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author | Paweł Kołodziejski | 2004-10-27 21:32:28 +0000 |
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committer | Paweł Kołodziejski | 2004-10-27 21:32:28 +0000 |
commit | c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312 (patch) | |
tree | 89634611acbd66a70597ea99b9b7d8c27a254c02 /saga/sprite.cpp | |
parent | 117952430d8a64692ae01f122916f1ac52f7ca0f (diff) | |
download | scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.tar.gz scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.tar.bz2 scummvm-rg350-c7e5ab1f2d0f103de25da3c57cd30d5ee3ec7312.zip |
removed R_ prefix with few r_ too
svn-id: r15690
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r-- | saga/sprite.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp index e9a136c214..d0fa8cb076 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -42,14 +42,14 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) { debug(0, "Initializing sprite subsystem..."); // Load sprite module resource context - result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0); - if (result != R_SUCCESS) { + result = GAME_GetFileContext(&_spriteContext, GAME_RESOURCEFILE, 0); + if (result != SUCCESS) { return; } - _decodeBufLen = R_DECODE_BUF_LEN; + _decodeBufLen = DECODE_BUF_LEN; - _decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN); + _decodeBuf = (byte *)malloc(DECODE_BUF_LEN); if (_decodeBuf == NULL) { return; } @@ -67,20 +67,20 @@ Sprite::~Sprite(void) { free(_decodeBuf); } -int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) { - R_SPRITELIST *new_slist; +int Sprite::loadList(int resource_num, SPRITELIST **sprite_list_p) { + SPRITELIST *new_slist; byte *spritelist_data; size_t spritelist_len; uint16 sprite_count; uint16 i; - new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist); + new_slist = (SPRITELIST *)malloc(sizeof *new_slist); if (new_slist == NULL) { - return R_MEM; + return MEM; } - if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) { - return R_FAILURE; + if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) { + return FAILURE; } MemoryReadStream readS(spritelist_data, spritelist_len); @@ -89,10 +89,10 @@ int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) { new_slist->sprite_count = sprite_count; - new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list); + new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list); if (new_slist->offset_list == NULL) { free(new_slist); - return R_MEM; + return MEM; } for (i = 0; i < sprite_count; i++) { @@ -106,10 +106,10 @@ int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) { *sprite_list_p = new_slist; - return R_SUCCESS; + return SUCCESS; } -int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) { +int Sprite::appendList(int resource_num, SPRITELIST *spritelist) { byte *spritelist_data; size_t spritelist_len; void *test_p; @@ -118,12 +118,12 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) { uint16 sprite_count; int i; - if (spritelist->append_count >= (R_APPENDMAX - 1)) { - return R_FAILURE; + if (spritelist->append_count >= (APPENDMAX - 1)) { + return FAILURE; } - if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) { - return R_FAILURE; + if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) { + return FAILURE; } MemoryReadStream readS(spritelist_data, spritelist_len); @@ -135,10 +135,10 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) { test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list); if (test_p == NULL) { - return R_MEM; + return MEM; } - spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p; + spritelist->offset_list = (SPRITELIST_OFFSET *)test_p; spritelist->sprite_count = new_sprite_count; spritelist->append_count++; @@ -150,14 +150,14 @@ int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) { spritelist->sprite_data[spritelist->append_count] = spritelist_data; - return R_SUCCESS; + return SUCCESS; } -int Sprite::getListLen(R_SPRITELIST *spritelist) { +int Sprite::getListLen(SPRITELIST *spritelist) { return spritelist->sprite_count; } -int Sprite::freeSprite(R_SPRITELIST *spritelist) { +int Sprite::freeSprite(SPRITELIST *spritelist) { int i; for (i = 0; i <= spritelist->append_count; i++) { @@ -168,10 +168,10 @@ int Sprite::freeSprite(R_SPRITELIST *spritelist) { free(spritelist->offset_list); free(spritelist); - return R_SUCCESS; + return SUCCESS; } -int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { +int Sprite::draw(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { int offset; int offset_idx; byte *sprite_p; @@ -187,7 +187,7 @@ int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int s int y_align; if (!_initialized) { - return R_FAILURE; + return FAILURE; } offset = sprite_list->offset_list[sprite_num].offset; @@ -244,10 +244,10 @@ int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int s src_row_p += s_width; } - return R_SUCCESS; + return SUCCESS; } -int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { +int Sprite::drawOccluded(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) { int offset; int offset_idx; byte *sprite_p; @@ -263,14 +263,14 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu int s_height; int x_align; int y_align; - int z_lut[R_SPRITE_ZMAX]; + int z_lut[SPRITE_ZMAX]; int e_slope; // Clipinfo variables Point spr_pt; Rect spr_src_rect; Rect spr_dst_rect; - R_CLIPINFO ci; + CLIPINFO ci; // BG mask variables int mask_w; @@ -285,7 +285,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu int actor_z; if (!_initialized) { - return R_FAILURE; + return FAILURE; } if (!_vm->_scene->isBGMaskPresent()) { @@ -294,7 +294,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu if (sprite_num >= sprite_list->sprite_count) { warning("Invalid sprite number (%d) for sprite list %d", sprite_num, sprite_list->slist_rn); - return R_FAILURE; + return FAILURE; } // Get sprite data from list @@ -321,7 +321,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu e_slope = zinfo.endSlope; - for (i = 0; i < R_SPRITE_ZMAX; i++) { + for (i = 0; i < SPRITE_ZMAX; i++) { z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i)); } @@ -352,7 +352,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu _vm->_gfx->getClipInfo(&ci); if (ci.nodraw) { - return R_SUCCESS; + return SUCCESS; } decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height); @@ -369,7 +369,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu mask_p = mask_row_p; for (x = 0; x < ci.draw_w; x++) { if (*src_p != 0) { - mask_z = *mask_p & R_SPRITE_ZMASK; + mask_z = *mask_p & SPRITE_ZMASK; if (actor_z > z_lut[mask_z]) { *dst_p = *src_p; } @@ -390,7 +390,7 @@ int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_nu _vm->textDraw(2, ds, buf, spr_x - x_align, spr_y - y_align, 255, 0, FONT_OUTLINE); } */ - return R_SUCCESS; + return SUCCESS; } int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) { @@ -446,7 +446,7 @@ int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, s } } - return R_SUCCESS; + return SUCCESS; } } // End of namespace Saga |