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authorEugene Sandulenko2004-08-03 01:07:34 +0000
committerEugene Sandulenko2004-08-03 01:07:34 +0000
commitb197c3dac8e9872f188ffea80c069f4862e64fe0 (patch)
tree586b3c55ec21f355dee75b1feea2bc6d0669378c /saga
parent415400f24e4041298ebd2b084f8fa4a32ea4e7c7 (diff)
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Move SPRITE_ to a class
svn-id: r14451
Diffstat (limited to 'saga')
-rw-r--r--saga/actor.cpp12
-rw-r--r--saga/actor.h2
-rw-r--r--saga/interface.cpp14
-rw-r--r--saga/render.cpp1
-rw-r--r--saga/render.h2
-rw-r--r--saga/saga.cpp6
-rw-r--r--saga/saga.h2
-rw-r--r--saga/sprite.cpp66
-rw-r--r--saga/sprite.h28
-rw-r--r--saga/sprite_mod.h44
10 files changed, 69 insertions, 108 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index beffeff7a0..ae4d4dc534 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -31,7 +31,7 @@
#include "saga/rscfile_mod.h"
#include "saga/script_mod.h"
#include "saga/sndres.h"
-#include "saga/sprite_mod.h"
+#include "saga/sprite.h"
#include "saga/font.h"
#include "saga/text.h"
#include "saga/sound.h"
@@ -224,7 +224,7 @@ int Actor::drawList() {
o_idx = ActorOrientationLUT[actor->orient];
sprite_num = actor->act_tbl[actor->action].dir[o_idx].frame_index;
sprite_num += actor->action_frame;
- SPRITE_DrawOccluded(back_buf, actor->sl_p, sprite_num, actor->s_pt.x, actor->s_pt.y);
+ _vm->_sprite->drawOccluded(back_buf, actor->sl_p, sprite_num, actor->s_pt.x, actor->s_pt.y);
// If actor's current intent is to speak, oblige him by
// displaying his dialogue
@@ -342,13 +342,13 @@ int Actor::addActor(R_ACTOR * actor) {
loadActorSpriteIndex(actor, actor->si_rn, &last_frame);
- if (SPRITE_LoadList(actor->sl_rn, &actor->sl_p) != R_SUCCESS) {
+ if (_vm->_sprite->loadList(actor->sl_rn, &actor->sl_p) != R_SUCCESS) {
return R_FAILURE;
}
- if (last_frame >= SPRITE_GetListLen(actor->sl_p)) {
+ if (last_frame >= _vm->_sprite->getListLen(actor->sl_p)) {
debug(0, "Appending to sprite list %d.", actor->sl_rn);
- if (SPRITE_AppendList(actor->sl_rn + 1,
+ if (_vm->_sprite->appendList(actor->sl_rn + 1,
actor->sl_p) != R_SUCCESS) {
return R_FAILURE;
}
@@ -718,7 +718,7 @@ int Actor::deleteActor(int index) {
node = _tbl[index];
actor = (R_ACTOR *)ys_dll_get_data(node);
- SPRITE_Free(actor->sl_p);
+ _vm->_sprite->freeSprite(actor->sl_p);
ys_dll_delete(node);
diff --git a/saga/actor.h b/saga/actor.h
index 7b76eb14aa..210085e9c3 100644
--- a/saga/actor.h
+++ b/saga/actor.h
@@ -27,7 +27,7 @@
#define SAGA_ACTOR_H__
#include "saga/yslib.h"
-#include "saga/sprite_mod.h"
+#include "saga/sprite.h"
namespace Saga {
diff --git a/saga/interface.cpp b/saga/interface.cpp
index a175a94081..5fb8b2a7ea 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -33,7 +33,7 @@
#include "saga/objectmap.h"
#include "saga/rscfile_mod.h"
#include "saga/script_mod.h"
-#include "saga/sprite_mod.h"
+#include "saga/sprite.h"
#include "saga/interface_mod.h"
#include "saga/interface.h"
@@ -191,9 +191,9 @@ int INTERFACE_Init(void) {
return R_FAILURE;
}
- SPRITE_LoadList(ITE_COMMAND_BUTTONSPRITES, &IfModule.c_panel.sprites);
+ _vm->_sprite->loadList(ITE_COMMAND_BUTTONSPRITES, &IfModule.c_panel.sprites);
- SPRITE_LoadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits);
+ _vm->_sprite->loadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits);
_vm->decodeBGImage(IfModule.c_panel.res, IfModule.c_panel.res_len, &IfModule.c_panel.img,
&IfModule.c_panel.img_len, &IfModule.c_panel.img_w, &IfModule.c_panel.img_h);
@@ -294,7 +294,7 @@ int INTERFACE_Draw() {
lportrait_x = xbase + IfModule.i_desc.lportrait_x;
lportrait_y = ybase + IfModule.i_desc.lportrait_y;
- SPRITE_Draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);
+ _vm->_sprite->draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);
return R_SUCCESS;
}
@@ -402,7 +402,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {
button_x = x_base + IfModule.c_panel.buttons[set_button].x1;
button_y = y_base + IfModule.c_panel.buttons[set_button].y1;
- SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button].
