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authorTorbjörn Andersson2005-01-02 14:52:11 +0000
committerTorbjörn Andersson2005-01-02 14:52:11 +0000
commit5f6108052e24fbf4a309ae5c315278b992d76ede (patch)
treed25d5d688dfe3f767f9ffb40469153662444278c /saga
parent1bc636aaa676839c6e8fe2d8cc1405f2c3b2393c (diff)
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Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
and used ARRAYSIZE() instead in two cases. svn-id: r16408
Diffstat (limited to 'saga')
-rw-r--r--saga/actionmap.cpp2
-rw-r--r--saga/actor.cpp2
-rw-r--r--saga/animation.cpp4
-rw-r--r--saga/events.cpp4
-rw-r--r--saga/font.cpp10
-rw-r--r--saga/game.cpp2
-rw-r--r--saga/isomap.cpp4
-rw-r--r--saga/ite_introproc.cpp4
-rw-r--r--saga/objectmap.cpp14
-rw-r--r--saga/rscfile.cpp4
-rw-r--r--saga/scene.cpp6
-rw-r--r--saga/script.cpp12
-rw-r--r--saga/sprite.cpp6
-rw-r--r--saga/sthread.cpp2
14 files changed, 38 insertions, 38 deletions
diff --git a/saga/actionmap.cpp b/saga/actionmap.cpp
index 6494bcf031..ddc7aa4633 100644
--- a/saga/actionmap.cpp
+++ b/saga/actionmap.cpp
@@ -50,7 +50,7 @@ void ActionMap::load(const byte *resourcePointer, size_t resourceLength) {
if (_stepZoneList)
error("ActionMap::load _stepZoneList != NULL");
- _stepZoneList = (HitZone **) malloc(_stepZoneListCount * sizeof (HitZone *));
+ _stepZoneList = (HitZone **) malloc(_stepZoneListCount * sizeof(HitZone *));
if (_stepZoneList == NULL) {
error("ActionMap::load Memory allocation failure");
}
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 6d6c781653..6caa325189 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -124,7 +124,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
_xCellCount = _vm->getDisplayWidth() / 2;
_pathCellCount = _yCellCount * _xCellCount;
- _pathCell = (int*)malloc(_pathCellCount * sizeof *_pathCell);
+ _pathCell = (int*)malloc(_pathCellCount * sizeof(*_pathCell));
_pathRect.left = 0;
diff --git a/saga/animation.cpp b/saga/animation.cpp
index aff853b70d..900325f634 100644
--- a/saga/animation.cpp
+++ b/saga/animation.cpp
@@ -79,7 +79,7 @@ int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_i
return FAILURE;
}
- new_anim = (ANIMATION *)malloc(sizeof *new_anim);
+ new_anim = (ANIMATION *)malloc(sizeof(*new_anim));
if (new_anim == NULL) {
warning("Anim::load Allocation failure");
return MEM;
@@ -96,7 +96,7 @@ int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_i
if (_vm->_gameType == GType_ITE) {
// Cache frame offsets
- new_anim->frame_offsets = (size_t *)malloc(new_anim->n_frames * sizeof *new_anim->frame_offsets);
+ new_anim->frame_offsets = (size_t *)malloc(new_anim->n_frames * sizeof(*new_anim->frame_offsets));
if (new_anim->frame_offsets == NULL) {
warning("Anim::load Allocation failure");
return MEM;
diff --git a/saga/events.cpp b/saga/events.cpp
index a9643fc98c..15374ebf08 100644
--- a/saga/events.cpp
+++ b/saga/events.cpp
@@ -106,7 +106,7 @@ int Events::handleEvents(long msec) {
// and reprocess the event */
delta_time = event_p->time;
EVENT *from_chain=event_p->chain;
- memcpy(event_p, from_chain,sizeof *event_p);
+ memcpy(event_p, from_chain,sizeof(*event_p));
free(from_chain);
event_p->time += delta_time;
@@ -435,7 +435,7 @@ EVENT *Events::chain(EVENT *head_event, EVENT *add_event) {
EVENT *new_event;
// Allocate space for new event
- new_event = (EVENT *)malloc(sizeof *new_event);
+ new_event = (EVENT *)malloc(sizeof(*new_event));
if (new_event == NULL) {
return NULL;
}
diff --git a/saga/font.cpp b/saga/font.cpp
index cc65e53757..9814540d8c 100644
--- a/saga/font.cpp
+++ b/saga/font.cpp
@@ -47,7 +47,7 @@ Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) {
assert(_nFonts > 0);
- _fonts = (FONT **)malloc(_nFonts * sizeof *_fonts);
+ _fonts = (FONT **)malloc(_nFonts * sizeof(*_fonts));
if (_fonts == NULL) {
error("Font::Font(): Memory allocation failure.");
}
