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authorTorbjörn Andersson2004-11-26 13:28:00 +0000
committerTorbjörn Andersson2004-11-26 13:28:00 +0000
commit66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch)
treed726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga
parent41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff)
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Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895
Diffstat (limited to 'saga')
-rw-r--r--saga/events.cpp5
-rw-r--r--saga/ihnm_introproc.cpp21
-rw-r--r--saga/sfuncs.cpp2
-rw-r--r--saga/sndres.cpp4
-rw-r--r--saga/sndres.h2
-rw-r--r--saga/sound.cpp4
-rw-r--r--saga/sound.h6
7 files changed, 36 insertions, 8 deletions
diff --git a/saga/events.cpp b/saga/events.cpp
index 435256517f..f377b444d1 100644
--- a/saga/events.cpp
+++ b/saga/events.cpp
@@ -309,6 +309,11 @@ int Events::handleOneShot(EVENT *event) {
}
break;
+ case SOUND_EVENT:
+ _vm->_sound->stopSound();
+ if (event->op == EVENT_PLAY)
+ _vm->_sndRes->playSound(event->param, event->param2, event->param3 != 0);
+ break;
case VOICE_EVENT:
_vm->_sndRes->playVoice(event->param);
break;
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index 0ceba8545c..45ea1e1dee 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -339,11 +339,30 @@ int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
+ // Background sound
+ event.type = ONESHOT_EVENT;
+ event.code = SOUND_EVENT;
+ event.op = EVENT_PLAY;
+ event.param = 260; // FIXME: Verify sound
+ event.param2 = 255; // FIXME: Verify volume
+ event.param3 = SOUND_LOOP;
+ event.time = 0;
+
+ q_event = _vm->_events->queue(&event);
+
+ // End background sound after the voice has finished
+ event.type = ONESHOT_EVENT;
+ event.code = SOUND_EVENT;
+ event.op = EVENT_STOP;
+ event.time = _vm->_sndRes->getVoiceLength(0);
+
+ q_event = _vm->_events->chain(q_event, &event);
+
// End scene after the voice has finished
event.type = ONESHOT_EVENT;
event.code = SCENE_EVENT;
event.op = EVENT_END;
- event.time = _vm->_sndRes->getVoiceLength(0);
+ event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
break;
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index 1963444a4e..398d075e13 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -1156,7 +1156,7 @@ int Script::SF_playSound(SCRIPTFUNC_PARAMS) {
SDataWord_T param = thread->pop() - 13;
if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable))
- _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol);
+ _vm->_sndRes->playSound(sfxTable[param].res, sfxTable[param].vol, false);
else
_vm->_sound->stopSound();
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index 13426fa91e..5c7b583123 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -53,7 +53,7 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
_init = 1;
}
-int SndRes::playSound(uint32 sound_rn, int volume) {
+int SndRes::playSound(uint32 sound_rn, int volume, bool loop) {
SOUNDBUFFER snd_buffer;
debug(0, "SndRes::playSound(%ld)", sound_rn);
@@ -63,7 +63,7 @@ int SndRes::playSound(uint32 sound_rn, int volume) {
return FAILURE;
}
- _vm->_sound->playSound(&snd_buffer, volume);
+ _vm->_sound->playSound(&snd_buffer, volume, loop);
return SUCCESS;
}
diff --git a/saga/sndres.h b/saga/sndres.h
index ec823a8673..b5bdd65c48 100644
--- a/saga/sndres.h
+++ b/saga/sndres.h
@@ -67,7 +67,7 @@ public:
SndRes(SagaEngine *vm);
int loadSound(uint32 sound_rn);
- int playSound(uint32 sound_rn, int volume);
+ int playSound(uint32 sound_rn, int volume, bool loop);
int playVoice(uint32 voice_rn);
int getVoiceLength(uint32 voice_rn);
diff --git a/saga/sound.cpp b/saga/sound.cpp
index e63f675ca0..e68b71384f 100644
--- a/saga/sound.cpp
+++ b/saga/sound.cpp
@@ -190,8 +190,8 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol
return SUCCESS;
}
-int Sound::playSound(SOUNDBUFFER *buf, int volume) {
- return playSoundBuffer(&_effectHandle, buf, 2 * volume, false);
+int Sound::playSound(SOUNDBUFFER *buf, int volume, bool loop) {
+ return playSoundBuffer(&_effectHandle, buf, 2 * volume, loop);
}
int Sound::pauseSound() {
diff --git a/saga/sound.h b/saga/sound.h
index 06292c2099..1f339b2f5a 100644
--- a/saga/sound.h
+++ b/saga/sound.h
@@ -32,6 +32,10 @@
namespace Saga {
+enum SOUND_FLAGS {
+ SOUND_LOOP = 1
+};
+
struct SOUNDBUFFER {
uint16 s_freq;
int s_samplebits;
@@ -48,7 +52,7 @@ public:
Sound(SagaEngine *vm, SoundMixer *mixer, int enabled);
~Sound();
- int playSound(SOUNDBUFFER *buf, int volume);
+ int playSound(SOUNDBUFFER *buf, int volume, bool loop);
int pauseSound();
int resumeSound();
int stopSound();