+ _vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button].
active_sprite - 1, button_x, button_y);
}
@@ -410,7 +410,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {
button_x = x_base + IfModule.c_panel.buttons[old_set_button].x1;
button_y = y_base + IfModule.c_panel.buttons[old_set_button].y1;
- SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button].
+ _vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button].
inactive_sprite - 1, button_x, button_y);
}
}
@@ -464,7 +464,7 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {
color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW);
if ((i == IfModule.c_panel.set_button) && (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) {
- SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1,
+ _vm->_sprite->draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1,
button_x, button_y);
}
}
diff --git a/saga/render.cpp b/saga/render.cpp
index cf1edfae53..182698de59 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -32,7 +32,6 @@
#include "saga/game_mod.h"
#include "saga/interface_mod.h"
#include "saga/scene_mod.h"
-#include "saga/sprite_mod.h"
#include "saga/text.h"
#include "saga/actionmap.h"
diff --git a/saga/render.h b/saga/render.h
index cacf5d0840..c8c90c3eda 100644
--- a/saga/render.h
+++ b/saga/render.h
@@ -26,7 +26,7 @@
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
-#include "saga/sprite_mod.h"
+#include "saga/sprite.h"
namespace Saga {
diff --git a/saga/saga.cpp b/saga/saga.cpp
index 528d290770..cf9c9764dc 100644
--- a/saga/saga.cpp
+++ b/saga/saga.cpp
@@ -51,7 +51,7 @@
#include "saga/scene_mod.h"
#include "saga/sdata.h"
#include "saga/sndres.h"
-#include "saga/sprite_mod.h"
+#include "saga/sprite.h"
#include "saga/objectmap.h"
#include "saga/sound.h"
#include "saga/music.h"
@@ -149,7 +149,7 @@ void SagaEngine::go() {
_sndRes = new SndRes(this);
EVENT_Init();
_font = new Font(this);
- SPRITE_Init();
+ _sprite = new Sprite(this);
_anim = new Anim(this);
_script = new Script();
_sdata = new SData();
@@ -245,7 +245,7 @@ void SagaEngine::shutdown() {
SCENE_Shutdown();
delete _actor;
delete _script;
- SPRITE_Shutdown();
+ delete _sprite;
delete _font;
CON_Shutdown();
CVAR_Shutdown();
diff --git a/saga/saga.h b/saga/saga.h
index 1f0c8a107b..152fa17708 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -53,6 +53,7 @@ class SData;
class Script;
class Actor;
class Font;
+class Sprite;
using Common::MemoryReadStream;
@@ -105,6 +106,7 @@ public:
Script *_script;
Actor *_actor;
Font *_font;
+ Sprite *_sprite;
private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index 696949f64d..43c4d751e3 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -37,48 +37,38 @@
namespace Saga {
-static R_SPRITE_MODULE SpriteModule = { 0, 0, 0, 0 };
-
-int SPRITE_Init() {
+Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
int result;
- if (SpriteModule.init) {
- return R_FAILURE;
- }
-
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
- result = GAME_GetFileContext(&SpriteModule.sprite_ctxt, R_GAME_RESOURCEFILE, 0);
+ result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
if (result != R_SUCCESS) {
- return R_FAILURE;
+ return;
}
- SpriteModule.decode_buf_len = R_DECODE_BUF_LEN;
+ _decodeBufLen = R_DECODE_BUF_LEN;
- SpriteModule.decode_buf = (byte *)malloc(R_DECODE_BUF_LEN);
- if (SpriteModule.decode_buf == NULL) {
- return R_MEM;
+ _decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
+ if (_decodeBuf == NULL) {
+ return;
}
- SpriteModule.init = 1;
-
- return R_SUCCESS;
+ _initialized = true;
}
-int SPRITE_Shutdown() {
- if (!SpriteModule.init) {
- return R_FAILURE;
+Sprite::~Sprite(void) {
+ if (!_initialized) {
+ return;
}
debug(0, "Shutting down sprite subsystem...");
- free(SpriteModule.decode_buf);
-
- return R_SUCCESS;
+ free(_decodeBuf);
}
-int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
+int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
R_SPRITELIST *new_slist;
byte *spritelist_data;
size_t spritelist_len;
@@ -90,7 +80,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_MEM;
}
- if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
+ if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@@ -120,7 +110,7 @@ int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p) {
return R_SUCCESS;
}
-int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
+int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
byte *spritelist_data;
size_t spritelist_len;
void *test_p;
@@ -133,7 +123,7 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_FAILURE;
}
