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authorTorbjörn Andersson2005-01-10 07:56:23 +0000
committerTorbjörn Andersson2005-01-10 07:56:23 +0000
commit9f3593df80ced689034354b5686eaa06afa40a1a (patch)
tree51754f343e3ea8bb5d1cd2f7d6ee82efc3df389e /saga
parent055231181e84f46482fa91861c1fac7dd48ab0bd (diff)
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Better sync between music and intro.
svn-id: r16516
Diffstat (limited to 'saga')
-rw-r--r--saga/ite_introproc.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index f346bb880d..a20655ec4a 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -836,7 +836,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
event.type = CONTINUOUS_EVENT;
event.code = TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
- event.time = 1000;
+ event.time = 3000;
event.duration = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
@@ -851,7 +851,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
q_event = _vm->_events->chain(q_event, &event);
// Queue game credits list
- q_event = ITEQueueCredits(scene_info, 12000, CREDIT_DURATION1, n_credits, credits);
+ q_event = ITEQueueCredits(scene_info, 9000, CREDIT_DURATION1, n_credits, credits);
// End scene after credit display
event.type = ONESHOT_EVENT;