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author | Torbjörn Andersson | 2004-09-21 06:35:00 +0000 |
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committer | Torbjörn Andersson | 2004-09-21 06:35:00 +0000 |
commit | d49f0b90a0bb870f192689100bbe7a34a96e6fc3 (patch) | |
tree | 2a6ea2c73befeb45e6b2c1ace522890953c838cc /saga | |
parent | 2fdfd35834bd03496357c63dfcf6c4c5c35b2548 (diff) | |
download | scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.tar.gz scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.tar.bz2 scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.zip |
The TourneySetup script now runs and finishes cleanly. However, this is not
as exciting as it first sounds, because even before this patch the script
would run in its entirety - it just didn't know when to stop.
I guess the exciting things don't happen until the next script is triggered
(TorneyScene?). I think it will be easier to start fixing the numerous
deficiencies (stack handling, SData, missing script functions, etc.) when
we have something more concrete to work with.
svn-id: r15215
Diffstat (limited to 'saga')
-rw-r--r-- | saga/sfuncs.cpp | 4 | ||||
-rw-r--r-- | saga/sthread.cpp | 18 |
2 files changed, 17 insertions, 5 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 65f9822ee6..a4846e4189 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -251,6 +251,8 @@ int Script::SF_faceTowards(R_SCRIPTFUNC_PARAMS) { // Script function #15 int Script::SF_setFollower(R_SCRIPTFUNC_PARAMS) { + thread->stack->pop(); + thread->stack->pop(); return R_SUCCESS; } @@ -363,6 +365,8 @@ int Script::SF_moveTo(R_SCRIPTFUNC_PARAMS) { // Script function #34 int Script::SF_swapActors(R_SCRIPTFUNC_PARAMS) { + thread->stack->pop(); + thread->stack->pop(); return R_SUCCESS; } diff --git a/saga/sthread.cpp b/saga/sthread.cpp index 623640a922..2c919d9849 100644 --- a/saga/sthread.cpp +++ b/saga/sthread.cpp @@ -220,11 +220,13 @@ int Script::SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { saved_offset = thread->i_offset; in_char = scriptS.readByte(); - debug(0, "Executing thread offset: %lu (%x)", thread->i_offset, in_char); + debug(0, "Executing thread offset: %lu (%x) stack: %d", thread->i_offset, in_char, thread->stack->size()); switch (in_char) { case 0x01: // nextblock - debug(0, "Stub: opcode 0x01(nextblock)"); + // Some sort of "jump to the start of the next memory + // page" instruction, I think. + thread->i_offset = 1024 * ((thread->i_offset / 1024) + 1); break; // STACK INSTRUCTIONS @@ -300,14 +302,19 @@ int Script::SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { // (GOSB): Call subscript ? case 0x17: { + int n_args; int temp; - int temp2; + n_args = scriptS.readByte(); temp = scriptS.readByte(); - temp2 = scriptS.readByte(); + if (temp != 2) + error("Calling dynamically generated script? Wow"); param1 = (SDataWord_T)scriptS.readUint16LE(); data = scriptS.pos(); - //thread->stack->push((SDataWord_T)temp); + thread->stack->push(n_args); + // NOTE: The original pushes the program + // counter as a pointer here. But I don't think + // we will have to do that. thread->stack->push(data); thread->i_offset = (unsigned long)param1; } @@ -360,6 +367,7 @@ int Script::SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { thread->executing = 0; } else { data = thread->stack->pop(); + /* int n_args = */ thread->stack->pop(); thread->i_offset = data; } break; |