aboutsummaryrefslogtreecommitdiff
path: root/saga
diff options
context:
space:
mode:
authorPaweł Kołodziejski2004-05-01 07:50:08 +0000
committerPaweł Kołodziejski2004-05-01 07:50:08 +0000
commit4b5e78b7747b0af51f4c128afcb4f81f4f320a55 (patch)
treed2a06976890113402a4c640d0d53b9ef6377a779 /saga
parentb7a1956382ef349ccc3a41ac844f449de810a16c (diff)
downloadscummvm-rg350-4b5e78b7747b0af51f4c128afcb4f81f4f320a55.tar.gz
scummvm-rg350-4b5e78b7747b0af51f4c128afcb4f81f4f320a55.tar.bz2
scummvm-rg350-4b5e78b7747b0af51f4c128afcb4f81f4f320a55.zip
indent
svn-id: r13695
Diffstat (limited to 'saga')
-rw-r--r--saga/render.cpp283
-rw-r--r--saga/render.h19
-rw-r--r--saga/render_mod.h31
3 files changed, 72 insertions, 261 deletions
diff --git a/saga/render.cpp b/saga/render.cpp
index bae8b25360..1d9aeb8fb6 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -20,25 +20,16 @@
* $Header$
*
*/
-/*
- Description:
-
- Main rendering loop
- Notes:
-*/
+// Main rendering loop
#include "reinherit.h"
#include "systimer.h"
-
#include "yslib.h"
#include <SDL.h>
-/*
- * Uses the following modules:
-\*--------------------------------------------------------------------------*/
#include "actor_mod.h"
#include "console_mod.h"
#include "cvar_mod.h"
@@ -53,9 +44,6 @@
#include "actionmap_mod.h"
#include "objectmap_mod.h"
-/*
- * Begin module
-\*--------------------------------------------------------------------------*/
#include "render_mod.h"
#include "render.h"
@@ -63,70 +51,54 @@ namespace Saga {
static R_RENDER_MODULE RenderModule;
-const char *test_txt = "The quick brown fox jumped over the lazy dog. "
- "She sells sea shells down by the sea shore.";
-
-int RENDER_Register(void)
-{
+const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
- /* Register "r_fullscreen" cfg cvar
- * \*----------------------------------------- */
+int RENDER_Register() {
+ // Register "r_fullscreen" cfg cvar
RenderModule.r_fullscreen = R_FULLSCREEN_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_fullscreen,
"r_fullscreen", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
return R_FAILURE;
}
- /* Register "r_doubleres" cfg cvar
- * \*----------------------------------------- */
+ // Register "r_doubleres" cfg cvar
RenderModule.r_doubleres = R_DOUBLERES_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_doubleres,
"r_doubleres", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
return R_FAILURE;
}
- /* Register "r_hicolor" cfg cvar
- * \*----------------------------------------- */
+ // Register "r_hicolor" cfg cvar
RenderModule.r_hicolor = R_HICOLOR_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_hicolor,
"r_hicolor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
return R_FAILURE;
}
- /* Register "r_softcursor" cfg cvar
- * \*----------------------------------------- */
+ // Register "r_softcursor" cfg cvar
RenderModule.r_softcursor = R_SOFTCURSOR_DEFAULT;
if (CVAR_Register_I(&RenderModule.r_softcursor,
"r_softcursor", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-
return R_FAILURE;
}
return R_SUCCESS;
}
-int RENDER_Init(void)
-{
-
+int RENDER_Init() {
R_GAME_DISPLAYINFO disp_info;
R_SYSGFX_INIT gfx_init;
-
int result;
-
int tmp_w, tmp_h, tmp_bytepp;
- /* Initialize system graphics
- * \*------------------------------------------------------------- */
+ // Initialize system graphics
GAME_GetDisplayInfo(&disp_info);