- if (RSC_LoadResource(SpriteModule.sprite_ctxt, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
+ if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
return R_FAILURE;
}
@@ -164,11 +154,11 @@ int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
-int SPRITE_GetListLen(R_SPRITELIST *spritelist) {
+int Sprite::getListLen(R_SPRITELIST *spritelist) {
return spritelist->sprite_count;
}
-int SPRITE_Free(R_SPRITELIST *spritelist) {
+int Sprite::freeSprite(R_SPRITELIST *spritelist) {
int i;
for (i = 0; i <= spritelist->append_count; i++) {
@@ -182,7 +172,7 @@ int SPRITE_Free(R_SPRITELIST *spritelist) {
return R_SUCCESS;
}
-int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@@ -197,7 +187,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
int x_align;
int y_align;
- if (!SpriteModule.init) {
+ if (!_initialized) {
return R_FAILURE;
}
@@ -228,10 +218,10 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return 0;
}
- DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
+ decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
buf_row_p = ds->buf + ds->buf_pitch * spr_y;
- src_row_p = SpriteModule.decode_buf;
+ src_row_p = _decodeBuf;
// Clip to right side of surface
clip_width = s_width;
@@ -258,7 +248,7 @@ int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int sp
return R_SUCCESS;
}
-int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
int offset;
int offset_idx;
byte *sprite_p;
@@ -295,12 +285,12 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
SCENE_ZINFO zinfo;
int actor_z;
- if (!SpriteModule.init) {
+ if (!_initialized) {
return R_FAILURE;
}
if (!SCENE_IsBGMaskPresent()) {
- return SPRITE_Draw(ds, sprite_list, sprite_num, spr_x, spr_y);
+ return draw(ds, sprite_list, sprite_num, spr_x, spr_y);
}
if (sprite_num >= sprite_list->sprite_count) {
@@ -366,10 +356,10 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
- DecodeRLESprite(sprite_data_p, 64000, SpriteModule.decode_buf, s_width * s_height);
+ decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
// Finally, draw the occluded sprite
- src_row_p = SpriteModule.decode_buf + ci.src_draw_x + (ci.src_draw_y * s_width);
+ src_row_p = _decodeBuf + ci.src_draw_x + (ci.src_draw_y * s_width);
dst_row_p = ds->buf + ci.dst_draw_x + (ci.dst_draw_y * ds->buf_pitch);
mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
@@ -404,7 +394,7 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
return R_SUCCESS;
}
-int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
+int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
int bg_runcount;
int fg_runcount;
const byte *inbuf_ptr;
diff --git a/saga/sprite.h b/saga/sprite.h
index ece166e9de..2d65a3b2bf 100644
--- a/saga/sprite.h
+++ b/saga/sprite.h
@@ -56,15 +56,29 @@ struct R_SPRITELIST_tag {
byte *sprite_data[R_APPENDMAX];
};
-struct R_SPRITE_MODULE {
- int init;
- R_RSCFILE_CONTEXT *sprite_ctxt;
- byte *decode_buf;
- size_t decode_buf_len;
+typedef struct R_SPRITELIST_tag R_SPRITELIST;
+
+class Sprite {
+ public:
+ Sprite(SagaEngine *vm);
+ ~Sprite(void);
+ int loadList(int resource_num, R_SPRITELIST **sprite_list_p);
+ int appendList(int resource_num, R_SPRITELIST *spritelist);
+ int getListLen(R_SPRITELIST *spritelist);
+ int freeSprite(R_SPRITELIST *spritelist);
+ int draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
+ int drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
+
+ private:
+ int decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
+
+ SagaEngine *_vm;
+ bool _initialized;
+ R_RSCFILE_CONTEXT *_spriteContext;
+ byte *_decodeBuf;
+ size_t _decodeBufLen;
};
-int DecodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
-
} // End of namespace Saga
#endif
diff --git a/saga/sprite_mod.h b/saga/sprite_mod.h
deleted file mode 100644
index a91ab2c298..0000000000
--- a/saga/sprite_mod.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2004 The ScummVM project
- *
- * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-// Sprite management module public header file
-
-#ifndef SAGA_SPRITE_MOD_H__
-#define SAGA_SPRITE_MOD_H__
-
-namespace Saga {
-
-typedef struct R_SPRITELIST_tag R_SPRITELIST;
-
-int SPRITE_Init();
-int SPRITE_Shutdown();
-int SPRITE_LoadList(int resource_num, R_SPRITELIST **sprite_list_p);
-int SPRITE_AppendList(int resource_num, R_SPRITELIST *spritelist);
-int SPRITE_GetListLen(R_SPRITELIST *spritelist);
-int SPRITE_Free(R_SPRITELIST *spritelist);
-int SPRITE_Draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
-int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
-
-} // End of namespace Saga
-
-#endif