diff options
author | Eugene Sandulenko | 2005-07-05 16:58:36 +0000 |
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committer | Eugene Sandulenko | 2005-07-05 16:58:36 +0000 |
commit | 57858a8757a5b3d96958ec856862886184082652 (patch) | |
tree | 3877bff19788a81c5d9ddb9fedb54d29620ab447 /saga | |
parent | 34d6c7de8c2b97165cc50f8503b0f87751643e7d (diff) | |
download | scummvm-rg350-57858a8757a5b3d96958ec856862886184082652.tar.gz scummvm-rg350-57858a8757a5b3d96958ec856862886184082652.tar.bz2 scummvm-rg350-57858a8757a5b3d96958ec856862886184082652.zip |
Hid most of debug output to deeper levels. We're pretty close to official
launch so it should be invisible to users.
svn-id: r18497
Diffstat (limited to 'saga')
-rw-r--r-- | saga/actor.cpp | 3 | ||||
-rw-r--r-- | saga/events.cpp | 6 | ||||
-rw-r--r-- | saga/font.cpp | 2 | ||||
-rw-r--r-- | saga/game.cpp | 2 | ||||
-rw-r--r-- | saga/gfx.cpp | 2 | ||||
-rw-r--r-- | saga/ite_introproc.cpp | 6 | ||||
-rw-r--r-- | saga/palanim.cpp | 4 | ||||
-rw-r--r-- | saga/saga.cpp | 4 | ||||
-rw-r--r-- | saga/scene.cpp | 48 | ||||
-rw-r--r-- | saga/script.cpp | 12 | ||||
-rw-r--r-- | saga/sfuncs.cpp | 1 | ||||
-rw-r--r-- | saga/sndres.cpp | 6 | ||||
-rw-r--r-- | saga/sprite.cpp | 4 |
13 files changed, 49 insertions, 51 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 7da1fbd11c..12cad6eb41 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -570,7 +570,6 @@ bool Actor::validFollowerLocation(const Location &location) { } void Actor::setProtagState(int state) { - debug(0, "STUB: setProtagState(%d)", state); //TODO: do it _protagState = state; } @@ -793,7 +792,7 @@ void Actor::handleSpeech(int msec) { if (_activeSpeech.slowModeCharIndex >= stringLength) error("Wrong string index"); - debug(0 , "Slow string!"); + warning("Slow string encountered!"); _activeSpeech.playingTime = 10 * talkspeed; // 10 - fix it diff --git a/saga/events.cpp b/saga/events.cpp index 088caf90f5..378ff9a772 100644 --- a/saga/events.cpp +++ b/saga/events.cpp @@ -44,12 +44,12 @@ namespace Saga { Events::Events(SagaEngine *vm) : _vm(vm), _initialized(false) { - debug(0, "Initializing event subsystem..."); + debug(8, "Initializing event subsystem..."); _initialized = true; } Events::~Events(void) { - debug(0, "Shutting down event subsystem..."); + debug(8, "Shutting down event subsystem..."); freeList(); } @@ -409,7 +409,7 @@ int Events::handleOneShot(EVENT *event) { switch (event->op) { case EVENT_EXEC_BLOCKING: case EVENT_EXEC_NONBLOCKING: - debug(0, "Exec module number %d script entry number %d", event->param, event->param2); + debug(6, "Exec module number %d script entry number %d", event->param, event->param2); sthread = _vm->_script->createThread(event->param, event->param2); if (sthread == NULL) { diff --git a/saga/font.cpp b/saga/font.cpp index a364fb3ad2..124e7af6f4 100644 --- a/saga/font.cpp +++ b/saga/font.cpp @@ -60,7 +60,7 @@ Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) { Font::~Font(void) { // int i; - debug(0, "Font::~Font(): Freeing fonts."); + debug(8, "Font::~Font(): Freeing fonts."); /* for (i = 0 ; i < FONT_COUNT ; i++) { if (_fonts[i] != NULL) { diff --git a/saga/game.cpp b/saga/game.cpp index b410ec24b8..44e2b7cb53 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -1078,7 +1078,7 @@ int SagaEngine::loadGame(int gameNumber) { return FAILURE; } - debug(0, "Opened resource file: %s", gameFileName); + debug(3, "Opened resource file: %s", gameFileName); _gameFileContexts[i] = loadContext; } diff --git a/saga/gfx.cpp b/saga/gfx.cpp index f4f2484605..cd26e03e0e 100644 --- a/saga/gfx.cpp +++ b/saga/gfx.cpp @@ -39,7 +39,7 @@ Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _syst _system->initSize(width, height); _system->endGFXTransaction(); - debug(0, "Init screen %dx%d", width, height); + debug(5, "Init screen %dx%d", width, height); // Convert surface data to R surface data back_buf.pixels = calloc(1, width * height); back_buf.w = width; diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index 1ef061b98b..00c2d7cb77 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -304,8 +304,8 @@ int Scene::ITEIntroAnimProc(int