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author | Torbjörn Andersson | 2005-01-14 11:22:45 +0000 |
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committer | Torbjörn Andersson | 2005-01-14 11:22:45 +0000 |
commit | 96d5a1c88d3a8efb82b810f9dfba11f43adf1a0d (patch) | |
tree | 8e5546a1c91ec1b1200b610998a2f3b0656bc915 /saga | |
parent | b56f4fd2f620988c447064b35f2ed7ebaccd2fea (diff) | |
download | scummvm-rg350-96d5a1c88d3a8efb82b810f9dfba11f43adf1a0d.tar.gz scummvm-rg350-96d5a1c88d3a8efb82b810f9dfba11f43adf1a0d.tar.bz2 scummvm-rg350-96d5a1c88d3a8efb82b810f9dfba11f43adf1a0d.zip |
I've changed getTextString() slightly so that if the translated string is
NULL it'll use the English string instead. It seems unnecessary to store
the same string twice, even if it's possible that the compiler is smart
enough to eliminate the duplicates.
Either way it doesn't make much difference now, but we may want to add the
intro strings to the getTextString() mechanism eventually. In that case
most of the credits would be duplicates, for instance.
svn-id: r16560
Diffstat (limited to 'saga')
-rw-r--r-- | saga/saga.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/saga/saga.cpp b/saga/saga.cpp index 4b380fe72b..e9b8a8c5db 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -63,24 +63,24 @@ static const GameSettings saga_games[] = { static const char *interfaceTextStrings[][39] = { { "Walk to", "Look At", "Pick Up", "Talk to", "Open", - "Close", "Use", "Give", "Options", "Test", + "Close", "Use", "Give", "Options", "Test", "Demo", "Help", "Quit Game", "Fast", "Slow", "On", "Off", "Continue Playing", "Load", "Save", "Game Options", "Reading Speed", "Music", "Sound", "Cancel", "Quit", "OK", "Mid", "Click", "10%", "20%", "30%", "40%", "50%", - "60%", "70%", "80%", "90%", "Max" + "60%", "70%", "80%", "90%", "Max" }, // German { "Gehe zu", "Schau an", "Nimm", "Rede mit", "\231ffne", - "Schlie$e", "Benutze", "Gib", "Optionen", "Test", + "Schlie$e", "Benutze", "Gib", "Optionen", "Test", "Demo", "Hilfe", "Spiel beenden", "S", "L", "An", "Aus", "Weiterspielen", "Laden", "Sichern", "Spieleoptionen", "Lesegeschw.", "Musik", "Sound", "Abbr.", - "Beenden", "OK", "M", "Klick", - "10%", "20%", "30%", "40%", "50%", - "60%", "70%", "80%", "90%", "Max" + "Beenden", NULL, "M", "Klick", + NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL } }; @@ -358,10 +358,14 @@ const char *SagaEngine::getObjectName(uint16 objectId) { } const char *SagaEngine::getTextString(int textStringId) { - + const char *string; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; - return interfaceTextStrings[lang][textStringId]; + string = interfaceTextStrings[lang][textStringId]; + if (!string) + string = interfaceTextStrings[0][textStringId]; + + return string; } } // End of namespace Saga |