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author | Torbjörn Andersson | 2004-11-06 09:29:22 +0000 |
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committer | Torbjörn Andersson | 2004-11-06 09:29:22 +0000 |
commit | 18831f1df8f89e66388dec9f8b8c8175e5fbb5aa (patch) | |
tree | ef6fc51f40588f092263b09b45fb38f72c6346dc /saga | |
parent | 6b3432a93ee1229997e94eeff04784c41251c83b (diff) | |
download | scummvm-rg350-18831f1df8f89e66388dec9f8b8c8175e5fbb5aa.tar.gz scummvm-rg350-18831f1df8f89e66388dec9f8b8c8175e5fbb5aa.tar.bz2 scummvm-rg350-18831f1df8f89e66388dec9f8b8c8175e5fbb5aa.zip |
Cleanup
svn-id: r15720
Diffstat (limited to 'saga')
-rw-r--r-- | saga/actor.cpp | 35 |
1 files changed, 11 insertions, 24 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index f99c3acce2..efec4379e5 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -90,7 +90,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm), _initialized(false) { } // Create actor alias table - _aliasTbl = (int *)malloc(ACTORCOUNT * sizeof *_aliasTbl); + _aliasTbl = (int *)malloc(ACTORCOUNT * sizeof(*_aliasTbl)); if (_aliasTbl == NULL) { free(_tbl); error("Actor::Actor(): Memory allocation error."); @@ -367,7 +367,7 @@ int Actor::addActor(ACTOR * actor) { actor->action_time = 0; actor->action_frame = 0; - new_node = ys_dll_insert(_list, actor, sizeof *actor, zCompare); + new_node = ys_dll_insert(_list, actor, sizeof(*actor), zCompare); if (new_node == NULL) { return FAILURE; @@ -452,14 +452,14 @@ int Actor::speak(int index, const char *d_string, uint16 d_voice_rn, SEMAPHORE * if (use_existing_ai) { // Store the current dialogue off the existing actor intent a_speakint = (SPEAKINTENT *)a_intent_p->a_data; - ys_dll_add_tail(a_speakint->si_diaglist, &a_dialogue, sizeof a_dialogue); + ys_dll_add_tail(a_speakint->si_diaglist, &a_dialogue, sizeof(a_dialogue)); } else { // Create a new actor intent a_intent.a_itype = INTENT_SPEAK; a_intent.a_idone = 0; a_intent.a_iflags = 0; - a_speakint = (SPEAKINTENT *)malloc(sizeof *a_speakint); + a_speakint = (SPEAKINTENT *)malloc(sizeof(*a_speakint)); if (a_speakint == NULL) { return FAILURE; } @@ -469,8 +469,8 @@ int Actor::speak(int index, const char *d_string, uint16 d_voice_rn, SEMAPHORE * a_speakint->si_last_action = actor->action; a_intent.a_data = a_speakint; - ys_dll_add_tail(a_speakint->si_diaglist, &a_dialogue, sizeof a_dialogue); - ys_dll_add_tail(actor->a_intentlist, &a_intent, sizeof a_intent); + ys_dll_add_tail(a_speakint->si_diaglist, &a_dialogue, sizeof(a_dialogue)); + ys_dll_add_tail(actor->a_intentlist, &a_intent, sizeof(a_intent)); } if (sem != NULL) { @@ -563,7 +563,8 @@ int Actor::getSpeechTime(const char *d_string, uint16 d_voice_rn) { int Actor::setOrientation(int index, int orient) { ACTOR *actor; - if (!_initialized) { + actor = lookupActor(index); + if (actor == NULL) { return FAILURE; } @@ -571,12 +572,6 @@ int Actor::setOrientation(int index, int orient) { return FAILURE; } - actor = lookupActor(index); - if (actor == NULL) { - - return FAILURE; - } - actor->orient = orient; return SUCCESS; @@ -585,10 +580,6 @@ int Actor::setOrientation(int index, int orient) { int Actor::setAction(int index, int action_n, uint16 action_flags) { ACTOR *actor; - if (!_initialized) { - return FAILURE; - } - actor = lookupActor(index); if (actor == NULL) { return FAILURE; @@ -609,10 +600,6 @@ int Actor::setAction(int index, int action_n, uint16 action_flags) { int Actor::setDefaultAction(int index, int action_n, uint16 action_flags) { ACTOR *actor; - if (!_initialized) { - return FAILURE; - } - actor = lookupActor(index); if (actor == NULL) { return FAILURE; @@ -751,7 +738,7 @@ int Actor::walkTo(int id, const Point *walk_pt, uint16 flags, SEMAPHORE *sem) { node = _tbl[id]; actor = (ACTOR *)ys_dll_get_data(node); - walk_intent = (WALKINTENT *)malloc(sizeof *walk_intent); + walk_intent = (WALKINTENT *)malloc(sizeof(*walk_intent)); if (walk_intent == NULL) { return MEM; } @@ -770,7 +757,7 @@ int Actor::walkTo(int id, const Point *walk_pt, uint16 flags, SEMAPHORE *sem) { actor_intent.a_iflags = 0; actor_intent.a_data = walk_intent; - ys_dll_add_tail(actor->a_intentlist, &actor_intent, sizeof actor_intent); + ys_dll_add_tail(actor->a_intentlist, &actor_intent, sizeof(actor_intent)); if (sem != NULL) { _vm->_script->SThreadHoldSem(sem); @@ -791,7 +778,7 @@ int Actor::setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAP new_node.node_pt = *dst_pt; new_node.calc_flag = 0; - ys_dll_add_tail(walk_int->nodelist, &new_node, sizeof new_node); + ys_dll_add_tail(walk_int->nodelist, &new_node, sizeof(new_node)); return SUCCESS; } |