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author | Eugene Sandulenko | 2004-10-08 01:22:39 +0000 |
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committer | Eugene Sandulenko | 2004-10-08 01:22:39 +0000 |
commit | 94d9a2149b8b757ed36cb0f315cd281d1447d1a0 (patch) | |
tree | a01681619e95b1125ec5488176c75a8b1329b9cd /saga/xref.txt | |
parent | 0850dbdaf2ad79cf296f79a001b4b60e82f481cd (diff) | |
download | scummvm-rg350-94d9a2149b8b757ed36cb0f315cd281d1447d1a0.tar.gz scummvm-rg350-94d9a2149b8b757ed36cb0f315cd281d1447d1a0.tar.bz2 scummvm-rg350-94d9a2149b8b757ed36cb0f315cd281d1447d1a0.zip |
Implement scene change via exits. You still cannot leave first scene
because it goes to now buggy isometric level. Use debugger to switch
to some word, say, in Dog Castle and there you may go between rooms.
svn-id: r15462
Diffstat (limited to 'saga/xref.txt')
-rw-r--r-- | saga/xref.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/saga/xref.txt b/saga/xref.txt index 4668e3a067..4a26f4a2d3 100644 --- a/saga/xref.txt +++ b/saga/xref.txt @@ -35,8 +35,15 @@ Sceneres.h LOADREQ_FACES SAGA_FACES LOADREQ_PALETTE - HZONE_EXIT R_OBJECT_EXIT - HZONEF_AUTOWALK R_OBJECT_NORMAL + hitZone ObjectMap + stepZone ActionMap + + HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c) + HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c) + HZONEF_NOWALK OBJECT_NOWALK + HZONEF_PROJECT OBJECT_PROJECT + HZONEF_AUTOWALK ACTION_AUTOWALK + HZONEF_TERMINUS ACTION_TERMINUS Scene.c ======= |