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authorEugene Sandulenko2004-10-05 02:16:26 +0000
committerEugene Sandulenko2004-10-05 02:16:26 +0000
commitf1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch)
treec6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /saga/xref.txt
parent53d807ab169572a9991c18cc1373b585a8ec44d8 (diff)
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o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
Diffstat (limited to 'saga/xref.txt')
-rw-r--r--saga/xref.txt7
1 files changed, 5 insertions, 2 deletions
diff --git a/saga/xref.txt b/saga/xref.txt
index b11dc732db..4668e3a067 100644
--- a/saga/xref.txt
+++ b/saga/xref.txt
@@ -18,7 +18,7 @@ Sceneres.h
LOADREQ_TILE_MAP SAGA_ISO_METAMAP
LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
LOADREQ_TILE_METATILES
- LOADREQ_ENTRY
+ LOADREQ_ENTRY SAGA_ENTRY
LOADREQ_FRAMELIST
LOADREQ_ANIM_0 SAGA_ANIM_1
@@ -32,9 +32,12 @@ Sceneres.h
LOADREQ_TILE_MULTI
LOADREQ_CYCLES SAGA_PAL_ANIM
- LOADREQ_FACES
+ LOADREQ_FACES SAGA_FACES
LOADREQ_PALETTE
+ HZONE_EXIT R_OBJECT_EXIT
+ HZONEF_AUTOWALK R_OBJECT_NORMAL
+
Scene.c
=======
ResToImage() _vm->decodeBGImage()