- gfx_init.backbuf_bpp = 8; /* all games are 8 bpp so far */
+ gfx_init.backbuf_bpp = 8; // all games are 8 bpp so far
gfx_init.backbuf_w = disp_info.logical_w;
gfx_init.backbuf_h = disp_info.logical_h;
@@ -139,14 +111,13 @@ int RENDER_Init(void)
gfx_init.screen_w = disp_info.logical_w;
gfx_init.screen_h = disp_info.logical_h;
- /* Don't try to double a game exceeding the resolution limit
- * (640x480 would get doubled to 1280 x 960!) */
+ // Don't try to double a game exceeding the resolution limit
+ // (640x480 would get doubled to 1280 x 960!) */
if (disp_info.logical_w > R_DOUBLE_RESLIMIT) {
RenderModule.r_doubleres = 0;
}
if (RenderModule.r_doubleres) {
-
gfx_init.screen_w *= 2;
gfx_init.screen_h *= 2;
}
@@ -154,35 +125,28 @@ int RENDER_Init(void)
gfx_init.fullscreen = RenderModule.r_fullscreen;
if (SYSGFX_Init(&gfx_init) != R_SUCCESS) {
-
return R_FAILURE;
}
- /* Initialize FPS timer callback
- * \*------------------------------------------------------------- */
- result = SYSTIMER_CreateTimer(&RenderModule.r_fps_timer,
- 1000, NULL, RENDER_FpsTimer);
+ // Initialize FPS timer callback
+ result = SYSTIMER_CreateTimer(&RenderModule.r_fps_timer, 1000, NULL, RENDER_FpsTimer);
if (result != R_SUCCESS) {
return R_FAILURE;
}
- /* Create background buffer
- * \*------------------------------------------------------------- */
+ // Create background buffer
RenderModule.r_bg_buf_w = disp_info.logical_w;
RenderModule.r_bg_buf_h = disp_info.logical_h;
-
- RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w,
- disp_info.logical_h);
+ RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
if (RenderModule.r_bg_buf == NULL) {
return R_MEM;
}
- /* Allocate temp buffer for animation decoding,
- * graphics scalers (2xSaI), etc.
- \*-------------------------------------------------------------*/
+ // Allocate temp buffer for animation decoding,
+ // graphics scalers (2xSaI), etc.
tmp_w = disp_info.logical_w;
- tmp_h = disp_info.logical_h + 4; /* BG unbanking requres extra rows */
+ tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows
tmp_bytepp = 1;
if (RenderModule.r_doubleres) {
@@ -207,8 +171,7 @@ int RENDER_Init(void)
RenderModule.r_screen_surface = SYSGFX_GetScreenSurface();
RenderModule.r_backbuf_surface = SYSGFX_GetBackBuffer();
- /* Initialize cursor state
- * \*------------------------------------------------------------- */
+ // Initialize cursor state
if (RenderModule.r_softcursor) {
SYSINPUT_HideMouse();
}
@@ -218,25 +181,18 @@ int RENDER_Init(void)
return R_SUCCESS;
}
-int RENDER_DrawScene(void)
-{
-
+int RENDER_DrawScene() {
R_SURFACE *screen_surface;
R_SURFACE *backbuf_surface;
R_SURFACE *display_surface;
-
R_GAME_DISPLAYINFO disp_info;
R_SCENE_INFO scene_info;
SCENE_BGINFO bg_info;
-
R_POINT bg_pt;
-
char txt_buf[20];
int fps_width;
-
R_POINT mouse_pt;
int mouse_x, mouse_y;
-
int surface_converted = 0;
if (!RenderModule.initialized) {
@@ -248,8 +204,7 @@ int RENDER_DrawScene(void)
screen_surface = RenderModule.r_screen_surface;
backbuf_surface = RenderModule.r_backbuf_surface;
- /* Get mouse coordinates
- * \*------------------------------------------------------------- */
+ // Get mouse coordinates
SYSINPUT_GetMousePos(&mouse_x, &mouse_y);
mouse_pt.x = mouse_x;
@@ -265,115 +220,62 @@ int RENDER_DrawScene(void)
bg_pt.x = 0;
bg_pt.y = 0;
- /* Display scene background
- * \*--------------------------------------------------------- */