param) { q_event = _vm->_events->queue(&event); - debug(0, "Intro animation procedure started."); - debug(0, "Linking animation resources..."); + debug(3, "Intro animation procedure started."); + debug(3, "Linking animation resources..."); _vm->_anim->setFrameTime(0, ITE_INTRO_FRAMETIME); @@ -332,7 +332,7 @@ int Scene::ITEIntroAnimProc(int param) { _vm->_anim->setFlag(lastAnim, ANIM_ENDSCENE); - debug(0, "Beginning animation playback."); + debug(3, "Beginning animation playback."); // Begin the animation event.type = ONESHOT_EVENT; diff --git a/saga/palanim.cpp b/saga/palanim.cpp index 1294789c64..9cb52a6ece 100644 --- a/saga/palanim.cpp +++ b/saga/palanim.cpp @@ -62,7 +62,7 @@ int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) { _entryCount = readS.readUint16(); - debug(0, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount); + debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entryCount); test_p = calloc(_entryCount, sizeof(PALANIM_ENTRY)); if (test_p == NULL) { @@ -196,7 +196,7 @@ int PalAnim::freePalAnim() { free(_entries[i].pal_index); } - debug(0, "PalAnim::freePalAnim(): Freeing entries."); + debug(3, "PalAnim::freePalAnim(): Freeing entries."); free(_entries); diff --git a/saga/saga.cpp b/saga/saga.cpp index faf6028472..37dbdafc48 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -274,7 +274,7 @@ int SagaEngine::init(GameDetector &detector) { _music->setAdlib(adlib); if (!_musicEnabled) { - debug(0, "Music disabled."); + debug(1, "Music disabled."); } @@ -286,7 +286,7 @@ int SagaEngine::init(GameDetector &detector) { // Initialize system specific sound _sound = new Sound(this, _mixer, _soundEnabled); if (!_soundEnabled) { - debug(0, "Sound disabled."); + debug(1, "Sound disabled."); } _interface->converseInit(); diff --git a/saga/scene.cpp b/saga/scene.cpp index 1a852b65e2..df04853769 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -66,7 +66,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) { // Load scene lookup table - debug(0, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId)); + debug(3, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId)); result = RSC_LoadResource(_sceneContext, RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId), &scene_lut_p, &scene_lut_len); if (result != SUCCESS) { warning("Scene::Scene(): Error: couldn't load scene LUT"); @@ -94,9 +94,9 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) { _firstScene = _vm->getStartSceneNumber(); - debug(0, "First scene set to %d.", _firstScene); + debug(3, "First scene set to %d.", _firstScene); - debug(0, "LUT has %d entries.", _sceneMax); + debug(3, "LUT has %d entries.", _sceneMax); // Create scene module text list _textList = _vm->textCreateList(); @@ -423,11 +423,11 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { break; } - debug(0, "Loading scene number %u:", _sceneNumber); + debug(3, "Loading scene number %u:", _sceneNumber); // Load scene descriptor and resource list resources if (_loadDescription) { - debug(0, "Loading scene resource %u:", _sceneResourceId); + debug(3, "Loading scene resource %u:", _sceneResourceId); if (loadSceneDescriptor(_sceneResourceId) != SUCCESS) { error("Scene::loadScene(): Error reading scene descriptor"); @@ -437,7 +437,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { error("Scene::loadScene(): Error reading scene resource list"); } } else { - debug(0, "Loading memory scene resource."); + debug(3, "Loading memory scene resource."); } // Load resources from scene resource list @@ -642,7 +642,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { _vm->_events->queue(&event); } - debug(0, "Scene started"); + debug(3, "Scene started"); } else { loadSceneParams->sceneProc(SCENE_BEGIN, this); @@ -707,7 +707,7 @@ int Scene::loadSceneResourceList(uint32 reslist_rn) { // Allocate memory for scene resource list _resListEntries = resource_list_len / SAGA_RESLIST_ENTRY_LEN; - debug(0, "Scene resource list contains %d entries.", _resListEntries); + debug(3, "Scene resource list contains %d entries.", _resListEntries); _resList = (SCENE_RESLIST *)calloc(_resListEntries, sizeof(*_resList)); if (_resList == NULL) { @@ -716,7 +716,7 @@ int Scene::loadSceneResourceList(uint32 reslist_rn) { // Load scene resource list from raw scene // resource table - debug(0, "Loading scene resource list..."); + debug(3, "Loading scene resource list..."); for (i = 0; i < _resListEntries; i++) { _resList[i].res_number = readS.readUint16(); @@ -744,7 +744,7 @@ int Scene::processSceneResources() { error("Scene::processSceneResources(): Multiple background resources encountered"); } - debug(0, "Loading background resource."); + debug(3, "Loading background resource."); _bg.res_buf = resourceData; _bg.res_len = resourceDataLength; _bg.loaded = 1; @@ -766,7 +766,7 @@ int Scene::processSceneResources() { if (_bgMask.loaded) { error("Scene::ProcessSceneResources(): Duplicate background mask resource encountered"); } - debug(0, "Loading BACKGROUND MASK resource."); + debug(3, "Loading BACKGROUND MASK resource."); _bgMask.res_buf = resourceData; _bgMask.res_len = resourceDataLength; _bgMask.loaded = 1; @@ -778,18 +778,18 @@ int Scene::processSceneResources() { _bgMask.w = MIN(_bgMask.w, _vm->getDisplayWidth()); _bgMask.h = MIN(_bgMask.h, _vm->getClippedSceneHeight()); - debug(0, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len); + debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len); break; case SAGA_STRINGS: - debug(0, "Loading scene strings resource..."); + debug(3, "Loading scene strings resource..."); _vm->loadStrings(_sceneStrings, resourceData, resourceDataLength); break; case SAGA_OBJECT_MAP: - debug(0, "Loading object map resource..."); + debug(3, "Loading object map resource..."); _objectMap->load(resourceData, resourceDataLength); break; case SAGA_ACTION_MAP: - debug(0, "Loading action map resource..."); + debug(3, "Loading action map resource..."); _actionMap->load(resourceData, resourceDataLength); break; case SAGA_ISO_IMAGES: @@ -797,7 +797,7 @@ int Scene::processSceneResources() { error("Scene::ProcessSceneResources(): not Iso mode"); } - debug(0, "Loading isometric images resource."); + debug(3, "Loading isometric images resource."); _vm->_isoMap->loadImages(resourceData, resourceDataLength); break; @@ -806,7 +806,7 @@ int Scene::processSceneResources() { error("Scene::ProcessSceneResources(): not Iso mode"); } - debug(0, "Loading isometric map resource."); + debug(3, "Loading isometric map resource."); _vm->_isoMap->loadMap(resourceData, resourceDataLength); break; @@ -815,7 +815,7 @@ int Scene::processSceneResources() { error("Scene::ProcessSceneResources(): not Iso mode"); } - debug(0, "Loading isometric platforms resource."); + debug(3, "Loading isometric platforms resource."); _vm->_isoMap->loadPlatforms(resourceData, resourceDataLength); break; @@ -824,7 +824,7 @@ int Scene::processSceneResources() { error("Scene::ProcessSceneResources(): not Iso mode"); } - debug(0, "Loading isometric metatiles resource."); + debug(3, "Loading isometric metatiles resource."); _vm->_isoMap->loadMetaTiles(resourceData, resourceDataLength); break; @@ -838,7 +838,7 @@ int Scene::processSceneResources() { { uint16 animId = _resList[i].res_type - SAGA_ANIM_1; - debug(0, "Loading animation resource animId=%i", animId); + debug(3, "Loading animation resource animId=%i", animId); _vm->_anim->load(animId, resourceData, resourceDataLength); } @@ -848,16 +848,16 @@ int Scene::processSceneResources() { error("Scene::ProcessSceneResources(): not Iso mode"); } - debug(0, "Loading isometric multi resource."); + debug(3, "Loading isometric multi resource."); _vm->_isoMap->loadMulti(resourceData, resourceDataLength); break; case SAGA_PAL_ANIM: - debug(0, "Loading palette animation resource."); + debug(3, "Loading palette animation resource."); _vm->_palanim->loadPalAnim(resourceData, resourceDataLength); break; case SAGA_ENTRY: - debug(0, "Loading entry list resource..."); + debug(3, "Loading entry list resource..."); loadSceneEntryList(resourceData, resourceDataLength); break; case SAGA_FACES: @@ -914,7 +914,7 @@ void Scene::endScene() { if (!