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author | Eugene Sandulenko | 2004-04-12 21:40:49 +0000 |
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committer | Eugene Sandulenko | 2004-04-12 21:40:49 +0000 |
commit | f3d340fb0ce72b9db59b8c701153bc82b595f75e (patch) | |
tree | bf250cf3a1e6aee35c7f40d766994b0c2c188e5c /saga/sprite.cpp | |
parent | 0a0a0c7b0609d8774cef849e7511e7b21d12c5db (diff) | |
download | scummvm-rg350-f3d340fb0ce72b9db59b8c701153bc82b595f75e.tar.gz scummvm-rg350-f3d340fb0ce72b9db59b8c701153bc82b595f75e.tar.bz2 scummvm-rg350-f3d340fb0ce72b9db59b8c701153bc82b595f75e.zip |
WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r-- | saga/sprite.cpp | 567 |
1 files changed, 567 insertions, 0 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp new file mode 100644 index 0000000000..975d79ec00 --- /dev/null +++ b/saga/sprite.cpp @@ -0,0 +1,567 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ +/* + Description: + + Sprite management module + + Notes: +*/ + +#include "reinherit.h" + +#include "yslib.h" + +/* + * Uses the following modules: +\*--------------------------------------------------------------------------*/ +#include "game_mod.h" +#include "gfx_mod.h" +#include "scene_mod.h" +#include "rscfile_mod.h" + +#include "text_mod.h" +#include "font_mod.h" + +/* + * Begin module component +\*--------------------------------------------------------------------------*/ +#include "sprite_mod.h" +#include "sprite.h" + +namespace Saga { + +R_SPRITE_MODULE SpriteModule = { 0 }; + +int SPRITE_Init(void) +{ + int result; + + if (SpriteModule.init) { + return R_FAILURE; + } + + R_printf(R_STDOUT, "Initializing sprite subsystem...\n"); + + /* Load sprite module resource context + * \*------------------------------------------------------------- */ + result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, + R_GAME_RESOURCEFILE, 0); + if (result != R_SUCCESS) { + + return R_FAILURE; + } + + SpriteModule.decode_buf_len = R_DECODE_BUF_LEN; + + SpriteModule.decode_buf = (uchar *)malloc(R_DECODE_BUF_LEN); + if (SpriteModule.decode_buf == NULL) { + return R_MEM; + } + + SpriteModule.init = 1; + + return R_SUCCESS; +} + +int SPRITE_Shutdown(void) +{ + if (!SpriteModule.init) { + return R_FAILURE; + } + + R_printf(R_STDOUT, "Shutting down sprite subsystem...\n"); + + free(SpriteModule.decode_buf); + + return R_SUCCESS; +} + +int SPRITE_LoadList(int resource_num, R_SPRITELIST ** sprite_list_p) +{ + R_SPRITELIST *new_slist; + + uchar *spritelist_data; + size_t spritelist_len; + + const uchar *read_p; + + uint sprite_count; + uint i; + + new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist); + if (new_slist == NULL) { + + return R_MEM; + } + + if (RSC_LoadResource(SpriteModule.sprite_ctxt, + resource_num, + &spritelist_data, &spritelist_len) != R_SUCCESS) { + + return R_FAILURE; + } + + read_p = spritelist_data; + + sprite_count = ys_read_u16_le(read_p, &read_p); + + new_slist->sprite_count = sprite_count; + + new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count * + sizeof *new_slist->offset_list); + if (new_slist->offset_list == NULL) { + free(new_slist); + + return R_MEM; + } + + for (i = 0; i < sprite_count; i++) { + new_slist->offset_list[i].data_idx = 0; + new_slist->offset_list[i].offset = + ys_read_u16_le(read_p, &read_p); + } + + new_slist->slist_rn = resource_num; + new_slist->sprite_data[0] = spritelist_data; + new_slist->append_count = 0; + + *sprite_list_p = new_slist; + + return R_SUCCESS; +} + +int SPRITE_AppendList(int resource_num, R_SPRITELIST * spritelist) +{ + uchar *spritelist_data; + size_t spritelist_len; + + const uchar *read_p; + + void *test_p; + + uint old_sprite_count; + uint new_sprite_count; + uint sprite_count; + + int i; + + if (spritelist->append_count >= (R_APPENDMAX - 1)) { + + return R_FAILURE; + } + + if (RSC_LoadResource(SpriteModule.sprite_ctxt, + resource_num, + &spritelist_data, &spritelist_len) != R_SUCCESS) { + + return R_FAILURE; + } + + read_p = spritelist_data; + + sprite_count = ys_read_u16_le(read_p, &read_p); + + old_sprite_count = spritelist->sprite_count; + new_sprite_count = spritelist->sprite_count + sprite_count; + + test_p = realloc(spritelist->offset_list, + new_sprite_count * sizeof *spritelist->offset_list); + if (test_p == NULL) { + return R_MEM; + } + + spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p; + + spritelist->sprite_count = new_sprite_count; + spritelist->append_count++; + + for (i = old_sprite_count; i < spritelist->sprite_count; i++) { + spritelist->offset_list[i].data_idx = spritelist->append_count; + spritelist->offset_list[i].offset = + ys_read_u16_le(read_p, &read_p); + } + + spritelist->sprite_data[spritelist->append_count] = spritelist_data; + + return R_SUCCESS; +} + +int SPRITE_GetListLen(R_SPRITELIST * spritelist) +{ + + return spritelist->sprite_count; +} + +int SPRITE_Free(R_SPRITELIST * spritelist) +{ + int i; + + for (i = 0; i <= spritelist->append_count; i++) { + + RSC_FreeResource(spritelist->sprite_data[i]); + } + + free(spritelist->offset_list); + free(spritelist); + + return R_SUCCESS; +} + +int +SPRITE_Draw(R_SURFACE * ds, + R_SPRITELIST * sprite_list, int sprite_num, int spr_x, int spr_y) +{ + + int offset; + int offset_idx; + + uchar *sprite_p; + + const uchar *sprite_data_p; + const uchar *read_p; + + int i, j; + + uchar *buf_row_p; + uchar *src_row_p; + + int s_width; + int s_height; + + int clip_width; + int clip_height; + + int x_align; + int y_align; + + if (!SpriteModule.init) { + return R_FAILURE; + } + + offset = sprite_list->offset_list[sprite_num].offset; + offset_idx = sprite_list->offset_list[sprite_num].data_idx; + + sprite_p = sprite_list->sprite_data[offset_idx]; + sprite_p += offset; + + read_p = (uchar *) sprite_p; + + x_align = ys_read_s8(read_p, &read_p); + y_align = ys_read_s8(read_p, &read_p); + + s_width = ys_read_u8(read_p, &read_p); + s_height = ys_read_u8(read_p, &read_p); + + sprite_data_p = read_p; + + spr_x += x_align; + spr_y += y_align; + + if (spr_x < 0) { + return 0; + } + + if (spr_y < 0) { + return 0; + } + + DecodeRLESprite(sprite_data_p, + 64000, SpriteModule.decode_buf, s_width * s_height); + + buf_row_p = ds->buf + ds->buf_pitch * spr_y; + src_row_p = SpriteModule.decode_buf; + + /* Clip to right side of surface */ + clip_width = s_width; + if (s_width > (ds->buf_w - spr_x)) { + clip_width = (ds->buf_w - spr_x); + } + + /* Clip to bottom side of surface */ + clip_height = s_height; + if (s_height > (ds->buf_h - spr_y)) { + clip_height = (ds->buf_h - spr_y); + } + + for (i = 0; i < clip_height; i++) { + + for (j = 0; j < clip_width; j++) { + if (*(src_row_p + j) != 0) { + *(buf_row_p + j + spr_x) = *(src_row_p + j); + } + } + + buf_row_p += ds->buf_pitch; + src_row_p += s_width; + } + + return R_SUCCESS; +} + +int +SPRITE_DrawOccluded(R_SURFACE * ds, + R_SPRITELIST * sprite_list, int sprite_num, int spr_x, int spr_y) +{ + int offset; + int offset_idx; + + uchar *sprite_p; + const uchar *sprite_data_p; + const uchar *read_p; + + int i; + + int x, y; + uchar *dst_row_p; + uchar *src_row_p; + uchar *src_p; + uchar *dst_p; + uchar *mask_p; + + int s_width; + int s_height; + int x_align; + int y_align; + + int z_lut[R_SPRITE_ZMAX]; + int e_slope; + + /* Clipinfo variables */ + R_POINT spr_pt; + R_RECT spr_src_rect; + R_RECT spr_dst_rect; + + R_CLIPINFO ci; + + /* BG mask variables */ + int mask_w; + int mask_h; + uchar *mask_buf; + size_t mask_buf_len; + + uchar *mask_row_p; + int mask_z; + + /* Z info variables */ + SCENE_ZINFO zinfo; + int actor_z; + + if (!SpriteModule.init) { + return R_FAILURE; + } + + if (!SCENE_IsBGMaskPresent()) { + return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y); + } + + if (sprite_num >= sprite_list->sprite_count) { + + R_printf(R_STDOUT, + "Invalid sprite number (%d) for sprite list %d.