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authorEugene Sandulenko2004-10-07 23:26:41 +0000
committerEugene Sandulenko2004-10-07 23:26:41 +0000
commitbf905b2eeb256eeaa8ac216abe5ca0bcc4ee422e (patch)
tree3c7e69340b2597924637cf3684018dbe50ee1529 /saga
parent4dc49e713b04137a4242ee64b901713e4ff43136 (diff)
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More de-C'fying. Pass Point object instead of direct reference.
svn-id: r15458
Diffstat (limited to 'saga')
-rw-r--r--saga/actor.cpp6
-rw-r--r--saga/actor.h2
-rw-r--r--saga/input.cpp8
-rw-r--r--saga/interface.cpp61
-rw-r--r--saga/interface.h12
-rw-r--r--saga/objectmap.cpp32
-rw-r--r--saga/objectmap.h4
-rw-r--r--saga/render.cpp4
8 files changed, 59 insertions, 70 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 9433be5a6e..94793ac5e1 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -1022,9 +1022,9 @@ int Actor::AtoS(Point *screen, const Point *actor) {
return R_SUCCESS;
}
-int Actor::StoA(Point *actor, const Point *screen) {
- actor->x = (screen->x * R_ACTOR_LMULT);
- actor->y = (screen->y * R_ACTOR_LMULT);
+int Actor::StoA(Point *actor, const Point screen) {
+ actor->x = (screen.x * R_ACTOR_LMULT);
+ actor->y = (screen.y * R_ACTOR_LMULT);
return R_SUCCESS;
}
diff --git a/saga/actor.h b/saga/actor.h
index fd5518f021..e2141a77c5 100644
--- a/saga/actor.h
+++ b/saga/actor.h
@@ -197,7 +197,7 @@ class Actor {
int drawList();
int AtoS(Point *logical, const Point *actor);
- int StoA(Point *actor, const Point *screen);
+ int StoA(Point *actor, const Point screen);
int move(int index, Point *move_pt);
int moveRelative(int index, Point *move_pt);
diff --git a/saga/input.cpp b/saga/input.cpp
index 08ee8a2bf1..941b63c41f 100644
--- a/saga/input.cpp
+++ b/saga/input.cpp
@@ -35,7 +35,7 @@ namespace Saga {
int SagaEngine::processInput() {
OSystem::Event event;
- Point imouse_pt;
+ Point imousePt;
while (g_system->pollEvent(event)) {
int in_char;
@@ -113,13 +113,13 @@ int SagaEngine::processInput() {
case OSystem::EVENT_LBUTTONDOWN:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
- imouse_pt = _mousePos;
- _vm->_interface->update(&imouse_pt, UPDATE_MOUSECLICK);
+ imousePt = _mousePos;
+ _vm->_interface->update(imousePt, UPDATE_MOUSECLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mousePos.x = event.mouse.x;
_mousePos.y = event.mouse.y;
- imouse_pt = _mousePos;
+ imousePt = _mousePos;
break;
case OSystem::EVENT_QUIT:
g_system->quit();
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 93e22c4a80..9abfc01de2 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -303,21 +303,19 @@ int Interface::draw() {
return R_SUCCESS;
}
-int Interface::update(Point *imouse_pt, int update_flag) {
+int Interface::update(Point imousePt, int update_flag) {
R_GAME_DISPLAYINFO g_di;
R_SURFACE *back_buf;
int imouse_x, imouse_y;
- assert(imouse_pt != NULL);
-
if (!_active) {
return R_SUCCESS;
}
- imouse_x = imouse_pt->x;
- imouse_y = imouse_pt->y;
+ imouse_x = imousePt.x;
+ imouse_y = imousePt.y;
back_buf = _vm->_gfx->getBackBuffer();
@@ -328,17 +326,17 @@ int Interface::update(Point *imouse_pt, int update_flag) {
if (imouse_y < g_di.scene_h) {
// Mouse is in playfield space
if (update_flag == UPDATE_MOUSEMOVE) {
- handlePlayfieldUpdate(back_buf, imouse_pt);
+ handlePlayfieldUpdate(back_buf, imousePt);
} else if (update_flag == UPDATE_MOUSECLICK) {
- handlePlayfieldClick(back_buf, imouse_pt);
+ handlePlayfieldClick(back_buf, imousePt);
}
}
// Update command space
if (update_flag == UPDATE_MOUSEMOVE) {
- handleCommandUpdate(back_buf, imouse_pt);
+ handleCommandUpdate(back_buf, imousePt);
} else if (update_flag == UPDATE_MOUSECLICK) {
- handleCommandClick(back_buf, imouse_pt);
+ handleCommandClick(back_buf, imousePt);
}
drawStatusBar(back_buf);
@@ -371,7 +369,7 @@ int Interface::drawStatusBar(R_SURFACE *ds) {
return R_SUCCESS;
}
-int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
+int Interface::handleCommandClick(R_SURFACE *ds, Point imousePt) {
int hit_button;
int ibutton_num;
@@ -384,7 +382,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
int old_set_button;
int set_button;
- hit_button = hitTest(imouse_pt, &ibutton_num);
+ hit_button = hitTest(imousePt, &ibutton_num);
if (hit_button != R_SUCCESS) {
// Clicking somewhere other than a button doesn't do anything
return R_SUCCESS;
@@ -422,7 +420,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
return R_SUCCESS;
}
-int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
+int Interface::handleCommandUpdate(R_SURFACE *ds, Point imousePt) {
int hit_button;
int ibutton_num;
@@ -436,7 +434,7 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
int color;
int i;
- hit_button = hitTest(imouse_pt, &ibutton_num);
+ hit_button = hitTest(imousePt, &ibutton_num);
if (hit_button == R_SUCCESS) {
// Hovering over a command panel button
