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authorJonathan Gray2004-08-27 01:32:10 +0000
committerJonathan Gray2004-08-27 01:32:10 +0000
commitd1d308ff743c85fd91d45bf8a2e2a7f9507b6ced (patch)
tree1fa6c1da747d77e3041a52484e318fa18cef15b5 /saga
parentc89bfad61dc7c1c260540e173df198d1fe9f8dc4 (diff)
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
Diffstat (limited to 'saga')
-rw-r--r--saga/animation.cpp8
-rw-r--r--saga/game.cpp53
-rw-r--r--saga/game.h1
-rw-r--r--saga/game_mod.h7
-rw-r--r--saga/image.cpp2
-rw-r--r--saga/interface.cpp4
-rw-r--r--saga/music.cpp2
-rw-r--r--saga/palanim.cpp2
-rw-r--r--saga/saga.cpp1
-rw-r--r--saga/scene.cpp4
-rw-r--r--saga/script.cpp2
-rw-r--r--saga/sndres.cpp4
12 files changed, 28 insertions, 62 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp
index fd59630aa8..2c12afafcd 100644
--- a/saga/animation.cpp
+++ b/saga/animation.cpp
@@ -96,7 +96,7 @@ int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_i
new_anim->resdata = anim_resdata;
new_anim->resdata_len = anim_resdata_len;
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != R_SUCCESS) {
warning("Anim::load Couldn't get animation frame count");
return R_FAILURE;
@@ -198,7 +198,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
if (anim->play_flag) {
frame = anim->current_frame;
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame - 1], display_buf,
disp_info.logical_w * disp_info.logical_h);
if (result != R_SUCCESS) {
@@ -353,7 +353,7 @@ int Anim::freeId(uint16 anim_id) {
return R_FAILURE;
}
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
free(anim->frame_offsets);
anim->frame_offsets = NULL;
}
@@ -391,7 +391,7 @@ int Anim::getNumFrames(const byte *anim_resource, size_t anim_resource_len, uint
ah.unknown07 = readS.readByte();
ah.nframes = readS.readByte();
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
*n_frames = ah.nframes;
}
diff --git a/saga/game.cpp b/saga/game.cpp
index 831d439645..dff6a692ca 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -159,7 +159,7 @@ R_GAMEDESC GameDescs[] = {
// Inherit the earth - DOS Demo version
{
"ite-demo",
- R_GAMETYPE_ITE,
+ GID_ITE,
R_GAME_ITE_DEMO, // Game id
"Inherit the Earth (DOS Demo)", // Game title
320, 200, // Logical resolution
@@ -171,14 +171,13 @@ R_GAMEDESC GameDescs[] = {
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
- 0,
- 0 // Game supported flag
+ 0 // features
},
// Inherit the earth - win32 Wyrmkeep Demo version
{
"ite-demo-win",
- R_GAMETYPE_ITE,
+ GID_ITE,
R_GAME_ITE_WINDEMO,
"Inherit the Earth (Win32 Demo)",
320, 200,
@@ -190,7 +189,6 @@ R_GAMEDESC GameDescs[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
- 0,
0
},
@@ -198,7 +196,7 @@ R_GAMEDESC GameDescs[] = {
// NOTE: it should be before floppy version
{
"itecd",
- R_GAMETYPE_ITE,
+ GID_ITE,
R_GAME_ITE_CD,
"Inherit the Earth (DOS CD Version)",
320, 200,
@@ -210,14 +208,13 @@ R_GAMEDESC GameDescs[] = {
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
- 0,
- 1
+ 0
},
// Inherit the earth - Disk version
{
"ite",
- R_GAMETYPE_ITE,
+ GID_ITE,
R_GAME_ITE_DISK,
"Inherit the Earth (DOS)",
320, 200,
@@ -229,14 +226,13 @@ R_GAMEDESC GameDescs[] = {
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
- 0,
- 1
+ 0
},
// I Have No Mouth And I Must Scream - Demo version
{
"ihnm-demo",
- R_GAMETYPE_IHNM,