+ // Display scene background
SCENE_Draw(backbuf_surface);
- /* Display scene maps, if applicable
- * \*--------------------------------------------------------- */
+ // Display scene maps, if applicable
if (RENDER_GetFlags() & RF_OBJECTMAP_TEST) {
-
- OBJECTMAP_Draw(backbuf_surface,
- &mouse_pt, SYSGFX_GetWhite(), SYSGFX_GetBlack());
-
+ OBJECTMAP_Draw(backbuf_surface, &mouse_pt, SYSGFX_GetWhite(), SYSGFX_GetBlack());
ACTIONMAP_Draw(backbuf_surface, SYSGFX_MatchColor(R_RGB_RED));
}
- /* Draw queued actors
- * \*--------------------------------------------------------- */
+ // Draw queued actors
ACTOR_DrawList();
- /* Draw queued text strings
- * \*--------------------------------------------------------- */
+ // Draw queued text strings
SCENE_GetInfo(&scene_info);
TEXT_DrawList(scene_info.text_list, backbuf_surface);
- /* Handle user input
- * \*--------------------------------------------------------- */
+ // Handle user input
SYSINPUT_ProcessInput();
- /* Display rendering information
- * \*--------------------------------------------------------- */
+ // Display rendering information
if (RenderModule.r_flags & RF_SHOW_FPS) {
-
sprintf(txt_buf, "%d", RenderModule.r_fps);
-
- fps_width = FONT_GetStringWidth(SMALL_FONT_ID,
- txt_buf, 0, FONT_NORMAL);
-
- FONT_Draw(SMALL_FONT_ID,
- backbuf_surface,
- txt_buf,
- 0,
- backbuf_surface->buf_w - fps_width, 2,
- SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
-
+ fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
+ FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
switch (RenderModule.r_mode) {
-
case RM_SCANLINES:
- FONT_Draw(SMALL_FONT_ID,
- backbuf_surface,
- "Scanlines",
- 0,
- 2, 2,
- SYSGFX_GetWhite(),
- SYSGFX_GetBlack(), FONT_OUTLINE);
+ FONT_Draw(SMALL_FONT_ID, backbuf_surface, "Scanlines", 0, 2, 2,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
break;
-
case RM_2XSAI:
- FONT_Draw(SMALL_FONT_ID,
- backbuf_surface,
- "2xSaI",
- 0,
- 2, 2,
- SYSGFX_GetWhite(),
- SYSGFX_GetBlack(), FONT_OUTLINE);
+ FONT_Draw(SMALL_FONT_ID, backbuf_surface, "2xSaI", 0, 2, 2,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
break;
-
case RM_SUPER2XSAI:
- FONT_Draw(SMALL_FONT_ID,
- backbuf_surface,
- "Super2xSaI",
- 0,
- 2, 2,
- SYSGFX_GetWhite(),
- SYSGFX_GetBlack(), FONT_OUTLINE);
+ FONT_Draw(SMALL_FONT_ID, backbuf_surface, "Super2xSaI", 0, 2, 2,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
break;
-
case RM_SUPEREAGLE:
- FONT_Draw(SMALL_FONT_ID,
- backbuf_surface,
- "SuperEagle",
- 0,
- 2, 2,
- SYSGFX_GetWhite(),
- SYSGFX_GetBlack(), FONT_OUTLINE);
+ FONT_Draw(SMALL_FONT_ID, backbuf_surface, "SuperEagle", 0, 2, 2,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
break;
}
}
- /* Display "paused game" message, if applicable
- * \*--------------------------------------------------------- */
+ // Display "paused game" message, if applicable
if (RenderModule.r_flags & RF_RENDERPAUSE) {
-
int msg_len = strlen(R_PAUSEGAME_MSG);
- int msg_w = FONT_GetStringWidth(BIG_FONT_ID,
- R_PAUSEGAME_MSG,
- msg_len,
- FONT_OUTLINE);
-
- FONT_Draw(BIG_FONT_ID,
- backbuf_surface,
- R_PAUSEGAME_MSG,
- msg_len,
- (backbuf_surface->buf_w - msg_w) / 2, 90,
- SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
+ int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
+ FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
