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authorAndrew Kurushin2005-08-06 18:28:43 +0000
committerAndrew Kurushin2005-08-06 18:28:43 +0000
commit5956747e2e9d38defe5684a67992dfc6dba58cf4 (patch)
treea18895ec365454f25d4a90c18fffbc16888cc05a /saga
parentc950bd8231f1642ff4542b13cb2880aaa88795bb (diff)
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ihnm actors list WIP
svn-id: r18623
Diffstat (limited to 'saga')
-rw-r--r--saga/actor.cpp104
-rw-r--r--saga/actor.h10
-rw-r--r--saga/ihnm_introproc.cpp10
-rw-r--r--saga/ite_introproc.cpp18
-rw-r--r--saga/rscfile.cpp3
-rw-r--r--saga/scene.cpp4
-rw-r--r--saga/scene.h4
7 files changed, 122 insertions, 31 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 32e371c774..d1da219a80 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -206,12 +206,13 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
_pathRect.top = _vm->getDisplayInfo().pathStartY;
_pathRect.bottom = _vm->getSceneHeight();
+ // Get actor resource file context
+ _actorContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
+ if (_actorContext == NULL) {
+ error("Actor::Actor() resource context not found");
+ }
+
if (_vm->getGameType() == GType_ITE) {
- // Get actor resource file context
- _actorContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
- if (_actorContext == NULL) {
- error("Actor::Actor() resource context not found");
- }
_vm->_resource->loadResource(_actorContext, _vm->getResourceDescription()->actorsStringsResourceId, stringsPointer, stringsLength);
@@ -281,7 +282,6 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
Actor::~Actor() {
int i;
- ActorData *actor;
ObjectData *obj;
debug(9, "Actor::~Actor()");
@@ -296,11 +296,8 @@ Actor::~Actor() {
free(_pathCell);
_actorsStrings.freeMem();
//release resources
- for (i = 0; i < _actorsCount; i++) {
- actor = _actors[i];
- delete actor;
- }
- free(_actors);
+ freeList();
+
for (i = 0; i < _objsCount; i++) {
obj = _objs[i];
delete obj;
@@ -372,8 +369,89 @@ bool Actor::loadActorResources(ActorData *actor) {
return true;
}
-void Actor::loadList(int actorsEntrance, int actorCount, int actorsResourceID,
- int protagStatesCount, int protagStatesResourceID) {
+void Actor::freeList() {
+ int i;
+ ActorData *actor;
+ for (i = 0; i < _actorsCount; i++) {
+ actor = _actors[i];
+ delete actor;
+ }
+ free(_actors);
+ _actors = NULL;
+ _actorsCount = 0;
+}
+
+void Actor::loadList(int actorsEntrance, int actorCount, int actorsResourceID, int protagStatesCount, int protagStatesResourceID) {
+ int i;
+ ActorData *actor;
+ byte* actorListData;
+ size_t actorListLength;
+ freeList();
+
+ _vm->_resource->loadResource(_actorContext, actorsResourceID, actorListData, actorListLength);
+
+ MemoryReadStream actorS(actorListData, actorListLength);
+ _actorsCount = actorListLength / ACTOR_INHM_SIZE;
+
+ _actors = (ActorData **)malloc(_actorsCount * sizeof(*_actors));
+ for (i = 0; i < _actorsCount; i++) {
+ actor = _actors[i] = new ActorData();
+ actor->id = actorIndexToId(i);
+ actor->index = i;
+ debug(9, "init actor id=%d index=%d", actor->id, actor->index);
+ actorS.readUint32LE(); //next displayed
+ actorS.readByte(); //type
+ actor->flags = actorS.readByte();
+ actor->nameIndex = actorS.readUint16LE();
+ actor->sceneNumber = actorS.readUint32LE();
+ actor->location.fromStream(actorS);
+ actor->screenPosition.x = actorS.readUint16LE();
+ actor->screenPosition.y = actorS.readUint16LE();
+ actor->screenScale = actorS.readUint16LE();
+ actor->screenDepth = actorS.readUint16LE();
+ actor->frameListResourceId = actorS.readUint32LE();
+ actor->spriteListResourceId = actorS.readUint32LE();
+ actor->scriptEntrypointNumber = actorS.readUint32LE();
+ actorS.readByte();
+ actorS.readByte();
+ actorS.readByte();
+ actorS.readByte();
+ actorS.readUint16LE(); //LEFT
+ actorS.readUint16LE(); //RIGHT
+ actorS.readUint16LE(); //TOP
+ actorS.readUint16LE(); //BOTTOM
+ actor->speechColor = actorS.readByte();
+ actor->currentAction = actorS.readByte();
+ actor->facingDirection = actorS.readByte();
+ actor->actionDirection = actorS.readByte();
+ actor->actionCycle = actorS.readUint16LE();
+ actor->frameNumber = actorS.readUint16LE();
+ actor->finalTarget.fromStream(actorS);
+ actor->partialTarget.fromStream(actorS);
+ actorS.readUint16LE(); //movement speed
+ actorS.seek(128, SEEK_CUR);
+ actorS.readByte();//walkStepIndex
+ actorS.readByte();//walkStepCount
+ actorS.readUint32LE(); //sprites
+ actorS.readUint32LE(); //frames
+ actorS.readUint32LE(); //last zone