+ GID_IHNM,
R_GAME_IHNM_DEMO,
"I Have No Mouth and I Must Scream (DOS Demo)",
640, 480,
@@ -248,14 +244,13 @@ R_GAMEDESC GameDescs[] = {
0,
NULL,
&IHNM_GameSound,
- GF_DEFAULT_TO_1X_SCALER,
- 0
+ GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - CD version
{
"ihnm",
- R_GAMETYPE_IHNM,
+ GID_IHNM,
R_GAME_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
640, 480,
@@ -267,8 +262,7 @@ R_GAMEDESC GameDescs[] = {
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
- GF_DEFAULT_TO_1X_SCALER,
- 1
+ GF_DEFAULT_TO_1X_SCALER
}
};
@@ -316,22 +310,12 @@ int GAME_Init() {
game_dir = GameModule.game_dir;
if (DetectGame(game_dir, &game_n) != R_SUCCESS) {
- GameModule.err_str = "No valid games were found in the specified directory.";
- return R_FAILURE;
- }
-
- if (!GameDescs[game_n].gd_supported) {
- GameModule.err_str = "This game is not currently supported.";
- return R_FAILURE;
- }
-
- if (!GameDescs[game_n].gd_supported) {
- GameModule.err_str = "This game is not currently supported.";
+ warning("No valid games were found in the specified directory.");
return R_FAILURE;
}
if (LoadGame(game_dir, game_n) != R_SUCCESS) {
- GameModule.err_str = "Error loading game resource files.";
+ warning("Error loading game resource files.");
return R_FAILURE;
}
@@ -343,14 +327,13 @@ int GAME_Init() {
int LoadLanguage() {
char lang_file[R_MAXPATH];
-// char lang_path[R_MAXPATH];
uint16 game_n;
File test_file;
game_n = GameModule.game_number;
- if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
+ if (GameDescs[game_n].gd_game_type == GID_ITE) {
snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
if (!test_file.open(lang_file)) {
debug(0, "Couldn't open language file %s. Using default (US English)", lang_file);
@@ -379,14 +362,6 @@ int LoadLanguage() {
return R_SUCCESS;
}
-int GAME_GetErrN() {
- return 0;
-}
-
-const char *GAME_GetErrS() {
- return GameModule.err_str == NULL ? "No error description." : GameModule.err_str;
-}
-
int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) {
R_RSCFILE_CONTEXT *found_ctxt = NULL;
uint16 i;
diff --git a/saga/game.h b/saga/game.h
index 0e694cc4ad..0e7e585566 100644
--- a/saga/game.h
+++ b/saga/game.h
@@ -61,7 +61,6 @@ struct R_GAMEDESC {
R_GAME_FONTDESC *gd_fontdescs;
R_GAME_SOUNDINFO *gd_soundinfo;
uint32 features;
- int gd_supported;
GameSettings toGameSettings() const {
GameSettings dummy = { name, gd_title, features };
diff --git a/saga/game_mod.h b/saga/game_mod.h
index 215b58ab61..c229627aca 100644
--- a/saga/game_mod.h
+++ b/saga/game_mod.h
@@ -30,11 +30,6 @@
namespace Saga {
-enum R_GAME_BASETYPES {
- R_GAMETYPE_ITE,
- R_GAMETYPE_IHNM
-};
-
enum R_GAME_IDS {
R_GAME_ITE_DEMO = 0,
R_GAME_ITE_DISK = 1,
@@ -109,9 +104,7 @@ int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
int GAME_GetGame();
int GAME_GetGameType();
-int GAME_GetErrN();
void GAME_setGameDirectory(const char *gamedir);
-const char *GAME_GetErrS();
GameList GAME_GameList();
DetectedGameList GAME_ProbeGame(const FSList &fslist);
diff --git a/saga/image.cpp b/saga/image.cpp
index 602545e235..80a732317d 100644
--- a/saga/image.cpp
+++ b/saga/image.cpp
@@ -92,7 +92,7 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size,
unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height);
// For some reason bg images in IHNM are upside down