\n", + sprite_num, sprite_list->slist_rn); + + return R_FAILURE; + } + + /* Get sprite data from list + * \*------------------------------------------------------------- */ + offset = sprite_list->offset_list[sprite_num].offset; + offset_idx = sprite_list->offset_list[sprite_num].data_idx; + + sprite_p = sprite_list->sprite_data[offset_idx]; + sprite_p += offset; + + read_p = sprite_p; + + /* Read sprite dimensions -- should probably cache this stuff in + * sprite list */ + x_align = ys_read_s8(read_p, &read_p); + y_align = ys_read_s8(read_p, &read_p); + + s_width = ys_read_u8(read_p, &read_p); + s_height = ys_read_u8(read_p, &read_p); + + sprite_data_p = read_p; + + /* Create actor Z occlusion LUT + * \*---------------------------------------------------------------------- */ + SCENE_GetZInfo(&zinfo); + + e_slope = zinfo.end_slope; + + for (i = 0; i < R_SPRITE_ZMAX; i++) { + + z_lut[i] = + (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i)); + } + + actor_z = spr_y; + + SCENE_GetBGMaskInfo(&mask_w, &mask_h, &mask_buf, &mask_buf_len); + + spr_src_rect.x1 = 0; + spr_src_rect.y1 = 0; + spr_src_rect.x2 = s_width - 1; + spr_src_rect.y2 = s_height - 1; + + spr_dst_rect.x1 = 0; + spr_dst_rect.y1 = 0; + spr_dst_rect.x2 = ds->clip_rect.x2; + spr_dst_rect.y2 = YS_MIN(ds->clip_rect.y2, mask_h - 1); + + spr_pt.x = spr_x + x_align; + spr_pt.y = spr_y + y_align; + + spr_x += x_align; + spr_y += y_align; + + ci.dst_rect = &spr_dst_rect; + ci.src_rect = &spr_src_rect; + ci.dst_pt = &spr_pt; + + GFX_GetClipInfo(&ci); + + if (ci.nodraw) { + return R_SUCCESS; + } + + DecodeRLESprite(sprite_data_p, + 64000, SpriteModule.decode_buf, s_width * s_height); + + /* Finally, draw the occluded sprite + * \*---------------------------------------------------------------------- */ + src_row_p = SpriteModule.decode_buf + ci.src_draw_x + + (ci.src_draw_y * s_width); + + dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch); + mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w); + + for (y = 0; y < ci.draw_h; y++) { + + src_p = src_row_p; + dst_p = dst_row_p; + mask_p = mask_row_p; + + for (x = 0; x < ci.draw_w; x++) { + + if (*src_p != 0) { + + mask_z = *mask_p & R_SPRITE_ZMASK; + + if (actor_z > z_lut[mask_z]) { + *dst_p = *src_p; + } + } + src_p++; + dst_p++; + mask_p++; + } + dst_row_p += ds->buf_pitch; + mask_row_p += mask_w; + src_row_p += s_width; + } +/* + { + char buf[1024] = { 0 }; + + sprintf( buf, "dw: %d, dh: %d.", ci.draw_w, ci.draw_h ); + + TEXT_Draw( 2, + ds, + buf, + spr_x - x_align, spr_y - y_align, + 255, 0, + FONT_OUTLINE ); + } +*/ + return R_SUCCESS; +} + +int +DecodeRLESprite(const uchar * inbuf, + size_t inbuf_len, uchar * outbuf, size_t outbuf_len) +{ + + int bg_runcount; + int fg_runcount; + + const uchar *inbuf_ptr; + uchar *outbuf_ptr; + + const uchar *inbuf_end; + uchar *outbuf_end; + + int c; + + inbuf_ptr = inbuf; + outbuf_ptr = outbuf; + + inbuf_end = inbuf + (inbuf_len); + inbuf_end--; + + outbuf_end = outbuf + outbuf_len; + outbuf_end--; + + memset(outbuf, 0, outbuf_len); + + while ((inbuf_ptr < inbuf_end) && (outbuf_ptr < outbuf_end)) { + + bg_runcount = *inbuf_ptr; + if (inbuf_ptr < inbuf_end) + inbuf_ptr++; + else + return 0; + fg_runcount = *inbuf_ptr; + if (inbuf_ptr < inbuf_end) + inbuf_ptr++; + else + return 0; + + for (c = 0; c < bg_runcount; c++) { + + *outbuf_ptr = (uchar) 0; + if (outbuf_ptr < outbuf_end) + outbuf_ptr++; + else + return 0; + } + + for (c = 0; c < fg_runcount; c++) { + + *outbuf_ptr = *inbuf_ptr; + if (inbuf_ptr < inbuf_end) + inbuf_ptr++; + else + return 0; + if (outbuf_ptr < outbuf_end) + outbuf_ptr++; + else + return 0; + } + } + + return R_SUCCESS; +} + +} // End of namespace Saga |