diff options
author | Eugene Sandulenko | 2004-10-07 23:26:41 +0000 |
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committer | Eugene Sandulenko | 2004-10-07 23:26:41 +0000 |
commit | bf905b2eeb256eeaa8ac216abe5ca0bcc4ee422e (patch) | |
tree | 3c7e69340b2597924637cf3684018dbe50ee1529 /saga | |
parent | 4dc49e713b04137a4242ee64b901713e4ff43136 (diff) | |
download | scummvm-rg350-bf905b2eeb256eeaa8ac216abe5ca0bcc4ee422e.tar.gz scummvm-rg350-bf905b2eeb256eeaa8ac216abe5ca0bcc4ee422e.tar.bz2 scummvm-rg350-bf905b2eeb256eeaa8ac216abe5ca0bcc4ee422e.zip |
More de-C'fying. Pass Point object instead of direct reference.
svn-id: r15458
Diffstat (limited to 'saga')
-rw-r--r-- | saga/actor.cpp | 6 | ||||
-rw-r--r-- | saga/actor.h | 2 | ||||
-rw-r--r-- | saga/input.cpp | 8 | ||||
-rw-r--r-- | saga/interface.cpp | 61 | ||||
-rw-r--r-- | saga/interface.h | 12 | ||||
-rw-r--r-- | saga/objectmap.cpp | 32 | ||||
-rw-r--r-- | saga/objectmap.h | 4 | ||||
-rw-r--r-- | saga/render.cpp | 4 |
8 files changed, 59 insertions, 70 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 9433be5a6e..94793ac5e1 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1022,9 +1022,9 @@ int Actor::AtoS(Point *screen, const Point *actor) { return R_SUCCESS; } -int Actor::StoA(Point *actor, const Point *screen) { - actor->x = (screen->x * R_ACTOR_LMULT); - actor->y = (screen->y * R_ACTOR_LMULT); +int Actor::StoA(Point *actor, const Point screen) { + actor->x = (screen.x * R_ACTOR_LMULT); + actor->y = (screen.y * R_ACTOR_LMULT); return R_SUCCESS; } diff --git a/saga/actor.h b/saga/actor.h index fd5518f021..e2141a77c5 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -197,7 +197,7 @@ class Actor { int drawList(); int AtoS(Point *logical, const Point *actor); - int StoA(Point *actor, const Point *screen); + int StoA(Point *actor, const Point screen); int move(int index, Point *move_pt); int moveRelative(int index, Point *move_pt); diff --git a/saga/input.cpp b/saga/input.cpp index 08ee8a2bf1..941b63c41f 100644 --- a/saga/input.cpp +++ b/saga/input.cpp @@ -35,7 +35,7 @@ namespace Saga { int SagaEngine::processInput() { OSystem::Event event; - Point imouse_pt; + Point imousePt; while (g_system->pollEvent(event)) { int in_char; @@ -113,13 +113,13 @@ int SagaEngine::processInput() { case OSystem::EVENT_LBUTTONDOWN: _mousePos.x = event.mouse.x; _mousePos.y = event.mouse.y; - imouse_pt = _mousePos; - _vm->_interface->update(&imouse_pt, UPDATE_MOUSECLICK); + imousePt = _mousePos; + _vm->_interface->update(imousePt, UPDATE_MOUSECLICK); break; case OSystem::EVENT_MOUSEMOVE: _mousePos.x = event.mouse.x; _mousePos.y = event.mouse.y; - imouse_pt = _mousePos; + imousePt = _mousePos; break; case OSystem::EVENT_QUIT: g_system->quit(); diff --git a/saga/interface.cpp b/saga/interface.cpp index 93e22c4a80..9abfc01de2 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -303,21 +303,19 @@ int Interface::draw() { return R_SUCCESS; } -int Interface::update(Point *imouse_pt, int update_flag) { +int Interface::update(Point imousePt, int update_flag) { R_GAME_DISPLAYINFO g_di; R_SURFACE *back_buf; int imouse_x, imouse_y; - assert(imouse_pt != NULL); - if (!_active) { return R_SUCCESS; } - imouse_x = imouse_pt->x; - imouse_y = imouse_pt->y; + imouse_x = imousePt.x; + imouse_y = imousePt.y; back_buf = _vm->_gfx->getBackBuffer(); @@ -328,17 +326,17 @@ int Interface::update(Point *imouse_pt, int update_flag) { if (imouse_y < g_di.scene_h) { // Mouse is in playfield space if (update_flag == UPDATE_MOUSEMOVE) { - handlePlayfieldUpdate(back_buf, imouse_pt); + handlePlayfieldUpdate(back_buf, imousePt); } else if (update_flag == UPDATE_MOUSECLICK) { - handlePlayfieldClick(back_buf, imouse_pt); + handlePlayfieldClick(back_buf, imousePt); } } // Update command space if (update_flag == UPDATE_MOUSEMOVE) { - handleCommandUpdate(back_buf, imouse_pt); + handleCommandUpdate(back_buf, imousePt); } else if (update_flag == UPDATE_MOUSECLICK) { - handleCommandClick(back_buf, imouse_pt); + handleCommandClick(back_buf, imousePt); } drawStatusBar(back_buf); @@ -371,7 +369,7 @@ int Interface::drawStatusBar(R_SURFACE *ds) { return R_SUCCESS; } -int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) { +int Interface::handleCommandClick(R_SURFACE *ds, Point imousePt) { int hit_button; int ibutton_num; @@ -384,7 +382,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) { int old_set_button; int set_button; - hit_button = hitTest(imouse_pt, &ibutton_num); + hit_button = hitTest(imousePt, &ibutton_num); if (hit_button != R_SUCCESS) { // Clicking somewhere other than a button doesn't do anything return R_SUCCESS; @@ -422,7 +420,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) { return R_SUCCESS; } -int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) { +int Interface::handleCommandUpdate(R_SURFACE *ds, Point imousePt) { int hit_button; int ibutton_num; @@ -436,7 +434,7 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) { int color; int i; - hit_button = hitTest(imouse_pt, &ibutton_num); + hit_button = hitTest(imousePt, &ibutton_num); if (hit_button == R_SUCCESS) { // Hovering over a command panel button @@ -476,27 +474,26 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) { return R_SUCCESS; } -int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) { - int hit_object; - int object_num; +int Interface::handlePlayfieldClick(R_SURFACE *ds, Point imousePt) { + int objectNum; uint16 object_flags = 0; int script_num; Point iactor_pt; - hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num); + objectNum = _vm->_scene->_objectMap->hitTest(imousePt); - if (hit_object != R_SUCCESS) { + if (objectNum == -1) { // Player clicked on empty spot - walk here regardless of verb - _vm->_actor->StoA(&iactor_pt, imouse_pt); + _vm->_actor->StoA(&iactor_pt, imousePt); _vm->_actor->walkTo(0, &iactor_pt, 0, NULL); return R_SUCCESS; } - object_flags = _vm->_scene->_objectMap->getFlags(object_num); + object_flags = _vm->_scene->_objectMap->getFlags(objectNum); if (object_flags & R_OBJECT_NORMAL) { - if ((script_num = _vm->_scene->_objectMap->getEPNum(object_num)) != -1) { + if ((script_num = _vm->_scene->_objectMap->getEPNum(objectNum)) != -1) { // Set active verb in script module _vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb); @@ -507,35 +504,33 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) { } } else { // Not a normal scene object - walk to it as if it weren't there - _vm->_actor->StoA(&iactor_pt, imouse_pt); + _vm->_actor->StoA(&iactor_pt, imousePt); _vm->_actor->walkTo(0, &iactor_pt, 0, NULL); } return R_SUCCESS; } -int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) { +int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt) { const char *object_name; - int object_num; + int objectNum; uint16 object_flags = 0; char new_status[R_STATUS_TEXT_LEN]; - int hit_object; - new_status[0] = 0; - hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num); + objectNum = _vm->_scene->_objectMap->hitTest(imousePt); - if (hit_object != R_SUCCESS) { + if (objectNum == -1) { // Cursor over nothing - just display current verb setStatusText(I_VerbData[_activeVerb].verb_str); return R_SUCCESS; } - object_flags = _vm->_scene->_objectMap->getFlags(object_num); + object_flags = _vm->_scene->_objectMap->getFlags(objectNum); - object_name = _vm->_scene->_objectMap->getName(object_num); + object_name = _vm->_scene->_objectMap->getName(objectNum); if (object_flags & R_OBJECT_NORMAL) { // Normal scene object - display as subject of verb @@ -551,7 +546,7 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) { return R_SUCCESS; } -int Interface::hitTest(Point *imouse_pt, int *ibutton) { +int Interface::hitTest(Point imousePt, int *ibutton) { R_INTERFACE_BUTTON *buttons; int nbuttons; @@ -567,8 +562,8 @@ int Interface::hitTest(Point *imouse_pt, int *ibutton) { ybase = _cPanel.y; for (i = 0; i < nbuttons; i++) { - if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) && - (imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) { + if ((imousePt.x >= (xbase + buttons[i].x1)) && (imousePt.x < (xbase + buttons[i].x2)) && + (imousePt.y >= (ybase + buttons[i].y1)) && (imousePt.y < (ybase + buttons[i].y2))) { *ibutton = i; return R_SUCCESS; } diff --git a/saga/interface.h b/saga/interface.h index 59915055df..300ed951c2 100644 --- a/saga/interface.h +++ b/saga/interface.h @@ -160,16 +160,16 @@ class Interface { int deactivate(); int setStatusText(const char *new_txt); int draw(); - int update(Point *imouse_pt, int update_flag); + int update(Point imousePt, int update_flag); private: - int hitTest(Point *imouse_pt, int *ibutton); + int hitTest(Point imousePt, int *ibutton); int drawStatusBar(R_SURFACE *ds); - int handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt); - int handleCommandClick(R_SURFACE *ds, Point *imouse_pt); - int handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt); - int handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt); + int