aboutsummaryrefslogtreecommitdiff
path: root/saga
diff options
context:
space:
mode:
authorTorbjörn Andersson2004-11-18 17:34:54 +0000
committerTorbjörn Andersson2004-11-18 17:34:54 +0000
commitf80bdba62fd694c29a61b90898c57af8104793c5 (patch)
tree7dffc1628bcd3ab255328a473cdba1e9e8c75599 /saga
parent7adc1f419f6e8bb987c7d9b9e645a7c52c2821a1 (diff)
downloadscummvm-rg350-f80bdba62fd694c29a61b90898c57af8104793c5.tar.gz
scummvm-rg350-f80bdba62fd694c29a61b90898c57af8104793c5.tar.bz2
scummvm-rg350-f80bdba62fd694c29a61b90898c57af8104793c5.zip
Partial support for WAV sound playback, which apparently will be needed for
IHNM support. I used the partial IHNM intro as my test case, and it seems to work that far at least. svn-id: r15827
Diffstat (limited to 'saga')
-rw-r--r--saga/ihnm_introproc.cpp8
-rw-r--r--saga/sndres.cpp68
-rw-r--r--saga/sndres.h1
3 files changed, 77 insertions, 0 deletions
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index f2e7ca8a12..241a457d7e 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -276,6 +276,14 @@ int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
+ event.op = EVENT_PLAY;
+ event.param = 0;
+ event.time = 0;
+
+ q_event = _vm->_events->queue(&event);
+
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, 0);
break;
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index f491f0aff3..096e83752b 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -156,6 +156,13 @@ int SndRes::load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_
return FAILURE;
}
break;
+ case GAME_SOUND_WAV:
+ result = loadWavSound(snd_res, snd_res_len, snd_buf_i);
+ RSC_FreeResource(snd_res);
+ if (result != SUCCESS) {
+ return FAILURE;
+ }
+ break;
default:
/* Unknown sound type */
RSC_FreeResource(snd_res);
@@ -250,6 +257,64 @@ int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf
return SUCCESS;
}
+int SndRes::loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i) {
+ // TODO: This function should, perhaps, be made more robust.
+
+ MemoryReadStream readS(snd_res, snd_res_len);
+
+ byte buf[4];
+
+ readS.read(buf, sizeof(buf));
+ if (memcmp(buf, "RIFF", sizeof(buf)) != 0) {
+ return FAILURE;
+ }
+
+ readS.readUint32LE();
+
+ readS.read(buf, sizeof(buf));
+ if (memcmp(buf, "WAVE", sizeof(buf)) != 0) {
+ return FAILURE;
+ }
+
+ readS.read(buf, sizeof(buf));
+ if (memcmp(buf, "fmt ", sizeof(buf)) != 0) {
+ return FAILURE;
+ }
+
+ uint32 len = readS.readUint32LE();
+ uint32 pos = readS.pos();
+
+ readS.readUint16LE();
+
+ snd_buf_i->s_stereo = (readS.readUint16LE() == 2) ? 1 : 0;
+ snd_buf_i->s_freq = readS.readUint16LE();
+ snd_buf_i->s_samplebits = 16;
+ snd_buf_i->s_signed = 1;
+
+ readS.seek(pos + len);
+
+ for (;;) {
+ readS.read(buf, sizeof(buf));
+ if (memcmp(buf, "data", sizeof(buf)) == 0) {
+ break;
+ }
+
+ len = readS.readUint32LE();
+ readS.seek(len, SEEK_CUR);
+ }
+
+ snd_buf_i->s_buf_len = readS.readUint32LE();
+
+ byte *data = (byte *)malloc(snd_buf_i->s_buf_len);
+ if (!data) {
+ return FAILURE;
+ }
+
+ readS.read(data, snd_buf_i->s_buf_len);
+ snd_buf_i->s_buf = data;
+ return SUCCESS;
+}
+
int SndRes::getVoiceLength(uint32 voice_rn) {
int res_type = _snd_info.res_type;
uint32 length = 0;
@@ -303,6 +368,9 @@ int SndRes::getVoiceLength(uint32 voice_rn) {
// Rough hack, fix this to be accurate
ms_f = (double)length / 14705 * 1000.0;
ms_i = (int)ms_f;
+ } else if (res_type == GAME_SOUND_WAV) {
+ // TODO!
+ return -1;
} else {
return -1;
}
diff --git a/saga/sndres.h b/saga/sndres.h
index bbe91fe02d..ec823a8673 100644
--- a/saga/sndres.h
+++ b/saga/sndres.h
@@ -74,6 +74,7 @@ public:
private:
int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
+ int loadWavSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
int _init;