@@ -109,7 +109,7 @@ int Font::loadFont(uint32 font_rn, int font_id) {
MemoryReadStreamEndian readS(fontres_p, fontres_len, IS_BIG_ENDIAN);
// Create new font structure
- font = (FONT *)malloc(sizeof *font);
+ font = (FONT *)malloc(sizeof(*font));
if (font == NULL) {
error("Font:loadFont(): Memory allocation error.");
return MEM;
@@ -127,7 +127,7 @@ int Font::loadFont(uint32 font_rn, int font_id) {
debug(2, "Row padding: %d", fh.row_length);
// Create normal font style
- normal_font = (FONT_STYLE *)malloc(sizeof *normal_font);
+ normal_font = (FONT_STYLE *)malloc(sizeof(*normal_font));
if (normal_font == NULL) {
error("Font::loadFont(): Memory allocation error.");
free(font);
@@ -215,14 +215,14 @@ FONT_STYLE *Font::createOutline(FONT_STYLE *src_font) {
unsigned char c_rep;
// Create new font style structure
- new_font = (FONT_STYLE *)malloc(sizeof *new_font);
+ new_font = (FONT_STYLE *)malloc(sizeof(*new_font));
if (new_font == NULL) {
error("Font::createOutline(): Memory allocation error.");
return NULL;
}
- memset(new_font, 0, sizeof *new_font);
+ memset(new_font, 0, sizeof(*new_font));
// Populate new font style character data
for (i = 0; i < FONT_CHARCOUNT; i++) {
diff --git a/saga/game.cpp b/saga/game.cpp
index 3de12efb5d..b0ad3b2536 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -759,7 +759,7 @@ int SagaEngine::loadGame(int game_n) {
game_filect = GameDescs[game_n].gd_filect;
- GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
+ GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof(*GameModule.gfile_data));
if (GameModule.gfile_data == NULL) {
return MEM;
}
diff --git a/saga/isomap.cpp b/saga/isomap.cpp
index bec8170ac5..6d9ac7b35f 100644
--- a/saga/isomap.cpp
+++ b/saga/isomap.cpp
@@ -55,7 +55,7 @@ int IsoMap::loadTileset(const byte *tileres_p, size_t tileres_len) {
readS.seek(0);
- tile_tbl = (ISOTILE_ENTRY *)malloc(_tile_ct * sizeof *tile_tbl);
+ tile_tbl = (ISOTILE_ENTRY *)malloc(_tile_ct * sizeof(*tile_tbl));
if (tile_tbl == NULL) {
return MEM;
}
@@ -88,7 +88,7 @@ int IsoMap::loadMetaTileset(const byte *mtileres_p, size_t mtileres_len) {
MemoryReadStreamEndian readS(mtileres_p, mtileres_len, IS_BIG_ENDIAN);
mtile_ct = mtileres_len / SAGA_METATILE_ENTRY_LEN;
- mtile_tbl = (ISO_METATILE_ENTRY *)malloc(mtile_ct * sizeof *mtile_tbl);
+ mtile_tbl = (ISO_METATILE_ENTRY *)malloc(mtile_ct * sizeof(*mtile_tbl));
if (mtile_tbl == NULL) {
return MEM;
}
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index c67777035b..47f48256cf 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -654,7 +654,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
"Jon Van Caneghem", MEDIUM_FONT_ID}
};
- int n_credits = sizeof credits / sizeof credits[0];
+ int n_credits = ARRAYSIZE(credits);
int event_delay = 3000;
switch (param) {
@@ -926,7 +926,7 @@ int Scene::ITEIntroFairePathProc(int param, SCENE_INFO *scene_info) {
MEDIUM_FONT_ID}
};
- int n_credits = sizeof credits / sizeof credits[0];
+ int n_credits = ARRAYSIZE(credits);
switch (param) {
case SCENE_BEGIN:
diff --git a/saga/objectmap.cpp b/saga/objectmap.cpp
index 16bceb1012..6623042dbe 100644
--- a/saga/objectmap.cpp
+++ b/saga/objectmap.cpp
@@ -48,7 +48,7 @@ HitZone::HitZone(MemoryReadStreamEndian *readStream) {
_nameNumber = readStream->readUint16();
_scriptNumber = readStream->readUint16();
- _clickAreas = (HitZone::ClickArea *)malloc(_clickAreasCount * sizeof *_clickAreas);
+ _clickAreas = (HitZone::ClickArea *)malloc(_clickAreasCount * sizeof(*_clickAreas));
if (_clickAreas == NULL) {
error("HitZone::HitZone Memory allocation failed");
@@ -60,7 +60,7 @@ HitZone::HitZone(MemoryReadStreamEndian *readStream) {
assert(clickArea->pointsCount);
- clickArea->points = (Point *)malloc(clickArea->pointsCount * sizeof *(clickArea->points));
+ clickArea->points = (Point *)malloc(clickArea->pointsCount * sizeof(*(clickArea->points)));
if (clickArea->points == NULL) {
