return SUCCESS;
}
} // End of namespace Saga