+ (backbuf_surface->buf_w - msg_w) / 2, 90, SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE);
}
- /* Update user interface
- * \*--------------------------------------------------------- */
+ // Update user interface
INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
@@ -381,46 +283,29 @@ int RENDER_DrawScene(void)
GFX_DrawCursor(backbuf_surface, &mouse_pt);
}
- /* Display text formatting test, if applicable
- * \*--------------------------------------------------------- */
+ // Display text formatting test, if applicable
if (RenderModule.r_flags & RF_TEXT_TEST) {
-
- TEXT_Draw(MEDIUM_FONT_ID,
- backbuf_surface,
- test_txt,
- mouse_pt.x, mouse_pt.y,
- SYSGFX_GetWhite(),
- SYSGFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
+ TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
+ SYSGFX_GetWhite(), SYSGFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
}
- /* Display palette test, if applicable
- * \*--------------------------------------------------------- */
+ // Display palette test, if applicable
if (RenderModule.r_flags & RF_PALETTE_TEST) {
-
GFX_DrawPalette(backbuf_surface);
}
- /* Draw console
- * \*--------------------------------------------------------- */
+ // Draw console
CON_Draw(backbuf_surface);
- /* Display the current frame
- * \*--------------------------------------------------------- */
-
+ // Display the current frame
if (RenderModule.r_hicolor) {
-
display_surface = SYSGFX_FormatToDisplay(backbuf_surface);
-
if (display_surface == NULL) {
- R_printf(R_STDERR,
- "Error: Back buffer conversion failed!\n");
-
+ R_printf(R_STDERR, "Error: Back buffer conversion failed!\n");
return R_FAILURE;
}
-
surface_converted = 1;
} else {
-
display_surface = backbuf_surface;
}
@@ -428,21 +313,14 @@ int RENDER_DrawScene(void)
SYSGFX_LockSurface(display_surface);
switch (RenderModule.r_mode) {
-
case RM_SCANLINES:
-
break;
-
default:
-
if (RenderModule.r_doubleres) {
-
GFX_Scale2x(screen_surface, display_surface);
} else {
-
GFX_SimpleBlit(screen_surface, display_surface);
}
-
break;
}
@@ -450,7 +328,6 @@ int RENDER_DrawScene(void)
SYSGFX_UnlockSurface(screen_surface);
if (surface_converted) {
-
SYSGFX_DestroySurface(display_surface);
}
@@ -460,14 +337,11 @@ int RENDER_DrawScene(void)
return R_SUCCESS;
}
-unsigned int RENDER_GetFrameCount(void)
-{
-
+unsigned int RENDER_GetFrameCount() {
return RenderModule.r_framecount;
}
-unsigned int RENDER_ResetFrameCount(void)
-{
+unsigned int RENDER_ResetFrameCount() {
unsigned int framecount = RenderModule.r_framecount;
RenderModule.r_framecount = 0;
@@ -475,8 +349,7 @@ unsigned int RENDER_ResetFrameCount(void)
return framecount;
}
-void RENDER_FpsTimer(unsigned long interval, void *param)
-{
+void RENDER_FpsTimer(unsigned long interval, void *param) {
YS_IGNORE_PARAM(interval);
YS_IGNORE_PARAM(param);
@@ -486,8 +359,7 @@ void RENDER_FpsTimer(unsigned long interval, void *param)
return;
}
-void RENDER_ConvertMousePt(R_POINT * mouse_pt)
-{
+void RENDER_ConvertMousePt(R_POINT *mouse_pt) {
assert(mouse_pt != NULL);
if (RenderModule.r_doubleres) {
@@ -495,75 +367,44 @@ void RENDER_ConvertMousePt(R_POINT * mouse_pt)
mouse_pt->x /= 2;
mouse_pt->y /= 2;
}
-
- return;
}
-unsigned int RENDER_GetFlags(void)
-{
+unsigned int RENDER_GetFlags() {
return RenderModule.r_flags;
}
-void RENDER_SetFlag(unsigned int flag)
-{
-
+void RENDER_SetFlag(unsigned int flag) {
RenderModule.r_flags |= flag;
-
- return;
}