handleCommandUpdate(R_SURFACE *ds, Point imousePt); + int handleCommandClick(R_SURFACE *ds, Point imousePt); + int handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt); + int handlePlayfieldClick(R_SURFACE *ds, Point imousePt); private: SagaEngine *_vm; diff --git a/saga/objectmap.cpp b/saga/objectmap.cpp index 7f5003a59d..47a20ee175 100644 --- a/saga/objectmap.cpp +++ b/saga/objectmap.cpp @@ -40,6 +40,7 @@ namespace Saga { ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) { _objectsLoaded = false; _namesLoaded = false; + _nNames = 0; } // Shuts down the object map module, destroys module allocation context @@ -213,6 +214,7 @@ const uint16 ObjectMap::getFlags(int object) { int i; assert(_namesLoaded); + debug(0, "object: %d nnames: %d", object, _nNames); assert((object > 0) && (object <= _nNames)); for (i = 0; i < _nObjects; i++) { @@ -245,7 +247,7 @@ const int ObjectMap::getEPNum(int object) { // Uses Gfx::drawLine to display all clickareas for each object in the // currently loaded object map resource. -int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) { +int ObjectMap::draw(R_SURFACE *ds, Point imousePt, int color, int color2) { R_OBJECTMAP_ENTRY *object_map; R_CLICKAREA *clickarea; @@ -254,7 +256,7 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) { int draw_color = color; int draw_txt = 0; - int hit_object = 0; + bool hitObject = false; int objectNum = 0; int pointcount = 0; @@ -264,15 +266,13 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) { return R_FAILURE; } - if (imouse_pt != NULL) { - if (hitTest(imouse_pt, &objectNum) == R_SUCCESS) { - hit_object = 1; - } + if ((objectNum = hitTest(imousePt)) != -1) { + hitObject = true; } for (i = 0; i < _nObjects; i++) { draw_color = color; - if (hit_object && (objectNum == _objectMaps[i].objectNum)) { + if (hitObject && (objectNum == _objectMaps[i].objectNum)) { snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X", _objectMaps[i].objectNum, _objectMaps[i].defaultVerb, @@ -329,7 +329,7 @@ static bool MATH_HitTestPoly(Point *points, unsigned int npoints, Point test_poi return inside_flag; } -int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) { +int ObjectMap::hitTest(Point imousePt) { Point imouse; R_OBJECTMAP_ENTRY *object_map; R_CLICKAREA *clickarea; @@ -338,10 +338,8 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) { int i, k; - assert((imouse_pt != NULL) && (objectNum != NULL)); - - imouse.x = imouse_pt->x; - imouse.y = imouse_pt->y; + imouse.x = imousePt.x; + imouse.y = imousePt.y; // Loop through all scene objects for (i = 0; i < _nObjects; i++) { @@ -358,22 +356,18 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) { if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) && (imouse.y > points[0].y) && (imouse.y <= points[1].y)) { - *objectNum = object_map->objectNum; - return R_SUCCESS; + return object_map->objectNum; } } else if (n_points > 2) { // Hit-test a polygon if (MATH_HitTestPoly(points, n_points, imouse)) { - *objectNum = object_map->objectNum; - return R_SUCCESS; + return object_map->objectNum; } } } } - *objectNum = 0; - - return R_FAILURE; + return -1; } void ObjectMap::info(void) { diff --git a/saga/objectmap.h b/saga/objectmap.h index 89ed7d4a34..cdeaa2823f 100644 --- a/saga/objectmap.h +++ b/saga/objectmap.h @@ -63,8 +63,8 @@ public: const char *getName(int object); const uint16 getFlags(int object); const int getEPNum(int object); - int draw(R_SURFACE *draw_surface, Point *imousePt, int color, int color2); - int hitTest(Point *imouse_pt, int *object_num); + int draw(R_SURFACE *draw_surface, Point imousePt, int color, int color2); + int hitTest(Point imousePt); void info(void); private: diff --git a/saga/render.cpp b/saga/render.cpp index df7536f704..10c26a661c 100644 --- a/saga/render.cpp +++ b/saga/render.cpp @@ -134,7 +134,7 @@ int Render::drawScene() { // Display scene maps, if applicable if (getFlags() & RF_OBJECTMAP_TEST) { - _vm->_scene->_objectMap->draw(backbuf_surface, &mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack()); + _vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack()); _vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(R_RGB_RED)); } @@ -167,7 +167,7 @@ int Render::drawScene() { // Update user interface - _vm->_interface->update(&mouse_pt, UPDATE_MOUSEMOVE); + _vm->_interface->update(mouse_pt, UPDATE_MOUSEMOVE); // Display text formatting test, if applicable if (_flags & RF_TEXT_TEST) { |