+ actor->targetObject = actorS.readUint16LE();
+ actor->actorFlags = actorS.readUint16LE();
+ actorS.readUint32LE(); //next in scene
+ actorS.seek(6, SEEK_CUR); //action vars
+ }
+ free(actorListData);
+
+ for (i = 0; i < _actorsCount; i++) {
+ actor = _actors[i];
+ if (actor->flags & kExtended) {
+ actor->disabled = !loadActorResources(actor);
+ if (actor->disabled) {
+ warning("Disabling actor Id=%d index=%d", actor->id, actor->index);
+ }
+ }
+ }
+//TODO: protagonist stuff
}
void Actor::takeExit(uint16 actorId, const HitZone *hitZone) {
diff --git a/saga/actor.h b/saga/actor.h
index 3f44963680..3ff06709fd 100644
--- a/saga/actor.h
+++ b/saga/actor.h
@@ -72,6 +72,8 @@ class HitZone;
#define PATH_NODE_EMPTY -1
+#define ACTOR_INHM_SIZE 228
+
enum ActorActions {
kActionWait = 0,
kActionWalkToPoint = 1,
@@ -227,6 +229,11 @@ struct Location {
screenPoint.x = x / ACTOR_LMULT;
screenPoint.y = y / ACTOR_LMULT - z;
}
+ void fromStream(Common::MemoryReadStream &stream) {
+ x = stream.readUint16LE();
+ y = stream.readUint16LE();
+ z = stream.readUint16LE();
+ }
};
class CommonObjectData {
@@ -247,7 +254,7 @@ public:
Point screenPosition; // screen coordinates
int32 screenDepth; //
int32 screenScale; //
-
+
void saveState(Common::OutSaveFile *out) {
out->writeUint16LE(flags);
out->writeSint32LE(nameIndex);
@@ -572,6 +579,7 @@ public:
void setProtagState(int state);
int getProtagState() { return _protagState; }
+ void freeList();
void loadList(int actorsEntrance, int actorCount, int actorsResourceID,
int protagStatesCount, int protagStatesResourceID);
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index 19f892e4b0..7d162e09a1 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -80,10 +80,10 @@ SceneDescription IHNM_IntroMovie4Desc = {
};
LoadSceneParams IHNM_IntroList[] = {
- {0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, -1},
- {0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0, -1},
- {0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, -1},
- {0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0, -1}
+ {0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
};
int Scene::IHNMStartProc() {
@@ -105,7 +105,7 @@ int Scene::IHNMStartProc() {
firstScene.sceneProc = NULL;
firstScene.transitionType = kTransitionFade;
firstScene.actorsEntrance = 0;
- firstScene.chapter = 0;
+ firstScene.chapter = -1;
_vm->_scene->queueScene(&firstScene);
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index ba5a1fa594..d0ae95bc56 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -45,15 +45,15 @@ using Common::EN_USA;
using Common::DE_DEU;
LoadSceneParams ITE_IntroList[] = {
- {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, -1},
- {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, -1},
- {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, -1},
- {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, -1}
+ {RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
};
int Scene::ITEStartProc() {
diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp
index 4b0b740669..5625f51b03 100644
--- a/saga/rscfile.cpp
+++ b/saga/rscfile.cpp
@@ -447,6 +447,9 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
resourcePointer, resourceLength);
+ if (resourceLength == 0) {
+ error("Resource::loadGlobalResources wrong resource");
+ }
MemoryReadStream metaS(resourcePointer, resourceLength);
_metaResource.sceneIndex = metaS.readSint16LE();
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 99ee820fe3..23570bb5f7 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -596,8 +596,8 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
EVENT event;
EVENT *q_event;
static PalEntry current_pal[PAL_ENTRIES];
-
- if (loadSceneParams->chapter != -1) {
+
+ if ((_vm->getGameType() == GType_IHNM) && (loadSceneParams->chapter != NO_CHAPTER_CHANGE)) {
if (loadSceneParams->loadFlag != kLoadBySceneNumber) {
error("loadScene wrong usage");
}
diff --git a/saga/scene.h b/saga/scene.h
index 5730fffac1..901d977683 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -34,6 +34,8 @@ namespace Saga {
#define SCENE_DOORS_MAX 16
+#define NO_CHAPTER_CHANGE -2
+
class ObjectMap;
struct EVENT;
@@ -248,7 +250,7 @@ class Scene {
void clearSceneQueue(void) {
_sceneQueue.clear();
}
- void changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = -1);
+ void changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = NO_CHAPTER_CHANGE);
void freeCutawayList();
bool isSceneLoaded() const { return _sceneLoaded; }