-void RENDER_ToggleFlag(unsigned int flag)
-{
-
+void RENDER_ToggleFlag(unsigned int flag) {
RenderModule.r_flags ^= flag;
-
- return;
}
-int RENDER_SetMode(int mode)
-{
-
+int RENDER_SetMode(int mode) {
switch (mode) {
-
case RM_SCANLINES:
-
if (!RenderModule.r_doubleres) {
-
return R_FAILURE;
}
-
break;
-
case RM_2XSAI:
-
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
return R_FAILURE;
}
-
break;
-
case RM_SUPER2XSAI:
-
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
return R_FAILURE;
}
-
break;
-
case RM_SUPEREAGLE:
-
if (!RenderModule.r_doubleres || !RenderModule.r_hicolor) {
-
return R_FAILURE;
}
-
break;
-
default:
break;
-
}
RenderModule.r_mode = mode;
@@ -571,9 +412,7 @@ int RENDER_SetMode(int mode)
return R_SUCCESS;
}
-int RENDER_GetBufferInfo(R_BUFFER_INFO * r_bufinfo)
-{
-
+int RENDER_GetBufferInfo(R_BUFFER_INFO *r_bufinfo) {
assert(r_bufinfo != NULL);
r_bufinfo->r_bg_buf = RenderModule.r_bg_buf;
diff --git a/saga/render.h b/saga/render.h
index 4b30e14705..1288c2fbdf 100644
--- a/saga/render.h
+++ b/saga/render.h
@@ -20,20 +20,15 @@
* $Header$
*
*/
-/*
- Description:
-
- Main rendering loop - private header
- Notes:
-*/
+// Main rendering loop - private header
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
namespace Saga {
-/* Render module CVAR defaults */
+// Render module CVAR defaults
#define R_FULLSCREEN_DEFAULT 0
#define R_DOUBLERES_DEFAULT 1
#define R_HICOLOR_DEFAULT 1
@@ -44,16 +39,15 @@ namespace Saga {
#define R_PAUSEGAME_MSG "PAWS GAME"
struct R_RENDER_MODULE {
-
int initialized;
- /* Init cvars */
+ // Init cvars
int r_fullscreen;
int r_doubleres;
int r_hicolor;
int r_softcursor;
- /* Module data */
+ // Module data
R_SURFACE *r_screen_surface;
R_SURFACE *r_display_surface;
R_SURFACE *r_backbuf_surface;
@@ -61,7 +55,6 @@ struct R_RENDER_MODULE {
byte *r_bg_buf;
int r_bg_buf_w;
int r_bg_buf_h;
-
byte *r_tmp_buf;
int r_tmp_buf_w;
int r_tmp_buf_h;
@@ -71,14 +64,12 @@ struct R_RENDER_MODULE {
unsigned int r_fps;
unsigned int r_framecount;
-
unsigned int r_flags;
int r_mode;
-
};
void RENDER_FpsTimer(unsigned long interval, void *param);
} // End of namespace Saga
-#endif /* SAGA_RENDER_H_ */
+#endif
diff --git a/saga/render_mod.h b/saga/render_mod.h
index 25ca125e96..a6e4c90d41 100644
--- a/saga/render_mod.h
+++ b/saga/render_mod.h
@@ -20,13 +20,8 @@
* $Header$
*
*/
-/*
- Description:
-
- Main rendering loop - public header
- Notes:
-*/
+// Main rendering loop - public header
#ifndef SAGA_RENDER_MOD_H__
#define SAGA_RENDER_MOD_H__
@@ -34,7 +29,6 @@
namespace Saga {
enum RENDER_FLAGS {
-
RF_SHOW_FPS = 0x01,
RF_PALETTE_TEST = 0x02,
RF_TEXT_TEST = 0x04,
@@ -54,39 +48,26 @@ enum RENDER_MODES {
};
struct R_BUFFER_INFO {
-
byte *r_bg_buf;
int r_bg_buf_w;
int r_bg_buf_h;
-
byte *r_tmp_buf;
int r_tmp_buf_w;
int r_tmp_buf_h;
-
};
-int RENDER_Register(void);
-
-int RENDER_Init(void);
-
-int RENDER_DrawScene(void);
-
+int RENDER_Register();
+int RENDER_Init();
+int RENDER_DrawScene();
void RENDER_ConvertMousePt(R_POINT *);
-
-unsigned int RENDER_GetFlags(void);
-
+unsigned int RENDER_GetFlags();
void RENDER_SetFlag(unsigned int);
-
void RENDER_ToggleFlag(unsigned int);
-
int RENDER_SetMode(int);
-
unsigned int RENDER_GetFrameCount(void);
-
unsigned int RENDER_ResetFrameCount(void);
-
int RENDER_GetBufferInfo(R_BUFFER_INFO *);
} // End of namespace Saga
-#endif /* SAGA_RENDER_MOD_H__ */
+#endif