error("HitZone::HitZone Memory allocation failed");
}
@@ -163,7 +163,7 @@ int ObjectMap::load(const byte *om_res, size_t om_res_len) {
// Obtain object count N and allocate space for N objects
_nObjects = readS.readUint16();
- _objectMaps = (OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof *_objectMaps);
+ _objectMaps = (OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof(*_objectMaps));
if (_objectMaps == NULL) {
warning("Error: Memory allocation failed");
@@ -179,7 +179,7 @@ int ObjectMap::load(const byte *om_res, size_t om_res_len) {
readS.readByte();
object_map->objectNum = readS.readUint16();
object_map->scriptNum = readS.readUint16();
- object_map->clickareas = (CLICKAREA *)malloc(object_map->nClickareas * sizeof *(object_map->clickareas));
+ object_map->clickareas = (CLICKAREA *)malloc(object_map->nClickareas * sizeof(*(object_map->clickareas)));
if (object_map->clickareas == NULL) {
warning("Error: Memory allocation failed");
@@ -192,7 +192,7 @@ int ObjectMap::load(const byte *om_res, size_t om_res_len) {
clickarea->n_points = readS.readUint16LE();
assert(clickarea->n_points != 0);
- clickarea->points = (Point *)malloc(clickarea->n_points * sizeof *(clickarea->points));
+ clickarea->points = (Point *)malloc(clickarea->n_points * sizeof(*(clickarea->points)));
if (clickarea->points == NULL) {
warning("Error: Memory allocation failed");
return MEM;
@@ -263,7 +263,7 @@ int ObjectMap::loadNames(const unsigned char *onl_res, size_t onl_res_len) {
_nNames = n_names;
debug(2, "ObjectMap::loadNames: Loading %d object names.", n_names);
- _names = (const char **)malloc(n_names * sizeof *_names);
+ _names = (const char **)malloc(n_names * sizeof(*_names));
if (_names == NULL) {
warning("Error: Memory allocation failed");
@@ -369,7 +369,7 @@ int ObjectMap::draw(SURFACE *ds, const Point& imousePt, int color, int color2) {
for (i = 0; i < _nObjects; i++) {
draw_color = color;
if (hitObject && (objectNum == _objectMaps[i].objectNum)) {
- snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
+ snprintf(txt_buf, sizeof(txt_buf), "obj %d: v %d, f %X",
_objectMaps[i].objectNum,
_objectMaps[i].defaultVerb,
_objectMaps[i].flags);
diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp
index a234a9a210..2b6c430569 100644
--- a/saga/rscfile.cpp
+++ b/saga/rscfile.cpp
@@ -39,7 +39,7 @@ RSCFILE_CONTEXT *RSC_CreateContext() {
empty_context.rc_file = new File();
RSCFILE_CONTEXT *new_context;
- new_context = (RSCFILE_CONTEXT *)malloc(sizeof *new_context);
+ new_context = (RSCFILE_CONTEXT *)malloc(sizeof(*new_context));
if (new_context == NULL) {
return NULL;
}
@@ -141,7 +141,7 @@ int RSC_LoadRSC(RSCFILE_CONTEXT *rsc) {
return FAILURE;
}
- rsc_restbl = (RSCFILE_RESOURCE *)malloc(res_tbl_ct * sizeof *rsc_restbl);
+ rsc_restbl = (RSCFILE_RESOURCE *)malloc(res_tbl_ct * sizeof(*rsc_restbl));
if (rsc_restbl == NULL) {
free(tbl_buf);
return FAILURE;
diff --git a/saga/scene.cpp b/saga/scene.cpp
index db224eff79..68cfb0c24e 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -77,7 +77,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
}
_sceneCount = scene_lut_len / 2;
_sceneMax = _sceneCount - 1;
- _sceneLUT = (int *)malloc(_sceneMax * sizeof *_sceneLUT);
+ _sceneLUT = (int *)malloc(_sceneMax * sizeof(*_sceneLUT));
if (_sceneLUT == NULL) {
warning("Scene::Scene(): Memory allocation failed");
return;
@@ -708,7 +708,7 @@ int Scene::loadSceneResourceList(uint32 reslist_rn) {
// Allocate memory for scene resource list
_resListEntries = resource_list_len / SAGA_RESLIST_ENTRY_LEN;
debug(0, "Scene resource list contains %d entries.", _resListEntries);
- _resList = (SCENE_RESLIST *)calloc(_resListEntries, sizeof *_resList);
+ _resList = (SCENE_RESLIST *)calloc(_resListEntries, sizeof(*_resList));
if (_resList == NULL) {
warning("Scene::loadSceneResourceList(): Error: Memory allocation failed");
@@ -764,7 +764,7 @@ int Scene::processSceneResources() {