_sceneLoaded) return; - debug(0, "Ending scene..."); + debug(3, "Ending scene..."); if (_sceneProc != NULL) { _sceneProc(SCENE_END, this); diff --git a/saga/script.cpp b/saga/script.cpp index cba0233239..7227c772ef 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -76,7 +76,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){ _commonBuffer = (byte*)malloc(_commonBufferSize); memset(_commonBuffer, 0, _commonBufferSize); - debug(0, "Initializing scripting subsystem"); + debug(8, "Initializing scripting subsystem"); // Load script resource file context _scriptContext = _vm->getFileContext(GAME_SCRIPTFILE, 0); if (_scriptContext == NULL) { @@ -88,7 +88,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){ error("Script::Script() Couldn't get resource file context"); } - debug(0, "Loading module LUT from resource %u.", _vm->getResourceDescription()->moduleLUTResourceId); + debug(3, "Loading module LUT from resource %u.", _vm->getResourceDescription()->moduleLUTResourceId); result = RSC_LoadResource(resourceContext, _vm->getResourceDescription()->moduleLUTResourceId, &resourcePointer, &resourceLength); if (result != SUCCESS) { error("Script::Script() Couldn't load module LUT resource"); @@ -106,7 +106,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){ // Calculate number of entries _modulesCount = resourceLength / _modulesLUTEntryLen; - debug(0, "LUT has %d entries.", _modulesCount); + debug(3, "LUT has %d entries.", _modulesCount); // Allocate space for logical LUT _modules = (ModuleData *)malloc(_modulesCount * sizeof(*_modules)); @@ -171,7 +171,7 @@ Script::~Script() { error("Script not initialized"); } - debug(0, "Shutting down scripting subsystem."); + debug(8, "Shutting down scripting subsystem."); _mainStrings.freeMem(); @@ -198,7 +198,7 @@ void Script::loadModule(int scriptModuleNumber) { } // Initialize script data structure - debug(0, "Loading script module #%d", scriptModuleNumber); + debug(3, "Loading script module #%d", scriptModuleNumber); result = RSC_LoadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, &resourcePointer, &resourceLength); if (result != SUCCESS) { @@ -247,7 +247,7 @@ void Script::freeModules() { void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength) { int i; - debug(0, "Loading module base..."); + debug(3, "Loading module base..."); module.moduleBase = (byte*)malloc(resourceLength); module.moduleBaseSize = resourceLength; diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 56ec2f69c3..cfaa4d2f99 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -690,7 +690,6 @@ void Script::sfEnableZone(SCRIPTFUNC_PARAMS) { int16 flag = thread->pop(); HitZone *hitZone; - debug(0, "sfEnableZone(%d, %d)", objectId, flag); if (objectTypeId(objectId) == kGameObjectHitZone) { hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); } else { diff --git a/saga/sndres.cpp b/saga/sndres.cpp index 6b12285a91..57852ea254 100644 --- a/saga/sndres.cpp +++ b/saga/sndres.cpp @@ -59,10 +59,10 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) { int SndRes::playSound(uint32 sound_rn, int volume, bool loop) { SOUNDBUFFER snd_buffer; - debug(0, "SndRes::playSound(%ld)", sound_rn); + debug(4, "SndRes::playSound(%ld)", sound_rn); if (load(_sfx_ctxt, sound_rn, &snd_buffer) != SUCCESS) { - debug(0, "Failed to load sound"); + warning("Failed to load sound"); return FAILURE; } @@ -76,7 +76,7 @@ int SndRes::playVoice(uint32 voice_rn) { int result = FAILURE; bool voiceFile = false; - debug(0, "SndRes::playVoice(%ld)", voice_rn); + debug(4, "SndRes::playVoice(%ld)", voice_rn); if (_vm->getGameType() == GType_ITE && voice_rn == 4) { // The Wyrmkeep release of Inherit the Earth provides a diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 64447eefa0..6ceca6f12d 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -37,7 +37,7 @@ namespace Saga { Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) { - debug(0, "Initializing sprite subsystem..."); + debug(8, "Initializing sprite subsystem..."); // Load sprite module resource context _spriteContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); @@ -62,7 +62,7 @@ Sprite::~Sprite(void) { return; } - debug(0, "Shutting down sprite subsystem..."); + debug(8, "Shutting down sprite subsystem..."); _mainSprites.freeMem(); free(_decodeBuf); } |