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
flipImage(out_buf, hdr.width, hdr.height);
}
diff --git a/saga/interface.cpp b/saga/interface.cpp
index f16dd19e50..ab438458d0 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -156,13 +156,13 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
// Initialize interface data by game type
game_type = GAME_GetGameType();
- if (game_type == R_GAMETYPE_ITE) {
+ if (game_type == GID_ITE) {
// Load Inherit the Earth interface desc
_cPanel.buttons = ITE_c_buttons;
_cPanel.nbuttons = ARRAYSIZE(ITE_c_buttons);
_iDesc = ITE_interface;
- } else if (game_type == R_GAMETYPE_IHNM) {
+ } else if (game_type == GID_IHNM) {
// Load I Have No Mouth interface desc
_cPanel.buttons = IHNM_c_buttons;
_cPanel.nbuttons = ARRAYSIZE(IHNM_c_buttons);
diff --git a/saga/music.cpp b/saga/music.cpp
index 1906543057..a1b87c4dab 100644
--- a/saga/music.cpp
+++ b/saga/music.cpp
@@ -210,7 +210,7 @@ int Music::play(uint32 music_rn, uint16 flags) {
File f_midi;
MidiParser *parser;
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
if (music_rn >= 9 && music_rn <= 34) {
char file_name[20];
sprintf(file_name, "music/%s.mid", _midiTableITECD[music_rn - 9].filename);
diff --git a/saga/palanim.cpp b/saga/palanim.cpp
index c763680444..860333d8c5 100644
--- a/saga/palanim.cpp
+++ b/saga/palanim.cpp
@@ -56,7 +56,7 @@ int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) {
MemoryReadStream readS(resdata, resdata_len);
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
return R_SUCCESS;
}
diff --git a/saga/saga.cpp b/saga/saga.cpp
index df755caf3d..62950d937d 100644
--- a/saga/saga.cpp
+++ b/saga/saga.cpp
@@ -130,7 +130,6 @@ void SagaEngine::go() {
// Detect game and open resource files
if (GAME_Init() != R_SUCCESS) {
- warning("Couldn't start the game: %s", GAME_GetErrS());
return;
}
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 66bf9faaff..d7246e0473 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -179,10 +179,10 @@ int Scene::startScene() {
}
switch (GAME_GetGameType()) {
- case R_GAMETYPE_ITE:
+ case GID_ITE:
ITEStartProc();
break;
- case R_GAMETYPE_IHNM:
+ case GID_IHNM:
IHNMStartProc();
break;
default:
diff --git a/saga/script.cpp b/saga/script.cpp
index 7411f5b002..d2b25f699e 100644
--- a/saga/script.cpp
+++ b/saga/script.cpp
@@ -173,7 +173,7 @@ int Script::loadScript(int script_num) {
uint32 voicelut_rn;
int result;
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
return R_SUCCESS;
}
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index 5fef6afd23..4efe99d95c 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -71,7 +71,7 @@ int SndRes::playVoice(uint32 voice_rn) {
File f;
- if (GAME_GetGameType() == R_GAMETYPE_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
+ if (GAME_GetGameType() == GID_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
uint32 size = f.size();
byte *snd_res = (byte *)malloc(size);
f.read(snd_res, size);
@@ -228,7 +228,7 @@ int SndRes::getVoiceLength(uint32 voice_rn) {
// file, sound/p2_a.voc, to correct voice 4 in the intro. Use that, if
// available.
- if (GAME_GetGameType() == R_GAMETYPE_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
+ if (GAME_GetGameType() == GID_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
length = f.size();
res_type = R_GAME_SOUND_VOC;
f.close();