@@ -476,27 +474,26 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
return R_SUCCESS;
}
-int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) {
- int hit_object;
- int object_num;
+int Interface::handlePlayfieldClick(R_SURFACE *ds, Point imousePt) {
+ int objectNum;
uint16 object_flags = 0;
int script_num;
Point iactor_pt;
- hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num);
+ objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
- if (hit_object != R_SUCCESS) {
+ if (objectNum == -1) {
// Player clicked on empty spot - walk here regardless of verb
- _vm->_actor->StoA(&iactor_pt, imouse_pt);
+ _vm->_actor->StoA(&iactor_pt, imousePt);
_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
return R_SUCCESS;
}
- object_flags = _vm->_scene->_objectMap->getFlags(object_num);
+ object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
if (object_flags & R_OBJECT_NORMAL) {
- if ((script_num = _vm->_scene->_objectMap->getEPNum(object_num)) != -1) {
+ if ((script_num = _vm->_scene->_objectMap->getEPNum(objectNum)) != -1) {
// Set active verb in script module
_vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb);
@@ -507,35 +504,33 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) {
}
} else {
// Not a normal scene object - walk to it as if it weren't there
- _vm->_actor->StoA(&iactor_pt, imouse_pt);
+ _vm->_actor->StoA(&iactor_pt, imousePt);
_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
}
return R_SUCCESS;
}
-int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) {
+int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt) {
const char *object_name;
- int object_num;
+ int objectNum;
uint16 object_flags = 0;
char new_status[R_STATUS_TEXT_LEN];
- int hit_object;
-
new_status[0] = 0;
- hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num);
+ objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
- if (hit_object != R_SUCCESS) {
+ if (objectNum == -1) {
// Cursor over nothing - just display current verb
setStatusText(I_VerbData[_activeVerb].verb_str);
return R_SUCCESS;
}
- object_flags = _vm->_scene->_objectMap->getFlags(object_num);
+ object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
- object_name = _vm->_scene->_objectMap->getName(object_num);
+ object_name = _vm->_scene->_objectMap->getName(objectNum);
if (object_flags & R_OBJECT_NORMAL) {
// Normal scene object - display as subject of verb
@@ -551,7 +546,7 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) {
return R_SUCCESS;
}
-int Interface::hitTest(Point *imouse_pt, int *ibutton) {
+int Interface::hitTest(Point imousePt, int *ibutton) {
R_INTERFACE_BUTTON *buttons;
int nbuttons;
@@ -567,8 +562,8 @@ int Interface::hitTest(Point *imouse_pt, int *ibutton) {
ybase = _cPanel.y;
for (i = 0; i < nbuttons; i++) {
- if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) &&
- (imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) {
+ if ((imousePt.x >= (xbase + buttons[i].x1)) && (imousePt.x < (xbase + buttons[i].x2)) &&
+ (imousePt.y >= (ybase + buttons[i].y1)) && (imousePt.y < (ybase + buttons[i].y2))) {
*ibutton = i;
return R_SUCCESS;
}
diff --git a/saga/interface.h b/saga/interface.h
index 59915055df..300ed951c2 100644
--- a/saga/interface.h
+++ b/saga/interface.h
@@ -160,16 +160,16 @@ class Interface {
int deactivate();
int setStatusText(const char *new_txt);
int draw();
- int update(Point *imouse_pt, int update_flag);
+ int update(Point imousePt, int update_flag);
private:
- int hitTest(Point *imouse_pt, int *ibutton);
+ int hitTest(Point imousePt, int *ibutton);
int drawStatusBar(R_SURFACE *ds);
- int handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt);
- int handleCommandClick(R_SURFACE *ds, Point *imouse_pt);
- int handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt);
- int handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt);
+ int handleCommandUpdate(R_SURFACE *ds, Point imousePt);
+ int handleCommandClick(R_SURFACE *ds, Point imousePt);
+ int handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt);
+ int handlePlayfieldClick(R_SURFACE *ds, Point imousePt);
private:
SagaEngine *_vm;
diff --git a/saga/objectmap.cpp b/saga/objectmap.cpp
index 7f5003a59d..47a20ee175 100644
--- a/saga/objectmap.cpp
+++ b/saga/objectmap.cpp
@@ -40,6 +40,7 @@ namespace Saga {
ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) {
_objectsLoaded = false;
_namesLoaded = false;
+ _nNames = 0;
}
// Shuts down the object map module, destroys module allocation context
@@ -213,6 +214,7 @@ const uint16 ObjectMap::getFlags(int object) {
int i;
assert(_namesLoaded);
+ debug(0, "object: %d nnames: %d", object, _nNames);
assert((object > 0) && (object <= _nNames));
for (i = 0; i < _nObjects; i++) {
@@ -245,7 +247,7 @@ const int ObjectMap::getEPNum(int object) {
// Uses Gfx::drawLine to display all clickareas for each object in the
// currently loaded object map resource.
