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authorEugene Sandulenko2004-10-08 01:22:39 +0000
committerEugene Sandulenko2004-10-08 01:22:39 +0000
commit94d9a2149b8b757ed36cb0f315cd281d1447d1a0 (patch)
treea01681619e95b1125ec5488176c75a8b1329b9cd /saga/xref.txt
parent0850dbdaf2ad79cf296f79a001b4b60e82f481cd (diff)
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Implement scene change via exits. You still cannot leave first scene
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
Diffstat (limited to 'saga/xref.txt')
-rw-r--r--saga/xref.txt11
1 files changed, 9 insertions, 2 deletions
diff --git a/saga/xref.txt b/saga/xref.txt
index 4668e3a067..4a26f4a2d3 100644
--- a/saga/xref.txt
+++ b/saga/xref.txt
@@ -35,8 +35,15 @@ Sceneres.h
LOADREQ_FACES SAGA_FACES
LOADREQ_PALETTE
- HZONE_EXIT R_OBJECT_EXIT
- HZONEF_AUTOWALK R_OBJECT_NORMAL
+ hitZone ObjectMap
+ stepZone ActionMap
+
+ HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c)
+ HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c)
+ HZONEF_NOWALK OBJECT_NOWALK
+ HZONEF_PROJECT OBJECT_PROJECT
+ HZONEF_AUTOWALK ACTION_AUTOWALK
+ HZONEF_TERMINUS ACTION_TERMINUS
Scene.c
=======