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author | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
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committer | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
commit | f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch) | |
tree | c6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /saga/xref.txt | |
parent | 53d807ab169572a9991c18cc1373b585a8ec44d8 (diff) | |
download | scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.gz scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.bz2 scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.zip |
o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command
All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.
svn-id: r15416
Diffstat (limited to 'saga/xref.txt')
-rw-r--r-- | saga/xref.txt | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/saga/xref.txt b/saga/xref.txt index b11dc732db..4668e3a067 100644 --- a/saga/xref.txt +++ b/saga/xref.txt @@ -18,7 +18,7 @@ Sceneres.h LOADREQ_TILE_MAP SAGA_ISO_METAMAP LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET LOADREQ_TILE_METATILES - LOADREQ_ENTRY + LOADREQ_ENTRY SAGA_ENTRY LOADREQ_FRAMELIST LOADREQ_ANIM_0 SAGA_ANIM_1 @@ -32,9 +32,12 @@ Sceneres.h LOADREQ_TILE_MULTI LOADREQ_CYCLES SAGA_PAL_ANIM - LOADREQ_FACES + LOADREQ_FACES SAGA_FACES LOADREQ_PALETTE + HZONE_EXIT R_OBJECT_EXIT + HZONEF_AUTOWALK R_OBJECT_NORMAL + Scene.c ======= ResToImage() _vm->decodeBGImage() |