-int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
+int ObjectMap::draw(R_SURFACE *ds, Point imousePt, int color, int color2) {
R_OBJECTMAP_ENTRY *object_map;
R_CLICKAREA *clickarea;
@@ -254,7 +256,7 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
int draw_color = color;
int draw_txt = 0;
- int hit_object = 0;
+ bool hitObject = false;
int objectNum = 0;
int pointcount = 0;
@@ -264,15 +266,13 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
return R_FAILURE;
}
- if (imouse_pt != NULL) {
- if (hitTest(imouse_pt, &objectNum) == R_SUCCESS) {
- hit_object = 1;
- }
+ if ((objectNum = hitTest(imousePt)) != -1) {
+ hitObject = true;
}
for (i = 0; i < _nObjects; i++) {
draw_color = color;
- if (hit_object && (objectNum == _objectMaps[i].objectNum)) {
+ if (hitObject && (objectNum == _objectMaps[i].objectNum)) {
snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
_objectMaps[i].objectNum,
_objectMaps[i].defaultVerb,
@@ -329,7 +329,7 @@ static bool MATH_HitTestPoly(Point *points, unsigned int npoints, Point test_poi
return inside_flag;
}
-int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
+int ObjectMap::hitTest(Point imousePt) {
Point imouse;
R_OBJECTMAP_ENTRY *object_map;
R_CLICKAREA *clickarea;
@@ -338,10 +338,8 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
int i, k;
- assert((imouse_pt != NULL) && (objectNum != NULL));
-
- imouse.x = imouse_pt->x;
- imouse.y = imouse_pt->y;
+ imouse.x = imousePt.x;
+ imouse.y = imousePt.y;
// Loop through all scene objects
for (i = 0; i < _nObjects; i++) {
@@ -358,22 +356,18 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) &&
(imouse.y > points[0].y) &&
(imouse.y <= points[1].y)) {
- *objectNum = object_map->objectNum;
- return R_SUCCESS;
+ return object_map->objectNum;
}
} else if (n_points > 2) {
// Hit-test a polygon
if (MATH_HitTestPoly(points, n_points, imouse)) {
- *objectNum = object_map->objectNum;
- return R_SUCCESS;
+ return object_map->objectNum;
}
}
}
}
- *objectNum = 0;
-
- return R_FAILURE;
+ return -1;
}
void ObjectMap::info(void) {
diff --git a/saga/objectmap.h b/saga/objectmap.h
index 89ed7d4a34..cdeaa2823f 100644
--- a/saga/objectmap.h
+++ b/saga/objectmap.h
@@ -63,8 +63,8 @@ public:
const char *getName(int object);
const uint16 getFlags(int object);
const int getEPNum(int object);
- int draw(R_SURFACE *draw_surface, Point *imousePt, int color, int color2);
- int hitTest(Point *imouse_pt, int *object_num);
+ int draw(R_SURFACE *draw_surface, Point imousePt, int color, int color2);
+ int hitTest(Point imousePt);
void info(void);
private:
diff --git a/saga/render.cpp b/saga/render.cpp
index df7536f704..10c26a661c 100644
--- a/saga/render.cpp
+++ b/saga/render.cpp
@@ -134,7 +134,7 @@ int Render::drawScene() {
// Display scene maps, if applicable
if (getFlags() & RF_OBJECTMAP_TEST) {
- _vm->_scene->_objectMap->draw(backbuf_surface, &mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack());
+ _vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack());
_vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(R_RGB_RED));
}
@@ -167,7 +167,7 @@ int Render::drawScene() {
// Update user interface
- _vm->_interface->update(&mouse_pt, UPDATE_MOUSEMOVE);
+ _vm->_interface->update(mouse_pt, UPDATE_MOUSEMOVE);
// Display text formatting test, if applicable
if (_flags & RF_TEXT_TEST) {