}
pal_p = _vm->getImagePal(_bg.res_buf, _bg.res_len);
- memcpy(_bg.pal, pal_p, sizeof _bg.pal);
+ memcpy(_bg.pal, pal_p, sizeof(_bg.pal));
_sceneMode = SCENE_MODE_NORMAL;
break;
case SAGA_BG_MASK: // Scene background mask resource
diff --git a/saga/script.cpp b/saga/script.cpp
index 76f10e4b5d..3cf41d77b0 100644
--- a/saga/script.cpp
+++ b/saga/script.cpp
@@ -266,7 +266,7 @@ int Script::loadScript(int script_num) {
// Initialize script data structure
debug(0, "Loading script data for script #%d", script_num);
- script_data = (SCRIPTDATA *)malloc(sizeof *script_data);
+ script_data = (SCRIPTDATA *)malloc(sizeof(*script_data));
if (script_data == NULL) {
error("Memory allocation failed");
}
@@ -402,13 +402,13 @@ SCRIPT_BYTECODE *Script::loadBytecode(byte *bytecode_p, size_t bytecode_len) {
// Allocate a new bytecode resource information structure and table of
// entrypoints
- bc_new_data = (SCRIPT_BYTECODE *)malloc(sizeof *bc_new_data);
+ bc_new_data = (SCRIPT_BYTECODE *)malloc(sizeof(*bc_new_data));
if (bc_new_data == NULL) {
warning("Memory allocation failure loading script bytecode");
return NULL;
}
- bc_ep_tbl = (PROC_TBLENTRY *)malloc(n_entrypoints * sizeof *bc_ep_tbl);
+ bc_ep_tbl = (PROC_TBLENTRY *)malloc(n_entrypoints * sizeof(*bc_ep_tbl));
if (bc_ep_tbl == NULL) {
warning("Memory allocation failure creating script entrypoint table");
free(bc_new_data);
@@ -462,7 +462,7 @@ void Script::loadStrings(const byte *stringsPointer, size_t stringsLength, Strin
debug(9, "Loading strings list...");
// Allocate dialogue list structure
- strings = (StringsList *)malloc(sizeof *strings);
+ strings = (StringsList *)malloc(sizeof(*strings));
if (strings == NULL) {
error("No enough memory for strings list");
}
@@ -503,7 +503,7 @@ VOICE_LUT *Script::loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, SCR
uint16 i;
- voice_lut = (VOICE_LUT *)malloc(sizeof *voice_lut);
+ voice_lut = (VOICE_LUT *)malloc(sizeof(*voice_lut));
if (voice_lut == NULL) {
return NULL;
}
@@ -514,7 +514,7 @@ VOICE_LUT *Script::loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, SCR
return NULL;
}
- voice_lut->voices = (int *)malloc(voice_lut->n_voices * sizeof *voice_lut->voices);
+ voice_lut->voices = (int *)malloc(voice_lut->n_voices * sizeof(*voice_lut->voices));
if (voice_lut->voices == NULL) {
return NULL;
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index 92f1d24bf7..f0e61e48f6 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -83,14 +83,14 @@ int Sprite::loadList(int resource_num, SPRITELIST **sprite_list_p) {
sprite_count = readS.readUint16();
- new_slist = (SPRITELIST *)malloc(sizeof *new_slist);
+ new_slist = (SPRITELIST *)malloc(sizeof(*new_slist));
if (new_slist == NULL) {
return MEM;
}
new_slist->sprite_count = sprite_count;
- new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
+ new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof(*new_slist->offset_list));
if (new_slist->offset_list == NULL) {
free(new_slist);
return MEM;
@@ -134,7 +134,7 @@ int Sprite::appendList(int resource_num, SPRITELIST *spritelist) {
old_sprite_count = spritelist->sprite_count;
new_sprite_count = spritelist->sprite_count + sprite_count;
- test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list);
+ test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof(*spritelist->offset_list));
if (test_p == NULL) {
return MEM;
}
diff --git a/saga/sthread.cpp b/saga/sthread.cpp
index e08ab2f99f..b3cd01bba0 100644
--- a/saga/sthread.cpp
+++ b/saga/sthread.cpp
@@ -666,7 +666,7 @@ int Script::SThreadRun(SCRIPT_THREAD *thread, int instr_limit) {
param1 = thread->pop();
iparam2 = (long)param2;
// Preserve most significant bit
- data = (0x01 << ((sizeof param1 * CHAR_BIT) - 1)) & param1;
+ data = (0x01 << ((sizeof(param1) * CHAR_BIT) - 1)) & param1;
for (i = 0; i < (int)iparam2; i++) {
param1 >>= 1;
param1 |= data;